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GT Invisible Walls (With more new Footage)

Getting HUGE Berial feelings from the Hunter Demon boss fight, which is great!

Can't wait to play that!

There was some sort of scary house as well, and it was pretty creepy.

I'm also happy to see that someone else talked about they inviting DMC vets to test and give feedback, I guess it wasn't just bullshit then. Too bad they won't elaborate about it.

BTW, great Excellent Adventures T-Shirt lol
 
I'm also happy to see that someone else talked about they inviting DMC vets to test and give feedback, I guess it wasn't just bullshit then. Too bad they won't elaborate about it.

I'm still curious to see who they apparently got in, it wasn't anyone I know.
 
All the new gameplay looked interesting, loving the levels, and that bit where Dante pointed the gun at Kat looked interesting. It's good to see that someone reviewing it at least had some negative criticism that way fanboys can't say that they are just mindlessly praising the game.
 
Getting HUGE Berial feelings from the Hunter Demon boss fight, which is great

I hope the boss stay consistently awesome in DmC. Because it was a wtf for me in DMC4, when the first boss is Berial, then the second one is a frog... . Compare to DMC3 which have awesome bosses.
 
I like to argue that the hard lock-on is not super perfect. There's plenty of time when i lock on a enemy close to me it decide to lock on a enemy from across the room. But saying that... the lock on system is I most skeptical about the game.
 
I hope the boss stay consistently awesome in DmC. Because it was a wtf for me in DMC4, when the first boss is Berial, then the second one is a frog... . Compare to DMC3 which have awesome bosses.
Haha, Bael/Dagon really isn't a very good boss, it's my least favorite in DMC4 for sure.
 
I like to argue that the hard lock-on is not super perfect. There's plenty of time when i lock on a enemy close to me it decide to lock on a enemy from across the room. But saying that... the lock on system is I most skeptical about the game.
Yes it's not perfect. That's the case with all auto lock on featured games. It may become a big problem, especially in higher difficulties.
 
Anyway, I don't think he liked the direction DmC's taking all that much.

You can tell he understands where it's coming from, but he's not all that much of a fan.
 
Anyway, I don't think he liked the direction DmC's taking all that much.

You can tell he understands where it's coming from, but he's not all that much of a fan.

Really? I just thought the guy was just looking at it in terms of a game itself and not as "DMC's possible fail."

But he did say gameplay was good.

Seems he mentions the all-troubling "No auto-lock" problem. Maybe NT's working on that and will fix it by the demo. However if adding a lock on system makes the gameplay strangely different, then I'd rather not have it on there.
 
I think the guy's right about the auto lock-on. It's frustrating when you have to accomadate the game rather than the other way around and I wish they'd add one. THis was a more a pain in the ass on the poison boss fight when there were only two things to lock on to, Poison and the blue rock to grapple between ledges, and when you can't swithch between the two it costs you precious time and causes you unnesesary headaches.
 
I think the guy's right about the auto lock-on. It's frustrating when you have to accomadate the game rather than the other way around and I wish they'd add one. THis was a more a pain in the ass on the poison boss fight when there were only two things to lock on to, Poison and the blue rock to grapple between ledges, and when you can't swithch between the two it costs you precious time and causes you unnesesary headaches.

I thought it depended on where the camera faces.
 
I guess it's all a matter of actually adjusting and adapting your camera to a good position, but yeah, for very serious gamers this will be a big nuisance.
 
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