I'm just gonna be lazy and answer all of you at once. I agree with all of you, but I'm going to add this:
This is what I've been saying.
I've been telling people over and over that DmC needed an explorable world like Darksiders. I said, "explorable", not "open-world". I want my DmC with my Metroidvania, but the only place I can get that is with the Darksiders series. Which is unfortunate. But no matter. It's only a matter of time before other developers see the light and do the same thing.
However, not even Darksiders is 100% Metroidvania. It's more like Zelda because both of these games' over-worlds are divided into different dungeons. What we need is all of the different sections molded into one world, like Symphony of the Night. Limbo in DmC could have been that one world. Oh well.
One day. One day someone will make a game like that. Muramasa: Curse of the Demon Blade came close, but it didn't have Metroid ablities. It only had different colored blades to unlock the various parts of the world. Close, not enough.
Is it possible to do 'open-world', 'mission-based', and 'metroidvania' and the same time? Yes, because Darksiders II did it, and did it reasonably well. The DS series even had great platforming, in my humble opinion.
No, I do not work for THQ. I'm just saying it's a shame that DmC didn't have this.
However, DmC does have multiple pathways when it comes to platforming. So, at the very least, it has that. Which is great. I really think they went above and beyond in that regard, while still staying true to the combat mechanics.