I don't think NT or any other developer with a little bit of experience would risk implementing over-the-shoulder gun mechanics in a game such as DmC where it could easily ruin combos.I know this is an unpopular suggestion but I think DmC could really use an over-the-shoulder aiming with a cross hair for long-ranged attacks like Flush, Drive or even the guns.
This should solve the need for "hard lock-on" to target far away enemies.
Over-the-shoulder aiming worked in Metal Gear Rising.I don't think NT or any other developer with a little bit of experience would risk implementing over-the-shoulder gun mechanics in a game such as DmC where it could easily ruin combos.
I think you're implying something like the Ninja Gaiden series, especially from NG Sigma 2 to NG3: Razor's Edge. In there, you can use both Shurikens and the bow with each having a different input to be used. When you use the bow, you can do a lock on with the left trigger and fire with the right trigger.Over-the-shoulder aiming worked in Metal Gear Rising.
It's easy to switch between normal view for slashing and then switching to aiming mode for rockets and grenades.
The game also provides a 'quick shot' maneuver that allows you to quickly throw or shoot sub weapons while bypassing the over-the-shoulder aiming stance.
I feel that if Dante could specifically aim heads, arms and legs, it could open up a lot of strategy and depth.
And I don't mean in a "change lock-on" kind of way.
Guns wouldn't be just weak weapons to compliment sword combos anymore.
You mind explaining how they could have it live up to DMC3's legacy while still being mechanically unique to it?If they make DmC2, all I want is a DMC game that lives up to the 3rd games legacy.
They Give me that, and I will forgive them for the first DmC
I think people would be ok with the cross hair/ over the shoulder view thing If it was optional and could be changed in game via the pause menu.In Batman Arkham series, you can tap/mash the L1 button to quick-fire Batman's Batarangs.
But if you hold down the button instead, you can enter over-the-shoulder view, complete with a cross hair to aim the Batarang at a specific target (important for puzzles where you need to hit a specific target or targets in order).
During this mode, you press R1 or R2 to throw the Batarang.
Some of Dante's enemies have invincible and vulnerable parts.
Requiring you to alternate between auto-fire (for enemies close to you during a combo) or specifically target a part (like a Sin's mask or a Blade's shield) would add some depth to the game.