The Witcher III has a nice open world setup, engaging story and gameplay but what I really can't stand is the goddamn RNG-laden mechanics.
"3% chance of inflicting this"
"5% chance of causing that, with the maximum bonus of 31% when fully upgraded"
"2% chance of doing this and that"
Imagine if Devil May Cry abused this.
For example, "High Time level 1" has a "10% chance" of launching an enemy into the air.
You have to keep upgrading to "High Time level 5" just to max out the launching probability to 60%.
And then Dante has to equip the "Sky High Medallion" that has a "+30% launch enemies" bonus, just so you can maximize the chances of launching enemies at 90% but still has a 10% chance of not working.
I'm just so glad that the Devil May Cry series has consistent physics for all enemies.
"3% chance of inflicting this"
"5% chance of causing that, with the maximum bonus of 31% when fully upgraded"
"2% chance of doing this and that"
Imagine if Devil May Cry abused this.
For example, "High Time level 1" has a "10% chance" of launching an enemy into the air.
You have to keep upgrading to "High Time level 5" just to max out the launching probability to 60%.
And then Dante has to equip the "Sky High Medallion" that has a "+30% launch enemies" bonus, just so you can maximize the chances of launching enemies at 90% but still has a 10% chance of not working.
I'm just so glad that the Devil May Cry series has consistent physics for all enemies.