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GameReactor Gameplay Copilation

Weapons HUD? You mean what displays which weapons Dante is equipped with? That's at the bottom-left corner, those three circles in a triangle pattern.
 
On the "weapon display" subject: I wish they did the same as older DMCs and not show it until you actually change weapons... it gives more free space to look around the camera. But at the same time, you might forget what weapon you have currently equipped on each mode so I guess it makes sense to always keep it on the screen.
 
I can see what you mean, but at least it's not a very intrusive display. But yeah, with being able to change between all of your weapons whenever, it'd be a bit more difficult to keep track of everything. Especially since it's on the D-Pad, and sometimes the thumb can slip in annoying ways. Ugh...silly DMC4 Style mix-ups coming back to me >.<
 
Pretty much an invisible "box" around something that is responsible for when and where something interacts with something else. Some are worrying that hitboxes might be too big resulting in less required precision.
 
Pretty much an invisible "box" around something that is responsible for when and where something interacts with something else. Some are worrying that hitboxes might be too big resulting in less required precision.
Basically this.
 
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