ItWasAnEggTimer
Same as it ever was
I thought it was interesting so that I couldn't just spam the same weapon throughout the game.
Because.they limit combat which is boring
when you only have access to certain moves agaimst.em you can't really mix it up properly and that is dull and tedious.
Why give.you an arsenal of weapons and moves , and then make it so ypu can only use two of them.
Coming in from years of DMC3 and DMC4 and j'cing , it just made it restricting for me.
A lot of players feel this way.
Because it's annoying lol
No seriously. The demon weapon only enemies were okay, but those blue enemies are a b**ch to kill
And it might've been great if the angelic weapons didn't have the damage output of a wet napkin. With that one type of enemy take a fraction of the time to deal with than the other making them more of a chore than anything.I thought it was interesting so that I couldn't just spam the same weapon throughout the game.
I found them annoying when using Aquila, but fine when using Osiris.
I won't complain if you can tell me a way to defeat the angel enemies with only aquila and osiris, within an acceptable time, without spamming the same attacks.
Is not hard at all really. It's actually just a matter of mixing up both weapons strenghts and making use of Osiris "feed" to deal damage. Also keeping them in the air. For rages for example you need to master the "payoff".I won't complain if you can tell me a way to defeat the angel enemies with only aquila and osiris, within an acceptable time, without spamming the same attacks.
Its annoying. The only time I actually had fun fighting them was the times when it was angelic and demonic enemies at the same time and you really had to be careful how you fight them. For me it was hard to switch between weapons when different enemies kept coming at me.
''Because, for me at least, Angelic/Demonic weapons don't have enough moves to force the players to use only them.''
^Basically this. It limited your combo potential way too much, and it was annoying being in a group fight, only to have Dante suddenly attack the angel enemy and making all attacks bounce off. It was really annoying needing to switch between weapons like that, and suddenly only being able to use a few combos. I think the idea was that it would require skill to beat them, but it really didn't turn out that way.
not only is it more difficult (tasking) to defeat enemies that are monovarious to attacks but it also limits your combat ability, constantly dividing your attention which in theory sounds fun, but in execution can bring your ranking from an SSS to an A. especially when you're being bombarded by multiple powerhouse enemies like big baby and saw-steamfuck