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GamingBolt : Six Ways DmC Will Revolutionise Devil May Cry

I'm getting really tired of explaining the FPS thing over and over again, so I won't even bother...
You don't have to explain anything, I'm not talking about the game speed, I'm talking about gameplay. It's not viable to have something like MAX-Act at 30fps, you just don't use 1 frame links at 30fps, it's not practical (at 60 is already quite hard to master). The lack of a lock-on is also directly related to the offensive big hitboxes we've been seeing on all the gameplay videos, enemies hitting you without making contact and enemy stepping the air, or the much bigger focus on a crowd control gameplay than 1-on-1 action that is a great part of DMC's combat. Don't act like it's not a big deal because it is. Again, I'm not saying the game will be bad, I'm very hyped for it, I was hyped for it since the announcement, but denying those things is too much imo, it's nice to be supportive about the game, but trying to act like 30fps is no big deal and people who think it is are wrong is beyond supportive, it's really blind following a game and denying the bad things about it. And it doesn't even help the devs, I bet the bad feedback they get with good reasoning behind help them a lot more to improve the game than people who just say something like "the game is awesome keep rocking *-*"

The uppercut after the Angel Lift being now timing based instead of just mashy probably came from feedback, with someone being honest about it and saying it was scrubby and almost game-breaking. If everyone just told them how awesome it was, we would have this stupidity on the final code.
 
I just really hope the environments are worth the change from 60fps. They're my favorite part of this game's previews so far, they seem really innovative, but if they're not fun to interact with, it's all just a meaningless pretty picture.
 
You don't have to explain anything, I'm not talking about the game speed, I'm talking about gameplay. It's not viable to have something like MAX-Act at 30fps, you just don't use 1 frame links at 30fps, it's not practical (at 60 is already quite hard to master). The lack of a lock-on is also directly related to the offensive big hitboxes we've been seeing on all the gameplay videos, enemies hitting you without making contact and enemy stepping the air, or the much bigger focus on a crowd control gameplay than 1-on-1 action that is a great part of DMC's combat. Don't act like it's not a big deal because it is. Again, I'm not saying the game will be bad, I'm very hyped for it, I was hyped for it since the announcement, but denying those things is too much imo, it's nice to be supportive about the game, but trying to act like 30fps is no big deal and people who think it is are wrong is beyond supportive, it's really blind following a game and denying the bad things about it. And it doesn't even help the devs, I bet the bad feedback they get with good reasoning behind help them a lot more to improve the game than people who just say something like "the game is awesome keep rocking *-*"

The uppercut after the Angel Lift being now timing based instead of just mashy probably came from feedback, with someone being honest about it and saying it was scrubby and almost game-breaking. If everyone just told them how awesome it was, we would have this stupidity on the final code.

Oh. Ok.

I guess I'd rather see for myself. I never really know the difference of 30 to 60. In my eyes it all looks the same to me.
 
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