Only if I can call you Han SoLoGaMer. XD
The avatar is actually an assassin by the name of Deathstroke who's real name is Slade Wilson (he provided the inspiration for Deadpool).
And you're right about me having a Knight-like attitude. I wanted to put Azrael as my avatar, but I couldn't find one from Arkham City that I really liked.
Technically, both Deathstroke and Azrael are both ninjas, but some ninja were historically Samurai, who were referred to as Japanese Knights.
European Knights also probably did a lot of wetwork as well, so you're not too far off.
hahahaha, alright, its a deal, Sir Unknown!
oh, that sounds interesting actually. I need to look a bit more into Deathstroke and Slade Wilson later in that case.
and it seems like I found out about your passion xD
quite amazing how knowledgeable you are about this. and Im sure we only scratched the surface of your knowledge.
Not a problem. I enjoyed elaborating on my game ideas because I'm so passionate about them. Games like Dishonored, Kingdoms of Amalur, and Darksiders 2, and Arkham Asylum come close to creating the perfect game experience, but I believe there can be more.
I am still grateful and it is great that we are both able to enjoy ourselves here like this now ^^
I think a lot of people would. Not just in DmC but also in the old series as well. Too many times have we seen Old Dante interact with people in the books or manga but never in the game (outside of his brother, "love-interest-girl" and the villains mostly).
If we had Dante take on different demon hunting jobs like he did in DmC (he was assigned by the leader of The Order to take out different targets), then he can also interact with different characters to raise the emotional stakes for the player during the third act when "**** gets real".
yeah, if we actually had some more interaction with the order we would have become emotionally attached to them and it would have made a bigger impact when the place actually gets raided.
That's the best idea I've heard all day. I wasn't even sure how to incorporate the social aspects into DmC, but it looks like you've hit the nail right on the head. Instead of having to rely on the statue of time, he can get to know different angels and demons to get upgrades.
Angels can give Dante demonic weapons as well in the old DMC series if they were ever incorporated into the story. They can just say they defeated the so-and-so demon before handing it down to Dante.
yep, that is what I was thinking. Imagine you explore the world of DMC and find a rare relic.
A cutscene follows where Trish or Lady appears for example revealing that the relic is important to them.
When you are back in the shop later you find her in the shop hanging around.
If you talk to her, you not only have some interaction between them, but also receive an optional secret mission.
Or she might want to trade an optional weapon for the relic. (All that without a annoying cutscene)
All these kind of stuff would be possible, not only with the main characters but also with minor characters.
In case of the order you could just lead some small optional conversation with other members.
The possibilities are incredible with this kind of system.
If we talk about angels or demons, I thought they could hang around the base because they follow some sort of agenda Dante might be useful for. In exchange for blue (angelic) or red (demonic) orbs you collect they would teach Dante new moves from either side. (that would be how you unlock new moves and combos)
There would be a backyard for the base where you can try the new moves and choose accordingly.
and there is lots more you could do with this. Maybe even more differently colored orbs for different styles?
Depending on with which style you damage and finish off enemies, orbs of different colors spawn in proportion to the damage dealt. Which means the style you use most would evolve fastest, adding more depth and a motivation to actually switch your attacks up.
And when you come back with some new weapon you purchased somewhere they comment on it allowing yourself to really immerge in the DMC world.
These are just some of the ideas that just popped into my mind. I am sure you would have lots more.
Now that I think about it, this is could be really incredible if handled well.
That they do. In fact, you see more and more games take this approach -- and not just binary choices, but with three or more options available at your disposal.
yeah, that is actually a development I have enjoyed a lot in this generation.
So much harder -- but the payoff is that much greater as a result. ...snip
In Deus Ex: HR, ...snip.
Yeah, I know what you mean and why should anyone flame you for an opinion?
Be a bit more confident in yourself and your opinion and ignore moronic flamers and trolls.
This is simply an opinion after all.
Anyways, they dont affect the game ending in such a huge scale though like the final decision you suggested.
I agree with you that these kind of features can actually be awesome if implemented well.
The final decision you suggested is as you said viable if you use a different cast with each installment.
The majority of the fanbase of this game however think differently.
For them Dante is DMC. Maybe not for you or me, but for the majority I think that is the case.
It would be quite risky and I cant really determine how it would pan out in the end.
Hideky Kamiya was originally going to have a different cast of characters in every Devil May Cry game before Capcom took the series away from him.
This is probably one of the few things that I can agree with him on, seeing as how I don't like him very much.
oh, I didnt know he had such a thing in mind.
well, as I said, this is something that would depend on the fanbase and should be handled carefully.
Thats all I can say as I dont want to talk bullsh*t.
thank you for participating in the discussion. Your input is actually really helpful in advancing this conversation, thanks
I understand where you are coming from. So rather than focusing on the
visuals of the gameplay of DMC,
you focus on the
concepts of gameplay.
(The only aspect of gameplay that we havent mentioned yet, would be the
mechanics of gameplay,
but from my point of view we dont have to do that anyway seeing as game mechanics evolve with each installment,
thus always change and thus cant be representing for any game ... is there someone who thinks differently about this?)
Anyways, I really like this idea of focusing on concepts rather than specific elements. It really is an interesting take on things. It allows for more freedom in answering our issue and in developing sequels for games in general I think.
However with more freedom, there is also more room for failure, if we talk from a developers or publishers perspective.
Personally I would really favor concepts and I wish more publishers and devs would do that and risk failure a bit more,
otherwise they will all end up like EA and Activision ...
On the other hand I can understand their side too ... it is about a lot of money after all.
I would really like to read the thoughts of others on this matter to sort my own thoughts.
Again I am really greatful for your great post TxA.
yeah, there is really no need to. I think what TxA posted could be helpful in advancing our discussion, maybe you can add something to that too?
ohh, okay, I misunderstood your mental experiment a bit. I apologise ^^
In that case the resemblance would just simply be too strong to DMC games.
It would really feel like a rip-off in that case even though I hate that word.
But that is just a hypothetical situation and I doubt that kind of game would make it through any kind of development procedure unrelated to DMC.
Yeah, I now what you are trying to say about Dante, but either way, if there is focus on story like in this case, it is simply a must to at least show some of it. I mean I am not saying it is impossible to care for other humans with his kind of background, but it was never really portrayed. In the end it makes the same mistakes as its predecessors. It does not explain certain things that should be explained.
I agree with what you say here. This is kind of what went wrong in terms of story with this game and also its predecessors too. That does not mean it is impossible though. It just means it just failed till now.