maybe because having an open world might detract from the whole "man on the run" theme?
If done right, it could very well strengthen it. Dante could explore the city while sneaking around trying not to get caught.
maybe because having an open world might detract from the whole "man on the run" theme?
well you are crazy but its a gr8 ideaWow dudes, you surprised me, I thought you'd call me crazy :lol: well it sure is nice to see open minded opinions
I guess I'll have to be crazy to think of such herecy :lol:well you are crazy but its a gr8 idea
Something like arkham city, maybe?If done right, it could very well strengthen it. Dante could explore the city while sneaking around trying not to get caught.
exactly i would like thatSomething like arkham city, maybe?
Nothing wrong with that, it's your opinion and everyone should respect thatApologies for being an insufferable old-schoolist, but Mission based, to Me, is the quintessential DMC feeling.
of course....although it is lame .....haha jk*runs away*Nothing wrong with that, it's your opinion and everyone should respect that
Apologies for being an insufferable old-schoolist, but Mission based, to Me, is the quintessential DMC feeling.
Unless your joke has been lost on Me, I find that statement a little ironic considering the fact that I have a New-Dante avatar.Apology not accepted. Go somewhere with your stuck-in-the-past ignorance. We don't need you.
Unless your joke has been lost on Me, I find that statement a little ironic considering the fact that I have a New-Dante avatar.
But tell Me this, for those who support the idea and would enjoy a faster paced mission progression, how would the whole Mission ranking system work? How would the player decide what moves and items they want to purchase, etc?
Nooo. Don't say that, Railazel; there's nothing wrong with Zilla's opinion. Mission based is as good as many other, it's about taste and opinions, after all.
I see my joke was lost on you too.
Haha! :lol: You should've added some sort of smiley at the end of your sentence, so people would've guessed it was a joke. In internet no one can see your expression or hear voice, so misunderstandings happen. People have soemtimes misunderstood me, too, eeks.
Apology not accepted. Go somewhere with your stuck-in-the-past ignorance. We don't need you. :troll:
^ No, but that's not really the point. The point is that with the break You get between missions allows the player to look through all available moves and items, reading their descriptions of what they do and perhaps even a little video demonstrating what they look like (a la DMC 4) but not being of any expense to the time it's currently taking You to complete the current mission.
Unless I've taken the OP up wrong, He wants to remove the 'Mission Start/Power Up' screen and simply skip straight to the next mission after the previous missions' cutscene, essentially leaving all the powering up and item purchasing to the in-game Divinity Statues. But again, forcing us to use the Divinity statues would result in a loss of time, which up obviously muck up any chances of receiving an S rank.
As for an Open World environment, that just wouldn't feel right to Me in the slightest, hearing that unforgettable noise every time You press 'Mission Start' accompanied by the screen slowly fading is just as much a needed element of DMC to Me as the Stinger is!
Unless your joke has been lost on Me, I find that statement a little ironic considering the fact that I have a New-Dante avatar.
But tell Me this, for those who support the idea and would enjoy a faster paced mission progression, how would the whole Mission ranking system work? How would the player decide what moves and items they want to purchase, etc?
For missions just go to a....dun dun...mission mode that is separate from the story mode in which you can replay all the missions like lets say Kingdom Hearts 358/2 Days plus having co-op sounds fun too. As for mission ranking.....why not do a Sonic 06/Sonic Adventure type thing cause open world and mission ranking system worked well with those games.
Shops or Divinity Statues.
In fact I think a more open world RPG or something like it is pretty cool.....but I think NT or Capcom may try that for DmC but hope they do it for the 2015 planned DMC5 because Itsuno can apply the RPG/open world elements of his Dragon's Dogma to DMC5 if he is smart.
Ooooooohhh... an RPG- esque DMC. Customizable weapons.... Ability points for purchasing new skills... *drool*
For missions just go to a....dun dun...mission mode that is separate from the story mode in which you can replay all the missions like lets say Kingdom Hearts 358/2 Days plus having co-op sounds fun too. As for mission ranking.....why not do a Sonic 06/Sonic Adventure type thing cause open world and mission ranking system worked well with those games.
Shops or Divinity Statues.
In fact I think a more open world RPG or something like it is pretty cool.....but I think NT or Capcom may try that for DmC but hope they do it for the 2015 planned DMC5 because Itsuno can apply the RPG/open world elements of his Dragon's Dogma to DMC5 if he is smart.