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I miss the over the top SwordMaster moves.

i don't think the holy **** factor fits into the DmC aesthetic, tell me you didn't freak out when you saw round trip
I didn't, but I was amazed when Tornado was used. Such glorious spinning of doom. DmC Dante would make a great ballerina or figure skater; eat your heart out Bayonetta, Dante is much more fabulous at skating than you'll ever be.

Edit: I wrote something similar about gaunlets and greaves weapons a while back:
Eryx could have been a masterpiece of translating boxing into a hack n' slash game. Feints, hooks, uppercuts, overcuts, bob n' weaves, superman punches, jabs, maybe even a lariat to show Dante's thuggish fighting style.

Edit, digging around for those posts:
No one mentioned Eryx's shuffling. Apparently, from what the wiki states and from preview gameplay videos, you can shuffle (slowly move) while charging Eryx. I don't see a lot of people doing it from the gameplay I've watched of the final game. Also, I don't know if you can shuffle with all the moves. What would be cool is if it returns, but you get an instant charge when you "perfect shuffle", basically dodge/lean away from an attack and if you time it right you can do a Just attack or if you don't you get a quick charged attack. It could act like Nero's Table Hopper from DMC4. Although it shouldn't give multiple charges from each evade, but resets the time for the Just attack.

For those who like Demon Dodge and for those who think it's overpowered, Demon Block could replace the Demon Dodge we have now in DmC. But Demon Dodge still exists for a weapon like Eryx (or any gauntlets and greaves weapon Dante uses). Maybe we can get an Achievo/Trophy called "Everyday I'm Shufflin'" or "They See Me Shufflin', They Hatin'" for consecutive shuffles.
 
I didn't, but I was amazed when Tornado was used. Such glorious spinning of doom. DmC Dante would make a great ballerina or figure skater; eat your heart out Bayonetta, Dante is much more fabulous at skating than you'll ever be.

Edit: I wrote something similar about gaunlets and greaves weapons a while back:


Edit, digging around for those posts:
i keep getting tornado confused with round trip
 
I actually hope that instead of using "classic" moves they just actually come up with more cool original attacks that haven't been in the series before, THAT'S WHAT CAUSED STAGNATION

What? The "stagnation" had nothing to do with combat. On contrary, the combat was almost the sole reason DMC4 was such an enjoyable game.
 
What? The "stagnation" had nothing to do with combat. On contrary, the combat was almost the sole reason DMC4 was such an enjoyable game.

I think he means in the way of new moves/weapons. With Dante you got only two unique weapons this game, and almost nothing new to the moves for all the usual weapons. Sorta understandable though since they also had to give Nero a good moveset, and had two characters to work on essentially.
 
I think he means in the way of new moves/weapons. With Dante you got only two unique weapons this game, and almost nothing new to the moves for all the usual weapons. Sorta understandable though since they also had to give Nero a good moveset, and had two characters to work on essentially.
this
 
I miss the spectacle of Dance Macabre in DMC3. DMC4s dance macabre is kinda lame. But you have to understand that moves like DT Kick 13 in DMC4 and Dance Macabre completely go against DmC's philosophy of free form combat.
 
I miss the spectacle of Dance Macabre in DMC3. DMC4s dance macabre is kinda lame. But you have to understand that moves like DT Kick 13 in DMC4 and Dance Macabre completely go against DmC's philosophy of free form combat.

I'm surprised they didn't put cancels into that thing. More than once did I catch myself doing that move in DT mode and afterward hoping the enemies would lumber about long enough for me to finally stop kicking air.
 
I think he means in the way of new moves/weapons. With Dante you got only two unique weapons this game, and almost nothing new to the moves for all the usual weapons. Sorta understandable though since they also had to give Nero a good moveset, and had two characters to work on essentially.

Yet I don't see how that has anything to do with stagnation of the series. DMC3 was a whole new deal to previous DMC games, and DMC4 had weapons with similar movesets but even then, the small changes were more than enough to make the experience to play Dante in DMC4 familiar but still fresh. E&I were faster in gunslinger(specially rainstorm), charge shot was simplified, Rebellion got a new look and feel to most of it's move set, especially with moves like aerial rave being much more quick and useful now.
Even gilgamesh, being a straigh out copy of beowulf, had it's charge mechanics improved with the now visible charge levels.

I mean isn't DmC's main concept for gameplay to take what it's predecessors did and simplify it to make it more acessible and pratical?
That whole idea started in DMC4, and while you could say only Lucifer and Pandora were "unique" weapons, it's not like they just added a new skin to DMC3 weapons. You say it brings almost nothing new, I say it improves on something that already worked great, to give new layers to the combat experience.
 
Yet I don't see how that has anything to do with stagnation of the series. DMC3 was a whole new deal to previous DMC games, and DMC4 had weapons with similar movesets but even then, the small changes were more than enough to make the experience to play Dante in DMC4 familiar but still fresh. E&I were faster in gunslinger(specially rainstorm), charge shot was simplified, Rebellion got a new look and feel to most of it's move set, especially with moves like aerial rave being much more quick and useful now.

Even gilgamesh, being a straigh out copy of beowulf, had it's charge mechanics improved with the now visible charge levels.

I mean isn't DmC's main concept for gameplay to take what it's predecessors did and simplify it to make it more acessible and pratical?
That whole idea started in DMC4, and while you could say only Lucifer and Pandora were "unique" weapons, it's not like they just added a new skin to DMC3 weapons. You say it brings almost nothing new, I say it improves on something that already worked great, to give new layers to the combat experience.

If we took only Dante into account without acknowledging Nero, yes we could say that adds to the concept of stagnation. Improvements are albeit expected in a sequel of any game, and it doesn't change that it's still like 80% the same moves with the same weapons. They can (and are supposed to) tweak the gameplay AND add new weapons to experience. Not even people who play Street Fighter would be coming back for long if it's just tweaks to existing characters with no new experiences to be had.
 
If we took only Dante into account without acknowledging Nero, yes we could say that adds to the concept of stagnation. Improvements are albeit expected in a sequel of any game, and it doesn't change that it's still like 80% the same moves with the same weapons. They can (and are supposed to) tweak the gameplay AND add new weapons to experience.

That's the main problem. You cannot simply ignore Nero and judge the combat system based off solely on Dante. Generally speaking, Nero was generally "more accessible" towards the newcomers in DMC4, since he was the main character. But he had a lot of potential even with the few moves that he had. And because of this, it's safe to say that it broadened gameplay mechanics and added more ideas into DMC overall in terms of combat.

He has a very high ceiling in terms of being creative. New combos are still being discovered with him to this day. As well as this, people have still been playing DMC4 continuously since the game came out to this day.

Not even people who play Street Fighter would be coming back for long if it's just tweaks to existing characters with no new experiences to be had.

The problem with that statement is that there were indeed new experiences within DMC4. As I stated before, it introduced Nero, who had a completely different style in terms of combat compared to Dante. And this counts as a new experience since he offered things that weren't previously in DMC.
 
That's the main problem. You cannot simply ignore Nero and judge the combat system based off solely on Dante. Generally speaking, Nero was generally "more accessible" towards the newcomers in DMC4, since he was the main character. But he had a lot of potential even with the few moves that he had. And because of this, it's safe to say that it broadened gameplay mechanics and added more ideas into DMC overall in terms of combat.

He has a very high ceiling in terms of being creative. New combos are still being discovered with him to this day. As well as this, people have still been playing DMC4 continuously since the game came out to this day.

The problem with that statement is that there were indeed new experiences within DMC4. As I stated before, it introduced Nero, who had a completely different style in terms of combat compared to Dante. And this counts as a new experience since he offered things that weren't previously in DMC.

I was excluding Nero for the sake of argument that DMC4 Dante's gameplay as is, weapons, movesets, styles and all, could carry that game. I personally don't think so, no matter how refined DMC4's play mechanics were, but Dante's the way he is likely because they also had Nero to plan out, create and tweak. If Dante had been solo, I've little doubt he'd have had more stuff overall to work with.
 
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