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If DmC2 comes out.

Exejpgwmv

Well-known Member
What would you like to see added to the combat system? (This can include an improvement on the current one, a mechanic from the old series, or a completely original concept.)
Or would perfer the mechanics stay the same and that they just add different weapons?
 
It should be a big fat improvement from DmC1. It was good, but it could've been made a whole lot better. So this might be it!
 
DmC's mechanics aren't perfect but it was going the right direction.

The need to "lock-on first before you can do anything" and the slow-walking "ready stance" has become outdated in the recent years.
Every other hack-and-slash games I've played these days tries to bypass these stances or the need for lock-on dependency.

If anything, I think DmC needs a "keep enemy on camera" lock-on like in Metal Gear Rising.
Also, this lock-on does not slow you down for no reason.


I know this is an unpopular suggestion but I think DmC could really use an over-the-shoulder aiming with a cross hair for long-ranged attacks like Flush, Drive or even the guns.
This should solve the need for "hard lock-on" to target far away enemies.
 
I know this is an unpopular suggestion but I think DmC could really use an over-the-shoulder aiming with a cross hair for long-ranged attacks like Flush, Drive or even the guns.
This should solve the need for "hard lock-on" to target far away enemies.
I don't think NT or any other developer with a little bit of experience would risk implementing over-the-shoulder gun mechanics in a game such as DmC where it could easily ruin combos.
 
I don't think NT or any other developer with a little bit of experience would risk implementing over-the-shoulder gun mechanics in a game such as DmC where it could easily ruin combos.
Over-the-shoulder aiming worked in Metal Gear Rising.

It's easy to switch between normal view for slashing and then switching to aiming mode for rockets and grenades.
The game also provides a 'quick shot' maneuver that allows you to quickly throw or shoot sub weapons while bypassing the over-the-shoulder aiming stance.

I feel that if Dante could specifically aim heads, arms and legs, it could open up a lot of strategy and depth.
And I don't mean in a "change lock-on" kind of way.
Guns wouldn't be just weak weapons to compliment sword combos anymore.
 
Yes, it did and it would also work very well in the next DmC too, but adding a mechanic that simply functions properly is not the way to make a good game. In Metal Gear Rising, you were able to store rocket launchers as sub-weapons but I never really used them in close-combat. Only when I had to take down drone choppers or those flying things that transported cyborgs. DmC's gunplay mechanics are weapons that serve well in improving your combos and getting you a better rank, hence why I think they should be left untouched.
 
Over-the-shoulder aiming worked in Metal Gear Rising.

It's easy to switch between normal view for slashing and then switching to aiming mode for rockets and grenades.
The game also provides a 'quick shot' maneuver that allows you to quickly throw or shoot sub weapons while bypassing the over-the-shoulder aiming stance.

I feel that if Dante could specifically aim heads, arms and legs, it could open up a lot of strategy and depth.
And I don't mean in a "change lock-on" kind of way.
Guns wouldn't be just weak weapons to compliment sword combos anymore.
I think you're implying something like the Ninja Gaiden series, especially from NG Sigma 2 to NG3: Razor's Edge. In there, you can use both Shurikens and the bow with each having a different input to be used. When you use the bow, you can do a lock on with the left trigger and fire with the right trigger.
I think this what you're getting at, right?

If so, then the Ebony & Ivory should be like the Shurikens Ryu Hayabusa use just to stun and juggle weak common fodder. However, for balancing issues, each shot is weak. It will take a long time of rapid fire to defeat even a weak common fodder...
 
In Batman Arkham series, you can tap/mash the L1 button to quick-fire Batman's Batarangs.

But if you hold down the button instead, you can enter over-the-shoulder view, complete with a cross hair to aim the Batarang at a specific target (important for puzzles where you need to hit a specific target or targets in order).
During this mode, you press R1 or R2 to throw the Batarang.

Some of Dante's enemies have invincible and vulnerable parts.
Requiring you to alternate between auto-fire (for enemies close to you during a combo) or specifically target a part (like a Sin's mask or a Blade's shield) would add some depth to the game.
 
If they make DmC2, all I want is a DMC game that lives up to the 3rd games legacy.
They Give me that, and I will forgive them for the first DmC
You mind explaining how they could have it live up to DMC3's legacy while still being mechanically unique to it?
 
In Batman Arkham series, you can tap/mash the L1 button to quick-fire Batman's Batarangs.

But if you hold down the button instead, you can enter over-the-shoulder view, complete with a cross hair to aim the Batarang at a specific target (important for puzzles where you need to hit a specific target or targets in order).
During this mode, you press R1 or R2 to throw the Batarang.

Some of Dante's enemies have invincible and vulnerable parts.
Requiring you to alternate between auto-fire (for enemies close to you during a combo) or specifically target a part (like a Sin's mask or a Blade's shield) would add some depth to the game.
I think people would be ok with the cross hair/ over the shoulder view thing If it was optional and could be changed in game via the pause menu.
 
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