O.k. You ready for this?
You're wrong.
You must be American, because you can't see subtlety in the differences between the coolness and humor in any scene in Bayonetta and this game. Also, the difference between the subtly ironic and the obvious. (I'm American, by the way)
In Japanese entertainment, the chaos and cool is usually created and maintained by the focus character(s). They create the cool scenario to act cool in. They are usually responsible for initiating the coolness and maintaining the over-the-top feel of the moment with what they say and do. Everything has to be and stay cool with them. Dante wrecked his own shop in DMC 3 yet blamed it on the demons. Bayonetta killed angels in unnecessary fashion and spoke and moved in unrelatable character at all times, even when it wasn't necessary. Classic Dante spoke in 'cool' even if his responses had nothing to do with anything another character was saying or the tone of the moment. His dialogue came off as so random he sounded like his own internal monologue.
Cerberus: You are not welcome here! You are unworthy!
Dante: Wow! I've never seen a talking dog before! In a dog show, you'd definitely take first prize.
Cerberus: You will pay!
Dante: Let's go for a walk.
Cerberus: I'll kill you!
Dante: It's showtime.
All of that was so random.
In this DmC the actions Dante takes are not random, or things he does just to be cool. He does things in response to his surroundings and actions taken for or against him- He just happens to look cool doing them. Dante didn't want to get dressed that way, he had no choice if he didn't want to fly out the window naked.
Because he does not have to carry a scenes tone, he can shift to adjust to whatever mode he, as a multidimensional character needs to to express his character properly with out seeming out of character or having a jarring shift of character at a pivotal moment in the story just cause the story needs him to. That's what real characterization is.
Some people say they don't see the angry Dante in this. The truth is, that's the genius of great writing. If you notice, Dante went through several different phases and emotions in the two minutes of this trailer all seamlessly and without out-and-out snarling, scowling or yelling "WHOO-HOO!" repeatedly. He's already showed more range, subtlety and depth in a single trailer than all the other Dante's combined and he's had a bigger opening action scene.
...But, then again, who'd notice in a world where Micheal Bay films break records.