Chancey289
Fake Geek Girl.
I love DMC 3. Don't really dig Heavenly Sword but, this is totally not relevant to anything being discussed here. What's your point?
>>>>>>>>
Nuff said
I love DMC 3. Don't really dig Heavenly Sword but, this is totally not relevant to anything being discussed here. What's your point?
>>>>>>>>
Nuff said
From what I know, the stance system originated in Heavenly Sword.I love DMC 3. Don't really dig Heavenly Sword but, this is totally not relevant to anything being discussed here. What's your point?
If you actually played Heavenly Sword you'd know it's more of a God of War ripoff than anything when it comes to combat.From what I know, the stance system originated in Heavenly Sword.
When you consider that earlier builds of this game had features that directly mirrored Heavenly Sword. It should come as no surprise that NT tried to stray away from the DMC formula into the Heavenly Sword formula.
Which pretty much is why they shouldn't have been in there in the first place
Yeah, **** it, I'm terrible at logic
Yeah well I'm proposing a hybrid of both.It should come as no surprise that NT tried to stray away from the DMC formula into the Heavenly Sword formula.
I like the idea but it would probably completely break the game.Actually, adding what DMC 3 had onto the current movelist Dante has in DmC, would make for some great replay value and also the urge to master each one...ooo the mix ups!
We could alter which costume uses which style!
We could level up a certain style for the unlocked forms of every weapon!
The DTs for each style would change!
It's a nice way of introducing an Angel Trigger!
Wanna know what else would be super duper over 9000 cool?
CUSTOMIZABLE ATTACKS!
That's right! The catch is that you have to reach master of each style 1st.
Then everything is available for you to customize your own Dante moveset. You like Gunslinger and Swordmaster? Take your favorite moves from those and string them together for one of the longest most stylish combos in Devil May Cry history!
F*** it! Call it the Stylish System.
On a side note:
B****! I wanna be Fedora Vergil wielding Kablooey so when I sheath Yamato I can explode my enemies while looking fresh in my pimp suit!!
...........I just blew your mindz.
New topic of discussion!
Reward system and Stylish system for OP's set up!
I like the idea but it would probably completely break the game.
I meant that it would have been really hard to balance for with fully fleshed out styles.No it wouldn't. Some games have done it before and some are doing it now like the recent Smash Bros.
It should be possible for next gen....errhhh current gen consoles.
I meant that it would have been really hard to balance for with fully fleshed out styles.
True, but I can't help but feel for people like mmrandomlulz who didn't just like the older DMC's because of their in-depth combat but also because they were very challenging. Especially since I'm one of those people.No it wouldn't. Plus this is a single player game who cares and from DMC4 to DmC its kind of already unbalanced in terms of the fact you destroy enemies and bosses in seconds if you're goof enough.
A customization system will basically be a mixture of DMC3 and Bayonetta mechanics.
Honestly, the sad part is, I can't see it bringing back the challenge, ever since gaming became a mainstream thing. People are always complaining about certain games needing to be easier. Hell, look at Flappy Bird on iOS, grossed well, extremely popular, gameplay couldn't have worked any other way because of what it was trying to be, yet because it was "Too Hard", people complained to the point where it was taken OFF THE APP STORE.True, but I can't help but feel for people like mmrandomlulz who didn't just like the older DMC's because of their in-depth combat but also because they were very challenging. Especially since I'm one of those people.
I have a feeling KH3 will be incredibly easy because of how popular its gotten, I'm banking on FFXV to deliver the challenge.I'd rather have the enemies continue to come at me the harder I fight. Makes it feel more like they're trying to match me blow for blow.
I hope they incorporate this into KH 3.
I have a feeling KH3 will be incredibly easy because of how popular its gotten, I'm banking on FFXV to deliver the challenge.
Although I would contest that DmC is legitimately hard on dmd mode(in my opinion). Not as the old games mind you, but hard enough that I need to constantly keep on the enemys with a mix of firearms and melee.Honestly, the sad part is, I can't see it bringing back the challenge, ever since gaming became a mainstream thing. People are always complaining about certain games needing to be easier. Hell, look at Flappy Bird on iOS, grossed well, extremely popular, gameplay couldn't have worked any other way because of what it was trying to be, yet because it was "Too Hard", people complained to the point where it was taken OFF THE APP STORE.
With most modern games, it seems like the only thing keeping me attached would be the bajillion sidequests with useless rewards.