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GT Invisible Walls (With more new Footage)

I guess it's all a matter of actually adjusting and adapting your camera to a good position, but yeah, for very serious gamers this will be a big nuisance.
For everyone this will be a nuisance because its harder to control important move directions like stinger! And I doubt they will add a lock on ability this late in the game seeing the button layout has no room for it and the guy played a version of the "full game". Think they should have added at least a toggleable lock-on like MGR did.

The fact that the game is so linear is disappointing, but this was expected seeing the environment morphs to your path.... DMC3 was also very linear compared to DMC1.

Overall guy sounded content with the game, but not wowed.
 
For everyone this will be a nuisance because you can't control important move directions like stinger! And I doubt they will add a lock on ability this late in the game seeing the button layout has no room for it and the guy played a version of the "full game". Think they should have added at least a toggleable lock-on like MGR did.

The fact that the game is so linear is disappointing, but this was expected seeing the environment morphs to your path.... DMC3 was also very linear compared to DMC1.

Overall guy sounded content with the game, but not wowed.
I wouldn't know because you honestly just need a skilled hand and that's it. I can see myself owning the controls to tell you the truth. There will be gamers that will do amazing things with it, no doubt about that.

Yeah, the layout is the way it is so that you're comfortable using the triggers in tandem.

There are branching paths in the game so I don't mind the linearity as there are achievements that need you to pass through a stage as quickly as possible. It'll test your platforming skill definitely.

His words felt fair and objective enough. I understand where it's coming from.
 
I thought it depended on where the camera faces.
And that's the problem. If you are fighting a dude and you turn and start trying to attack the dude again it's not ganna work if there are other dudes or if the dude went off camera. With a hard lock you'd just have to hold the lock on on that dude. A mixture of Hard and auto lock is the way to go.
 
And that's the problem. If you are fighting a dude and you turn and start trying to attack the dude again it's not ganna work if there are other dudes or if the dude went off camera. With a hard lock you'd just have to hold the lock on on that dude. A mixture of Hard and auto lock is the way to go.
but then where would the dodge go if you replace one trigger button with lock on?
 
the only time I used a hard lock on in DMC was for the stinger and high time. I tend to try and land a hit on multiple enemies during a combo and have a decent auto lock is welcomed to me, so is the launch button. if all u need is to see the enemy of grapple point within camera view, that really is no big deal. hopefully r3 will reset the camera because without that the camera will be pretty difficult to manage.
 
but then where would the dodge go if you replace one trigger button with lock on?
I'm just stating that the game suffers without ahard lock-on. I could list all of the possible different control schemes that could work, but that isn't the point, it's the need for a hard lock on.
 
I'm fine without the hard lock-on. Soft lock-on works pretty well when done right. Bayonetta and MGR use similar systems and it works great for them, and i'm sure it's fine for DmC.

I'm expecting a lot of grumblings from people on this regard, but it will be fine in the long run.
 
I'm just stating that the game suffers without ahard lock-on. I could list all of the possible different control schemes that could work, but that isn't the point, it's the need for a hard lock on.

Well I guess it depends on the game. Just let it speak for it self and all that. I just hope there's no auto lock on where the game locks on for you.
 
I'm fine without the hard lock-on. Soft lock-on works pretty well when done right. Bayonetta and MGR use similar systems and it works great for them, and i'm sure it's fine for DmC.

I'm expecting a lot of grumblings from people on this regard, but it will be fine in the long run.
Yah but they both have hard lock options for those situations when you need it. Plus with a weapon that grapples to enemies like Nero's hand really needs a good way to select what targets to grab... Honestly its lazy to not have hard lock-on ability of some kind in a gaming series that has always had it!
 
Well I guess it depends on the game. Just let it speak for it self and all that. I just hope there's no auto lock on where the game locks on for you.
I'm speaking from personal experience. There are more than a few ocations when playing the demo that I got frustrated with the set up and a hard lock on would've helped, specially one that targets at the direction you are aiming the stick at and not at where you are looking.
 
Yah but they both have hard lock options for those situations when you need it. Plus with a weapon that grapples to enemies like Nero's hand really needs a good way to select what targets to grab... Honestly its lazy to not have hard lock-on ability of some kind in a gaming series that has always had it!
Bayonetta does have a hard lock-on system, but MGR does not. During it'll fix your attacks towards them, obviously, but it's not done manually.

I don't see it as lazy not including it. In it's much more difficult because you have to design the combat around it and make sure it has got precision to it.

on that note, here are two more videos of the game.


 
Bayonetta does have a hard lock-on system, but MGR does not. During it'll fix your attacks towards them, obviously, but it's not done manually.

I don't see it as lazy not including it. In it's much more difficult because you have to design the combat around it and make sure it has got precision to it.
MGR does have hard lock-on that allows you to press a button that focuses Raiden on a specific target, which DmC does not have. It's not like Bayonetta's lock-on but it still allows you to manually pick a target that Raiden is oriented towards (and the camera fixes on).

I would call it lazy because the past DMC games had it, but instead of conforming to previous staples of the series Ninja Theory wants to go with what they are "used to".
 
MGR does have hard lock-on that allows you to press a button that focuses Raiden on a specific target, which DmC does not have. It's not like Bayonetta's lock-on but it still allows you to manually pick a target that Raiden is oriented towards (and the camera fixes on).

I would call it lazy because the past DMC games had it, but instead of conforming to previous staples of the series Ninja Theory wants to go with what they are "used to".

No, that's just for camera lock. It's not hard lock-on. Raiden only orients to the enemy when he's attacking, and he has freedom of movement otherwise. I know it looks like a lock on in videos, but it's not. It's just for the camera.

And again, I don't agree about it being lazy. It's much more difficult creating a newer system like this, rather than copy and pasting the old DMC controls. I'd rather have this that the old system.
 
No, that's just for camera lock. It's not hard lock-on. Raiden only orients to the enemy when he's attacking, and he has freedom of movement otherwise. I know it looks like a lock on in videos, but it's not. It's just for the camera.

I know thats why I said its not like bayonetta where you strafe around and can only attack that target. It still is a lock-on system and in neutral you attack that enemy (unless like you said you press another direction). Not a traditional hard lock-on like bayonetta and DMC but still you can pick targets to focus on. Game also displays a red circle around them when you are locked on (like dmc and bayonetta). So should it be called hard-soft lock on?? (LOL)

edit: also with the lock-on certain moves like stinger and the dive kick track only to the locked on enemy


DmC combat system is not "new", its their heavenly sword combat system with DMC moves mashed in with it
 
the auto lock in DmC is really only going to take getting used to. If an auto lock is to hard for you, then stop playing and send your rental back. Having a hard lock and having to hold two shoulder buttons at the same time doesn't seem very efficient anyways. The only reason hard lock would make any sense in this game, is the ability to have more attack options. Having an auto lock may at some point target the wrong enemy but why would that matter? are you going to stop attacking that enemy? or are you going to improvise? When i play DMC 4, i wiff all the time with rebellion, or any weapon for that matter, but thats just part of the game. Your not always going to be able to connect with every attack, at least not me and i've learned to compromise. I'm sure there are going to be "die hard" players who will complain about not having a hard lock, but there will be other "die hard" players who seem to cope with what they have and can preform without any problems at all.

My main concern with the auto lock (and i'm a gunslinger fan) is well, using E&I. Without a hard lock i don;t think you'll be able to do Two Some Time at all. Without the option to select an enemy, how would you be able to shoot in two different directions at the same time? That move has yet to be seen in any DmC footage, and i think it may not be possible, but only time will tell.
 
No, that's just for camera lock. It's not hard lock-on. Raiden only orients to the enemy when he's attacking, and he has freedom of movement otherwise. I know it looks like a lock on in videos, but it's not. It's just for the camera.

And again, I don't agree about it being lazy. It's much more difficult creating a newer system like this, rather than copy and pasting the old DMC controls. I'd rather have this that the old system.

I wouldn't call it "lazy", but more so "How do we make the perfect game different without giving our fans the same gameplay and crappy camera over and over again?"

Like I said before; as long as gameplay is still good, then I'm good.

Though that lock on has screwed me over many times before and I'd rather not see it again.

Plus if there was lock on, then how would we have the free camera?
 
DmC combat system is not "new", its their heavenly sword combat system with DMC moves mashed in with it

HS and DmC only have one thing in common... well two things

1. NT are the game designers

2. They both have seemless weapon changing.

In HS you cannot jump. You automatically block, which DMC does not have a block, but a counter. There are QTE in HS. HS also has a fixed camera. HS has dial a combo. HS does not have juggling moves. HS is beyond linear. HS has Zero weapon upgrades, besides adding more dial a combos. HS really has nothing in common to DmC
 
I wouldn't call it "lazy", but more so "How do we make the perfect game different without giving our fans the same gameplay and crappy camera over and over again?"

Like I said before; as long as gameplay is still good, then I'm good.

Though that lock on has screwed me over many times before and I'd rather not see it again.

Plus if there was lock on, then how would we have the free camera?
Free camera with hard lock on is a bit frantic. The camera will have to move to a fixed position but...
I noticed that this game's fights usually take place in wide open areas, very much unlike the other games (except maybe 4, I remember that having a few wide open areas but it fits considering Nero's moveset and such)

This gives you freedom to adjust yourself to the environment. To move around accordingly. These are things that need to be tested though. No one can state any factual information right now, even with the demo.
 
"My main concern with the auto lock (and i'm a gunslinger fan) is well, using E&I. Without a hard lock i don;t think you'll be able to do Two Some Time at all."

I would think spinning the left analog stick around and press Square/X like in Bayonetta, or back, forward then Square/X to do that. But that's just me.
 
My main concern with the auto lock (and i'm a gunslinger fan) is well, using E&I. Without a hard lock i don;t think you'll be able to do Two Some Time at all. Without the option to select an enemy, how would you be able to shoot in two different directions at the same time? That move has yet to be seen in any DmC footage, and i think it may not be possible, but only time will tell.

I'd say I'm concerned about comb-ability in the game without a hard-lock on. They could have done like what MGR did where you can hard-soft lock onto enemies so certain moves track only to them (like stinger) but yah... GOW3 had a similar Nero Grab mechanic like DmC has, so that move might work fine without lock...............
 
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