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Halo Elite

LordOfDarkness

The Dark Avenger © †
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H A L O E L I T E
Set straight after the events of Halo 3.​

Unbeknownst to The Arbiter, Master Chief is fighting his own battle on the Forerunner planet of Requiem. After paying his respects to this great hero, The Arbiter returns back to his home World with the remaining aid that was gathered to help humanity in the 'final conflict'. But upon return, Sanghelio is in major uproar and turmoil. The Covenant Loyalists have threatened an all out war against their own home planet out of spite due to the Separatists helping the humans.

Placed in the midst of this war, you will assume the role of Thel Vadam, 'The Arbiter'. Defending your homeland from your own kind and the attacking Covenant forces that are determined to destroy the planet with great sheer force and number.

At some point of the conflict the UNSC marines will accompany you in carrying out certain tasks/missions. This is when their weapons will be available throughout game-play.

CONTROLS: XBOX 360
A - Jump
B - Crouch
X - Reload/Action button (Opening doors, activating buttons, breaking off gun turrets)
Y - Switch weapons/board vehicles
RB - Melee
RT - Fire weapon
LB - Roll
LT - Throw grenades
D-PAD (Directional Buttons)
Up - Switch between abilities
Down - Switch between items
Right - Switch between grenades
Left - Switch between grenades
Left Analog Button - Push in for sprinting
Right Analog Button - Push in for zooming with binoculars or weapons
Back Button: Check stats/leader-boards (Online play)
Start Button: Pause the game (Only works in Campaign)
Additional Notes
Rolling - Much like the Evade Ability introduced in 'Halo Reach', players will now be able to roll in any direction they choose whilst playing as Arbiter (Although unlike the Evade Ability, the extent and speed of the roll is much lesser and more basic). However, this still allows for access to certain areas (rolling underneath fallen debris etc) or simply used for rolling out of the way of enemy attacks or anything else that could be deemed harmful to you. Press the 'LB' button to perform a roll.​
Duel Energy Swords - You will start the game with only one weapon, the energy sword. Although on initial examination, you will notice you are wielding two Energy Swords instead of just the usual one. These Energy Swords can be used to 'clamber' your way around the places you visit (If it's specifically designed into each individual section of the game's levels). It allows you access to high up terrain for sniper positioning, or to just simply progress through a level where required.​
Switching between grenades and weapons
The directional pad acts as your point of interest when it comes to switching between grenades. You'll have five grenades to choose from in the game. Make a mental note that you can only carry two of each specific type of grenade.​
The grenade types are as follows. Plasma grenade, flame grenade, spike grenade, pulse grenade and detonated grenade. The detonated grenade will only explode once triggered to detonate, hence the name. Once the grenade is thrown/placed into the desired area, the player will again have to press the 'LT' button (The left trigger button) to activate the explosion. These grenades are hard to come by however due to their extreme damage and usability.​
Switching between weapons is simpler. Press the 'Y' button to switch between three weapons. Your primary weapons within the game are the weapons that never leave you. That being your energy swords. Alongside the Energy Swords, you can have an additional two weapons as standard (Perhaps another melee based weapon and a non melee based weapon) or rather, two guns instead to compliment the primary melee weapon of choice for the Elites.​
Weapons & Items
(In no particular order) If the weapon allows the player to duel wield, it will be specified.
Energy Swords (Duel wielded)
Covenant Carbine
Beam Rifle
Grav Hammer
Plasma Pistol (Duel wielded)
Mauler (Duel wielded)
Spiker (Duel wielded)
Magnum (Duel wielded)
Fuel Rod Cannon
Smg's (Duel wielded)
Assault Rifle
Battle Rifle
Needler (Duel wielded)
Needle Rifle
WILL BE UPDATED SOON!
 

LordOfDarkness

The Dark Avenger © †
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niiice i personnally love halo to bad they take so long to make

also no Promethean vehicles mad me sad:'(

Thanks, me too man. I've just started playing Halo 4 only this week. Really catching up. Made me inspired to create this though, because I missed The Arbiter.

Yeah it would of been cool if the Prometheans had vehicles. Okay, back to the story now.

Brutes are BACK!
Getting themselves back onto the enemy list, the Brutes return in Halo Elite and pose as one of the strongest enemy types in the game.​
ENEMIES
Grunt Weakling - The weakest of the Grunts (Hence the name) they will usually only carry a Plasma Pistol. They make up for their weakness by venturing in large numbers. Easy to kill with one or two shots of a Magnum. Headshots will instantly kill these enemies.​
Grunt Heavy - Slightly stronger than the Weaklings. Grunt Heavies get their name because they carry Fuel Rod Cannons. They travel in not so many numbers, but their weapons make up for it. They wear tiny armored plates on parts of their bodies, but it helps them very little. They can also be killed instantly with a simple headshot. They will take atleast a few shots from a Magnum to go down.​
Grunt Bomber - Grunt Bombers carry no weapons. However they throw grenades consistantly enough. They are very deadly because of the amount of grenades they will lay down on the battlefield. They are easy to kill like all other Grunts, but can be very annoying (Especially on harder difficulties)​
Brute Military - Battle ready Brute soldiers. Aggresive behaviours and aggressive combatants make these enemies a force to be reckoned with. Known for their considerable strength. The Brute Military usually come in bands of three and are very efficient at working together in combat to take enemies down. They will also try to throw power drains your way to deplete your shields and finish you off with a few shots. Don't let this happen. Your best tactic is to keep back if you know they are trying to hurl something in your direction. If a power drain is rolling its way towards you, try to sprint out of the radius of the drain to restore your shield quicker and avoid going into the 'red zone'. These enemies will carry Duel Wielded Spykers and a variety of items and grenades. Some will also carry Plasma Rifles.​
Jetpack Brutes - Given their name simply for the fact that they are near enough similar to normal Brute Military in all ways, except for the fact that these Brutes come equipped with Jetpacks to make themselves harder for you to shoot down. They will not throw any grenades or items whilst in the air. On the ground they throw less also than normal Brutes will, but will use the Thruster Ability to dodge your shots and attacks. Their arsenal consists of Plasma Rifles and Spykers.​
Brute Aggressor - These Brutes are heavily armored and not to be toyed with. The only thing on their minds is getting their hands on you and crushing you like you are nothing. They come equipped only with Hammers, so avoid getting close to them unless you feel lucky.​
Brute General - The hardest and highest ranking Brute there is. The Brute General will use a variety of items against you whilst you are engaged in combat. It will usually deploy a drain shield making getting up close with your Energy Swords a suicidal option that is not advised. This also renders up close and personal guns useless during this period of time, because you will have to walk into the drain's radius to get close enough for an accurate enough shot. This also isn't advised. Keeping your distance and trying to down the Generals with a mixture of well placed grenade throws and rifle shots is your best strategy. Also When this Brute is nearing death it will activate a momentary use of Invicibility in order to last that little bit longer to try and take you down instead or atleast with it. This can be very annoying if you run out of ammo or if you are playing on a high difficulty.​
Jackal Specialists -​
Scurriers -​
Elite Loyalists
Hunters -​
ALLYS
Alongside the enemies of the game you will also have allys to help you out. These allys consist of fellow Elite Separatists, UNSC Marines and Orbital Drop Shock Troopers. They will help you out at certain points of the game. Offering assistance and weapon and vehicle support.​

PLOT: Year 2553. Location - Planet of Sanghelio.
The introduction cut-scene shows us inside the ship that The Arbiter left on with his Elites after he paid his respects to John -117 (The Master Chief) just after the 'final conflict' in Halo 3.​
Showing us inside a control room.​
Rtas 'Vadum: We're setting a course for Sanghelio. It's time for us to return home.​
Thel Vadam: Home. Too many years of war have made home impossible.​
Rtas 'Vadum: Do not worry, Thel. We Elites are heading back.​
*They set the course on the controls and quickly blast into slip-space*
-Instantly they notice their planet is being fired upon by multiple remaining Covenant forces and most of Sanghelio is up in flames-
Rtas 'Vadum: Safe?! *Rtas turns to face Thel* Does this look safe to you?! *Rtas gets angry, smashing his energy sword through part of the controls* -Subsequently this causes the ship to plummet out of the sky due to damage taken to the controls-
Thel Vadam: Rtas!​
-The two brace themselves for a crash landing onto their home planet-
The ship crash lands uncontrollably, bits flying off and is set ablaze. The Arbiter crawls out from an emergency hatch. There is no sign of Rtas making it out alive.​
Thel Vadam: *Arbiter makes a painful grunt noise as he gets up* Damn you Covenant. You have not seen the last of me.​
The game starts with you instantly taking the role of the game's main protagonist, The Arbiter.​
Getting To Grips
Okay, so welcome to Sanghelios. Much of what you remember home to be like has changed drastically now. You will start without a motion sensor because strong Covenant forces in the area have jammed your radars and sensors. First things first, clean up the area of Covenant troops.​
The first section of the game is a tutorial. Generally and basically introducing you to how you will be playing the game. Meaning the first mission is a seek and destroy mission to help you 'get to grips' with game-play.​
You will notice all the significant changes (If you've played a Halo game or two) if not, you probably won't suspect anything to be at all different. Firstly move forward in the area. You'll come to a section where you have to roll underneath the debris that flew off the downed ship. So press the 'LB' button to roll underneath it.​
To begin with Arbiter will be carrying two Energy Swords (But they will be out of 'energy' so to speak, so aren't usable except for mini combat actions). Facing you to begin with is a simple grunt (You've probably seen many of these in your time playing Halo games). You'll have the option to assassinate this so called threat. Holding down the 'RB' button whilst behind the Grunt will initiate the assassination. Depending on whether or not you have your energy swords equipped, you'll perform a different assassination depending on the weapon you have equipped at the current time you perform the action.​
Whether or not you have any 'energy' in your Energy Swords or not, you will still be able to perform an assassination with the weapon/s. The gun you'll begin with at the start of the game is a Plasma Pistol (Not very heavy or advanced, so you'll probably need to find a better gun) Not to worry, because this is also an objective of yours. The Grunt you take down to begin with will also have been carrying a Plasma Pistol, so that isn't going to help much in those up close firefights that are about to come.​
Assassination options
With the Plasma Pistol equipped, The Arbiter will grab the Grunt from behind (Grasping around the neck) and he will place the plasma pistol to the Grunt's head and pull the trigger.​
With the Energy Swords equipped, The Arbiter will stab through the back of the Grunt with both of the Energy Swords, lifting the Grunt off the ground and then tossing the enemy down on the floor.​
Because you are already carrying a Plasma Pistol, you will be asked whether or not you want to 'Duel Wield'. If you so wish, press and hold the 'X' button and you will pick up the dropped weapon from the Grunt and carry two Plasma Pistols, one in each hand. Note that Plasma Pistols can momentarily stun vehicles and equipment for a short period of time when a charged shot successfully hits them. However some more advanced vehicles or equipment need two charged shots from Duel Wielded Plasma Pistols before they can be rendered immobile. Such vehicle examples are Wraiths and some heavy aircraft vehicles also. (Unlike in previous Halo games where only one charged Plasma Pistol shot was needed)​
The Arbiter: *In game dialogue* I'm going to need to get better equipped.​
-MISSION OBJECTIVE-
Find the energy transmitter to recharge your shields back online and your Energy Swords.
Having taken some major damage from the crash, you will need to get yourself better equipped. Your first real mission objective is to reach the nearby energy transmitter and recharge your shields putting them back online. This will also put 500% energy into each one of your Energy Swords. You're going to need it for the battle to come. Advance forward (The energy transmitter isn't too far away from the location you crashed and where you killed the Grunt) there will be no Way-point for you, because your signal is being jammed. But finding the transmitter is pretty simple and straightforward in itself.​
On reaching the energy transmitter press and hold the action button, which is the 'X' Button. A mini cut-scene will show The Arbiter powering up his shields and bringing them back online. He will give off a sigh of relief in the scene. Just afterwards a shot from a couple of advancing Jackals will just narrowly miss The Arbiter.​
 

LordOfDarkness

The Dark Avenger © †
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ONLINE GAME PLAY (MODES ETC.)
WAR ZONE
4 v 4 - Four vs Four Team Slayer matches.​
Clash Of The Spartans - Eight vs Eight Team Slayer matches.​
Infiltration - Two teams of four. The objective is to neutralise all three enemy bases.​
Double Up - Two vs Two Team Slayer.​
Multiple Team - Four teams of three pit themselves up against each other in various game types.​
Sniper Slayer - Four vs Four Team Snipers.​
Big Team Snipers - Eight vs Eight Team Snipers.​
Team Swat - Two teams of four battle it out where only headshots count. No abilities or radar/motion sensor.​
Super Swat - Two teams of eight battle it out where only headshots count. Minor abilities and radar/motion sensor.​
Pro Slayer - Four vs Four Team Slayer matches with a twist. No abilities or radar/motion sensor.​
Infestation - Four vs Four. One team of four defends themselves against a zombie horde. The other team of four tries to infect the human survivors.​
MLG - Major League Gaming players battle it out here.​
Grifball -​
FIREFIGHT
Firefight Classic - Defend yourself against endless hordes of Covenant forces until all your lives are up.​
Firefight Unlimited - Complete three sets against Covenant forces to complete your objective on the battlefield.​
SURVIVAL
Become part of the 'survival'. Stranded on a deserted Island, after your plane has come down thanks to an EMP blast, you must gather weapons and resources to survive an ever increasing apocalypse of undead humans, UNSC marines, Grunts and all other manner of creatures. Belonging to a small group of survivors to assist and aid you. Survive the Island, make it home alive. Can be played 'multi-player'.​
 

LordOfDarkness

The Dark Avenger © †
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HALO ELITE
Vehicle Abilities
Lockdown - If you recall the Armor Lock ability usable in Halo Reach, this acts pretty much the same way. This ability makes your vehicle impossible to destroy for a brief period of time. Although you have to sacrifice movement for the ability to work.​
Active Camo - This well known item/ability returns for on foot players and now also for more mobile players. Vehicles now have Active Camo fitted into them. It acts the same way it always has done in terms of too much movement will cause the camoflauge to wear off, rendering it useless. Firing weapons, driving too fast and especially activated any speedboosts will seriously effect your Active Camo ability. Drive slowly, carefully and plan your time of attack.​
Thruster - Acting like the thruster pack ability featured in Halo 4, with a slight difference. The thruster pace was only ever meant to evade you out of oncoming attacks. Its function was to project you quickly in any given direction to avoid danger. It did not possess any ariel quality as such, like the jetpack. However, vehicles with this ability will be able to propel themselves either forwards or backs whilst also shooting the vehicle into the air slightly to reach higher areas. It's kind of like a jump button but for vehicles. Think of it as what you see when your vehicle drives over a gravity lift and flies forward into the air slightly. That is what this ability is like.​
MORE TO COME!!!​
 

Winterfrost

Shadow-of-Sundered-Star
niiice i personnally love halo to bad they take so long to make

also no Promethean vehicles mad me sad:'(
It's all good, it's like when Bungie first started there wasn't much covenant. :3 we just have to wait till they flesh out the Prometheans more.
Also, I love the ideas so far! KEEP IT UP.
 

LordOfDarkness

The Dark Avenger © †
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Okay, so the main menu when you start up the game will appear as follows.

Campaign - Play the Campaign for Halo Elite.

War Zone - Online matchmaking. Features the weekly episodic updates for 'Ascension'.

Survival - Play the story of surviving an Island with a small team of friends.

Custom Games/Forge - Set up customised matches and take them into matchmaking. Build maps using Forge.

Firefight - Play the different versions of Firefight. Featuring Firefight Classic, Firefight Unlimited and others.

Theatre - Replay film clips from matchmade games, custom games or campaign missions.

Halo Waypoint - Visit Halo Waypoint
ASCENSION
New to Halo. Ascension is similar to Spartan Ops in the sense that it will be episode based and updates will happen weekly. The first point of Ascension is to play through missions, starting off as a hopeful Patrol Officer on the planet Orbitol. When Covenant attack the planet, you will be forced to use your wits to survive and work your way up the ranks.​
Your first promotion will lead you into becoming a UNSC Marine. This will open up vehicles like Mongooses and Warthogs. Also weapons such as the Assault Rifle and Sniper Rifle. As you progress and prove your metal, you will continue to rise amongst the ranks. Getting yourself promoted to Orbital Drop Shock Trooper, you will be assigned to join 'Project Drop'. The biggest and most ambitious mission for the Orbital Drop Shock Troopers. Essentially Evac missions and securing certain areas (Defending and rescuing).​
Soon your full potential will be discovered. You will be given the honour to enlist in a new Spartan Program, paving the way for future soldiers. Suddenly your tasks become much more dramatic. You will take on bigger threats. You will wield better abilities, use better guns, drive better vehicles, handle better artillery. But most of all, your armour will be better. You will make your mark on space and prove a name for yourself for generations to remember.​

ONLINE GAMEPLAY
Medals
Once you've finished a Matchmade game, you can view the medals you obtained.​
DOUBLE KILL - Kill two enemies. One after the other within a four second time period.​
TREBLE KILL - Kill three enemies. One after the other within a four second time period.​
QUADRUPLE KILL - Kill four enemies. One after the other within a four second time period.​
QUINTUPLE KILL - Kill five enemies. One after the other within a four second time period.​
FIRST STRIKE - Get the first kill of the game.​
REVENGE - Kill the player that last killed you.​
Flag Kill - Kill someone whilst carrying the flag.​
King Kill - Kill someone whilst being the King.​
MORE TO COME!!!​
 

BLACKSWIPE

"Waiting for one's arrival."
Argh! This is really cool. This should have been made instead of ODST. But I have a feeling that the Arbiter will come back!0
 
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