How would you make this game better? Assume you can’t throw out the whole game and start over. This isn’t a remake either; it’s the 2000s again and you’re tasked with saving the sinking ship. You can make changes based on what’s already there, but not rewrite a whole new story or create brand new environments out of thin air, for example.
What I would do is keep Dante’s more quiet personality, but tweak it so he’s quieter out of boredom and apathy. He defeated Mundus and avenged his family. He doesn’t really have any long term goals and hasn’t faced any tough fights in years. He’s phoning it in basically.
His decision to ride off into hell, at the end of the game, is so he can find tougher opponents to fight. Which he does, leading him to feel energized and ready to go. I think that leads nicely into how he acts in future installments.
For gameplay, I would stick with basic improvements like tone down how powerful the guns are and make the enemies more aggressive. I would also have a number of bosses try to taunt Dante, only for them to get utterly wrecked by him. While I wouldn’t want the game to be a cakewalk, I would still want to keep it a little easier than the first game on Normal, in order to highlight Dante’s growth and justify his “meh” reaction to enemies. Higher difficulty levels would be more in line with what we expect from a DMC game.
Those are my thoughts! What ideas do you guys have?
What I would do is keep Dante’s more quiet personality, but tweak it so he’s quieter out of boredom and apathy. He defeated Mundus and avenged his family. He doesn’t really have any long term goals and hasn’t faced any tough fights in years. He’s phoning it in basically.
His decision to ride off into hell, at the end of the game, is so he can find tougher opponents to fight. Which he does, leading him to feel energized and ready to go. I think that leads nicely into how he acts in future installments.
For gameplay, I would stick with basic improvements like tone down how powerful the guns are and make the enemies more aggressive. I would also have a number of bosses try to taunt Dante, only for them to get utterly wrecked by him. While I wouldn’t want the game to be a cakewalk, I would still want to keep it a little easier than the first game on Normal, in order to highlight Dante’s growth and justify his “meh” reaction to enemies. Higher difficulty levels would be more in line with what we expect from a DMC game.
Those are my thoughts! What ideas do you guys have?