I am against The Cloud when it comes to games. Videos are a different matter, because I can download those videos onto my computer if I choose to do so with an add-on.
However, a lot of people out there are not able to "stream" games as they're playing them. They can barely download them to play in the first place -- and that's if they're lucky enough to do so.
I'm not going to post any links here because this is just my opinion, and I wanted to warn everyone about the dangers of cloud gaming itself.
If you can download it (legally, of course) off of a database, then that's ok, because it's just like a game cartridge when you finish downloading it. Just plug in your hard drive or memory stick and play it from there.
However, if you're streaming a game, it will most likely cut off at some point. Even with a good internet connection, the chances of your game being interrupted are still astronomically high.
This is the reason why people who play against other people online during fighting games accuse the other of rage-quitting or cheating when the other person's connection falters. In reality, it's no fault of their own (obviously) that their game disconnected.
Now, you're probably wondering if the "No", and the "Download Only", poll options are more or less the same thing. In my opinion, they really aren't. This goes back to the internet speed issue.
If you can't download games in the first place, then "No" would be valid as a separate option. In that scenario, you can neither use cloud gaming nor are you in a position to download the games themselves.
And what happens when these servers go under? If you've downloaded the games, there's still hope because the data is still there. If it's only available through the cloud, then it's pretty much gone forever.
And since videos are much faster to load, and since you're probably only going to watch the video once, the argument that cloud gaming can be an option at all is therefore null-and-void due to the fact that you're going to probably want to play the game again at some point, and also because games are much slower to steam unless you have a really good internet connection.
Anyway, those are my two cents. Remember, there's a reason why the "OnLive" game platform never took off. In the end, it's not a feasible model -- for neither the consumer nor for the actual game provider itself.
However, a lot of people out there are not able to "stream" games as they're playing them. They can barely download them to play in the first place -- and that's if they're lucky enough to do so.
I'm not going to post any links here because this is just my opinion, and I wanted to warn everyone about the dangers of cloud gaming itself.
If you can download it (legally, of course) off of a database, then that's ok, because it's just like a game cartridge when you finish downloading it. Just plug in your hard drive or memory stick and play it from there.
However, if you're streaming a game, it will most likely cut off at some point. Even with a good internet connection, the chances of your game being interrupted are still astronomically high.
This is the reason why people who play against other people online during fighting games accuse the other of rage-quitting or cheating when the other person's connection falters. In reality, it's no fault of their own (obviously) that their game disconnected.
Now, you're probably wondering if the "No", and the "Download Only", poll options are more or less the same thing. In my opinion, they really aren't. This goes back to the internet speed issue.
If you can't download games in the first place, then "No" would be valid as a separate option. In that scenario, you can neither use cloud gaming nor are you in a position to download the games themselves.
And what happens when these servers go under? If you've downloaded the games, there's still hope because the data is still there. If it's only available through the cloud, then it's pretty much gone forever.
And since videos are much faster to load, and since you're probably only going to watch the video once, the argument that cloud gaming can be an option at all is therefore null-and-void due to the fact that you're going to probably want to play the game again at some point, and also because games are much slower to steam unless you have a really good internet connection.
Anyway, those are my two cents. Remember, there's a reason why the "OnLive" game platform never took off. In the end, it's not a feasible model -- for neither the consumer nor for the actual game provider itself.