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Dante actually learns a new way of fighting to gain a new style.
Kat-Trickster
Phineas-Royal Gaurd
Eva-Gun Slinger
Sparda-Sword master
Vergil-Darkslayer
There will be a neutral option where Dante has no special style moves.
Enemy AI will adapt to which style you choose. You can only use one style at a time/per mission.
Trickster: Makes all attacks more aerial combat based. Normal dodge turns into a dash. Angle dodge turns into the modded version that Sam D has. And if timed perfectly Dante grows ethereal wings allowing to traverse much faster and is able to fly vertically up and down. The glide is faster and you stay air born longer. Dodging will in demon mode into an enemy will stun them and demon dodging will still give the damage boost but repeatedly pressing the dodge button afterwards will have Dante dash around(akin to Nero's tablehopper) leaving after images that make enemies attack in the wrong direction. All attacks do less damage.
Royal Guard: Makes Dante fight in a more realistic style increasing damage of all melee attacks but greatly reduces the crowd control capabilities of all melee attacks. Parrying an enemy will immediately redirect the damage they were about to deal to you back at them. But only if you tap the attack button, If you hold it down Dante will store the energy from the attack. You can release the pent up energy by clicking in the right thumb stick. You can customize how the energy is released Ex: Goes in a straight line hitting the target and all enemies behind it, a single burst concentrating all the energy onto a single target knocking them out of rage/super-armour mode, or a wide cone sending all enemies flying.
Gunslinger: Increases overall damage of all fire arms. Bullet streaks change color depending on what mode your in. Each gun has their own stinger move. All weapon movesets are now incorporated with a specific firearm (Ex: Dante will use rebellion and the shotgun in tandem with each other.) Making all attacks more crowd control based and builds style points significantly quick but combo speed is drastically reduced. Dante also gets the abilities wild stomp and bodysurf from the old series.
SwordMaster: Dante gets various moves from the original series along with the ones he already has.(It also will introduces some brand new ones.) Movesets become more centered around ground based combat and keeping enemies on the ground. Kicker is turned into an axe kick slamming an enemy into the ground and in the air he grabs the enemy and slams them into the ground. Payoff is turned into a haymaker knocking the enemies into others and in the air Dante grabs the enemy and does a 360 spin all the way onto the ground.
Darkslayer: Focuses on and adds to moves like drive, dimension slash, and rico shot.
Kat-Trickster
Phineas-Royal Gaurd
Eva-Gun Slinger
Sparda-Sword master
Vergil-Darkslayer
There will be a neutral option where Dante has no special style moves.
Enemy AI will adapt to which style you choose. You can only use one style at a time/per mission.
Trickster: Makes all attacks more aerial combat based. Normal dodge turns into a dash. Angle dodge turns into the modded version that Sam D has. And if timed perfectly Dante grows ethereal wings allowing to traverse much faster and is able to fly vertically up and down. The glide is faster and you stay air born longer. Dodging will in demon mode into an enemy will stun them and demon dodging will still give the damage boost but repeatedly pressing the dodge button afterwards will have Dante dash around(akin to Nero's tablehopper) leaving after images that make enemies attack in the wrong direction. All attacks do less damage.
Royal Guard: Makes Dante fight in a more realistic style increasing damage of all melee attacks but greatly reduces the crowd control capabilities of all melee attacks. Parrying an enemy will immediately redirect the damage they were about to deal to you back at them. But only if you tap the attack button, If you hold it down Dante will store the energy from the attack. You can release the pent up energy by clicking in the right thumb stick. You can customize how the energy is released Ex: Goes in a straight line hitting the target and all enemies behind it, a single burst concentrating all the energy onto a single target knocking them out of rage/super-armour mode, or a wide cone sending all enemies flying.
Gunslinger: Increases overall damage of all fire arms. Bullet streaks change color depending on what mode your in. Each gun has their own stinger move. All weapon movesets are now incorporated with a specific firearm (Ex: Dante will use rebellion and the shotgun in tandem with each other.) Making all attacks more crowd control based and builds style points significantly quick but combo speed is drastically reduced. Dante also gets the abilities wild stomp and bodysurf from the old series.
SwordMaster: Dante gets various moves from the original series along with the ones he already has.(It also will introduces some brand new ones.) Movesets become more centered around ground based combat and keeping enemies on the ground. Kicker is turned into an axe kick slamming an enemy into the ground and in the air he grabs the enemy and slams them into the ground. Payoff is turned into a haymaker knocking the enemies into others and in the air Dante grabs the enemy and does a 360 spin all the way onto the ground.
Darkslayer: Focuses on and adds to moves like drive, dimension slash, and rico shot.
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