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GameInformer Interview Issue #230, pg 68 (Nothing really new)

I have it in front me. They said that they're not "some evil force sent to destroy the series and to please be patient and try the game yourselves before passing final judgment.

FinalJudgment.jpg


Final judgement is final. :troll:
 
I have it in front me. They said that they're not "some evil force sent to destroy the series and to please be patient and try the game yourselves before passing final judgment.

FinalJudgment.jpg


Final judgement is final. :troll:
Obviously someone doesn't get the concept of a joke.
 
they are wrong, it was not effortless to look cool, you had to put a lot of effort into looking cool and keeping your style meter going. you had to devote hours to learning it and getting to a point were you could keep up with the enemies. etc.
 
they are wrong, it was not effortless to look cool, you had to put a lot of effort into looking cool and keeping your style meter going. you had to devote hours to learning it and getting to a point were you could keep up with the enemies. etc.
High Time+ Aerial Rave+ Weapon Switch (Agni&Rudra)+ Air Combo+ Jump Cancel+ Ebony&Ivory+ Helm Split.
This combo is easy to do, looks quite cool, keeps you in the air (if you don't forget to cancel the A&R-combo) and gives you at least a full D or maybe even a C in DMC3.
So, no, imho it wasn't hard at all to look cool. TST is something else entirely.
 
High Time+ Aerial Rave+ Weapon Switch (Agni&Rudra)+ Air Combo+ Jump Cancel+ Ebony&Ivory+ Helm Split.
This combo is easy to do, looks quite cool, keeps you in the air (if you don't forget to cancel the A&R-combo) and gives you at least a full D or maybe even a C in DMC3.
So, no, imho it wasn't hard at all to look cool. TST is something else entirely.

Now that is something only the elitists can touch. We'll see what they can do with this game.
 
they are wrong, it was not effortless to look cool, you had to put a lot of effort into looking cool and keeping your style meter going. you had to devote hours to learning it and getting to a point were you could keep up with the enemies. etc.
Actually, it was effortless to look cool. It was not effortless to look stylish, however.
 
Looking cool you're always gonna look by just mashing buttons. Stylish (not looking but actually "being" stylish) takes just a bit more effort but not all that much. I'm sure after someone beats DMC3 or 4 on normal difficulty they will already be learning how the gameplay works, abuse it, and will know how to reach up very high stylish combos (when playing on relatively low difficulties).

If by "stylish" you are talking about doing what the hardcore players do (beat bosses without touching the ground, beating DMD mode without getting hit once) then that's another level of craziness that, yes, you might need months, if not years, to get down.
 
Looking cool you're always gonna look by just mashing buttons. Stylish (not looking but actually "being" stylish) takes just a bit more effort but not all that much. I'm sure after someone beats DMC3 or 4 on normal difficulty they will already be learning how the gameplay works, abuse it, and will know how to reach up very high stylish combos (when playing on relatively low difficulties).

If by "stylish" you are talking about doing what the hardcore players do (beat bosses without touching the ground, beating DMD mode without getting hit once) then that's another level of craziness that, yes, you might need months, if not years, to get down.
this is what I was trying to say, in the old games it didn't hold your hand and gave you tough love. but from everything we have seen which even that isn't much seems like it holds your hand the intire time, like with the area were you have to jump to the next platform in the church, there was always a marker showing you were to go next, just like in enslaved, the enemies seem slower than the scarecrows.
 
this is what I was trying to say, in the old games it didn't hold your hand and gave you tough love. but from everything we have seen which even that isn't much seems like it holds your hand the intire time, like with the area were you have to jump to the next platform in the church, there was always a marker showing you were to go next, just like in enslaved, the enemies seem slower than the scarecrows.
what markers are you referring to in the church section?
 
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