niiice i personnally love halo to bad they take so long to make
also no Promethean vehicles mad me sad:'(
Thanks, me too man. I've just started playing Halo 4 only this week. Really catching up. Made me inspired to create this though, because I missed The Arbiter.
Yeah it would of been cool if the Prometheans had vehicles. Okay, back to the story now.
Brutes are BACK!
Getting themselves back onto the enemy list, the Brutes return in Halo Elite and pose as one of the strongest enemy types in the game.
ENEMIES
Grunt Weakling - The weakest of the Grunts (Hence the name) they will usually only carry a Plasma Pistol. They make up for their weakness by venturing in large numbers. Easy to kill with one or two shots of a Magnum. Headshots will instantly kill these enemies.
Grunt Heavy - Slightly stronger than the Weaklings. Grunt Heavies get their name because they carry Fuel Rod Cannons. They travel in not so many numbers, but their weapons make up for it. They wear tiny armored plates on parts of their bodies, but it helps them very little. They can also be killed instantly with a simple headshot. They will take atleast a few shots from a Magnum to go down.
Grunt Bomber - Grunt Bombers carry no weapons. However they throw grenades consistantly enough. They are very deadly because of the amount of grenades they will lay down on the battlefield. They are easy to kill like all other Grunts, but can be very annoying (Especially on harder difficulties)
Brute Military - Battle ready Brute soldiers. Aggresive behaviours and aggressive combatants make these enemies a force to be reckoned with. Known for their considerable strength. The Brute Military usually come in bands of three and are very efficient at working together in combat to take enemies down. They will also try to throw power drains your way to deplete your shields and finish you off with a few shots. Don't let this happen. Your best tactic is to keep back if you know they are trying to hurl something in your direction. If a power drain is rolling its way towards you, try to sprint out of the radius of the drain to restore your shield quicker and avoid going into the 'red zone'. These enemies will carry Duel Wielded Spykers and a variety of items and grenades. Some will also carry Plasma Rifles.
Jetpack Brutes - Given their name simply for the fact that they are near enough similar to normal Brute Military in all ways, except for the fact that these Brutes come equipped with Jetpacks to make themselves harder for you to shoot down. They will not throw any grenades or items whilst in the air. On the ground they throw less also than normal Brutes will, but will use the Thruster Ability to dodge your shots and attacks. Their arsenal consists of Plasma Rifles and Spykers.
Brute Aggressor - These Brutes are heavily armored and not to be toyed with. The only thing on their minds is getting their hands on you and crushing you like you are nothing. They come equipped only with Hammers, so avoid getting close to them unless you feel lucky.
Brute General - The hardest and highest ranking Brute there is. The Brute General will use a variety of items against you whilst you are engaged in combat. It will usually deploy a drain shield making getting up close with your Energy Swords a suicidal option that is not advised. This also renders up close and personal guns useless during this period of time, because you will have to walk into the drain's radius to get close enough for an accurate enough shot. This also isn't advised. Keeping your distance and trying to down the Generals with a mixture of well placed grenade throws and rifle shots is your best strategy. Also When this Brute is nearing death it will activate a momentary use of Invicibility in order to last that little bit longer to try and take you down instead or atleast with it. This can be very annoying if you run out of ammo or if you are playing on a high difficulty.
Jackal Specialists -
Scurriers -
Elite Loyalists
Hunters -
ALLYS
Alongside the enemies of the game you will also have allys to help you out. These allys consist of fellow Elite Separatists, UNSC Marines and Orbital Drop Shock Troopers. They will help you out at certain points of the game. Offering assistance and weapon and vehicle support.
PLOT: Year 2553. Location - Planet of Sanghelio.
The introduction cut-scene shows us inside the ship that The Arbiter left on with his Elites after he paid his respects to John -117 (The Master Chief) just after the 'final conflict' in Halo 3.
Showing us inside a control room.
Rtas 'Vadum: We're setting a course for Sanghelio. It's time for us to return home.
Thel Vadam: Home. Too many years of war have made home impossible.
Rtas 'Vadum: Do not worry, Thel. We Elites are heading back.
*They set the course on the controls and quickly blast into slip-space*
-Instantly they notice their planet is being fired upon by multiple remaining Covenant forces and most of Sanghelio is up in flames-
Rtas 'Vadum: Safe?! *Rtas turns to face Thel* Does this look safe to you?! *Rtas gets angry, smashing his energy sword through part of the controls* -Subsequently this causes the ship to plummet out of the sky due to damage taken to the controls-
Thel Vadam: Rtas!
-The two brace themselves for a crash landing onto their home planet-
The ship crash lands uncontrollably, bits flying off and is set ablaze. The Arbiter crawls out from an emergency hatch. There is no sign of Rtas making it out alive.
Thel Vadam: *Arbiter makes a painful grunt noise as he gets up* Damn you Covenant. You have not seen the last of me.
The game starts with you instantly taking the role of the game's main protagonist, The Arbiter.
Getting To Grips
Okay, so welcome to Sanghelios. Much of what you remember home to be like has changed drastically now. You will start without a motion sensor because strong Covenant forces in the area have jammed your radars and sensors. First things first, clean up the area of Covenant troops.
The first section of the game is a tutorial. Generally and basically introducing you to how you will be playing the game. Meaning the first mission is a seek and destroy mission to help you 'get to grips' with game-play.
You will notice all the significant changes (If you've played a Halo game or two) if not, you probably won't suspect anything to be at all different. Firstly move forward in the area. You'll come to a section where you have to roll underneath the debris that flew off the downed ship. So press the 'LB' button to roll underneath it.
To begin with Arbiter will be carrying two Energy Swords (But they will be out of 'energy' so to speak, so aren't usable except for mini combat actions). Facing you to begin with is a simple grunt (You've probably seen many of these in your time playing Halo games). You'll have the option to assassinate this so called threat. Holding down the 'RB' button whilst behind the Grunt will initiate the assassination. Depending on whether or not you have your energy swords equipped, you'll perform a different assassination depending on the weapon you have equipped at the current time you perform the action.
Whether or not you have any 'energy' in your Energy Swords or not, you will still be able to perform an assassination with the weapon/s. The gun you'll begin with at the start of the game is a Plasma Pistol (Not very heavy or advanced, so you'll probably need to find a better gun) Not to worry, because this is also an objective of yours. The Grunt you take down to begin with will also have been carrying a Plasma Pistol, so that isn't going to help much in those up close firefights that are about to come.
Assassination options
With the Plasma Pistol equipped, The Arbiter will grab the Grunt from behind (Grasping around the neck) and he will place the plasma pistol to the Grunt's head and pull the trigger.
With the Energy Swords equipped, The Arbiter will stab through the back of the Grunt with both of the Energy Swords, lifting the Grunt off the ground and then tossing the enemy down on the floor.
Because you are already carrying a Plasma Pistol, you will be asked whether or not you want to 'Duel Wield'. If you so wish, press and hold the 'X' button and you will pick up the dropped weapon from the Grunt and carry two Plasma Pistols, one in each hand. Note that Plasma Pistols can momentarily stun vehicles and equipment for a short period of time when a charged shot successfully hits them. However some more advanced vehicles or equipment need two charged shots from Duel Wielded Plasma Pistols before they can be rendered immobile. Such vehicle examples are Wraiths and some heavy aircraft vehicles also. (Unlike in previous Halo games where only one charged Plasma Pistol shot was needed)
The Arbiter: *In game dialogue* I'm going to need to get better equipped.
-MISSION OBJECTIVE-
Find the energy transmitter to recharge your shields back online and your Energy Swords.
Having taken some major damage from the crash, you will need to get yourself better equipped. Your first real mission objective is to reach the nearby energy transmitter and recharge your shields putting them back online. This will also put 500% energy into each one of your Energy Swords. You're going to need it for the battle to come. Advance forward (The energy transmitter isn't too far away from the location you crashed and where you killed the Grunt) there will be no Way-point for you, because your signal is being jammed. But finding the transmitter is pretty simple and straightforward in itself.
On reaching the energy transmitter press and hold the action button, which is the 'X' Button. A mini cut-scene will show The Arbiter powering up his shields and bringing them back online. He will give off a sigh of relief in the scene. Just afterwards a shot from a couple of advancing Jackals will just narrowly miss The Arbiter.