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ESSAY: Why it's not just about the games

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Meg

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WARNING: You are about to read a really long essay that does not care if it offends you!

I will be revising this as I see fit. now without further ado:

Why It's Not Just About the Games

The reboot got me thinking. Why is it that people seem to allow those above them to disrespect them and take advantage of them? Why are companies allowed to laugh at their fans and disregard their complaints? It’s because gamers let them. Why? I have asked this before and got responses along the lines of “because I don’t care what a company acts like. If a game is good I’ll by it.” That same way of thinking can be applied to other problems in the games industry as well. For instance, online passes and day one DLC (some of which is locked on the disc) makes playing complete games harder, but gamers take it because they want their game even if it means paying full price for an unfinished product. I have to ask why.

If you buy DLC because you want the complete game, even if it bothers you, then you are encouraging companies to keep doing it. If hardly anyone bought DLC then companies wouldn’t do it anymore. Gamers would get their complete game without having to pay more for it. By buying a game made by a disrespectful developer you are encouraging the attitude. Developers are only going to push gamers as far as they can go and take as much as they can. You are only as good to them as your money. In any other aspect of life people would not stand being disrespected and cheated. Right?

I don’t think so. At first I thought the problem existed within gaming culture and gamer mentality, but after looking at the situation more closely (or really more broadly) I found that the “I want my game regardless of how I get it” mentality is not just exclusive to gamers.

Look at it this way, there are two sides: developers and gamers. The developers are the ones that make and release the games into the world. They have control over what gets put into a game. They are the higher power. Gamers are the consumers. Gamers buy the product at the price the developer decides. If they want to play the game then they have to buy it. They are the lower power.

Throughout history there is a cycle of “the higher power” slowing but surely abusing the lower power which causes tension. At first many on the lower end won’t think it’s that bad and the higher power tightens its grip. Eventually more and more people of the lower power get angry enough at their situation and rebel.

For example, the American Revolution was started because the colonies were being taxed heavily. That may seem like a poor reason to start a war, but look at it this way: the colonies were largely ignored by England for years. Then when they were at war with Spain they started taxing the colonies for money. Many colonists thought this was unfair considering they were hardly members of England anyway (they didn’t even have representation in Parliament). While many colonists were opposed to war there were enough in support of it that a war broke out. Was this war caused by a bunch of trigger happy idiots, or by people who only saw a bad situation getting worse and decided to act on it sooner rather than later?

Let’s look at another example. The first wave of American feminism was centered around women gaining the right to vote. Women had been silenced for years, with Freud’s theories dominating psychology. Eventually women (alongside some men) had enough and fought for their right. They eventually won and things were looking good for American women. They proved themselves during WWII that they could hold their own in the work force. Then WWII ended and women were pushed back in to the home. Throughout the fifties and sixties women went about their task of being a housewife all the while silently wanting more. In 1963 The Feminine Mystique by Betty Friedan was published. This book shattered “the problem that has no name” and jump started the second wave of American feminism. The National Organization for Women was founded a few years later.

Now you are probably wondering what all this has to do with video games. Allow me to explain. In both of these cases a higher power was abusing a lower power. Eventually the lower power had enough and rebelled. Now apply this to the current state of the video game industry. Developers, the higher power, are ripping off gamers, the lower power, with DLC all the while disrespecting them. Some gamers are already beginning to rebel. I, for one, no longer by games at full price and will not be buying games made by rude and ignorant development teams. A minority of gamers are also following in similar ways.

While it is a minority right now, more will be sure to follow as things get worse (and they will get worse). Or will they? Will gamers realize that this is not a simple case of greedy developers and hypersensitive gamers, but another part of the cycle that has been going on for years? If gamers do not step up now then it will get worse. Either gamers step up and stop supporting what the developers are doing in time for the developers to backpedal and stop abusing gamers wallets, or the industry continues downhill and eventually breaks completely.

So, why are gamers okay with the way they are being treated? Is it just part of the cycle, or is there more to it? Look at it this way, economic problems are known to take a toll on a person, especially men. It is considered masculine to be able to support yourself and your family. With more and more people losing their job in this global economic crap-pot the pressure is especially put on men. Women can have a job if they want one. Men are expected to have one. Gamers are made up of mostly men.

When people are faced with economic problems they can get desperate, even if it is subconscious. Because men feel pressure to have a job, but either can’t get one, or have one but it is low paying they can be subconsciously affected. During the Great Depression many people were frightened and desperate, but they still had their integrity. In The Grapes of Wrath by John Steinback, a book that brilliantly portrays what the people of the Mid West had to go through features characters that were set on working for money. When the main characters, the Joad family, reached California looking for work they were met with hostility from the locals. They found refuge in a camp made up of people like them, those who were kicked off their land. They had access to food and shelter, but decided to leave because they wanted to work for those things, not have them handed to them.

In today’s world many people feel more entitled. (Like the people who threw a fit because they couldn’t get a 42” door buster TV at Best Buy for $199 on Black Friday.) People do not want to work anymore. They want the “shiny thing” like a TV or a video game to be handed to them and so long as they get “the shiny thing” they don’t care how they get it or how they are treated by the people giving it to them.

Quite simply, people have lost integrity and self-respect. They lost their pride as well, but the good kind of pride that comes from working for something and standing up for yourself. Instead people now have a pride that makes them feel entitled to want they want and no longer care about how they are treated.

In the book Atlas Shrugged by Ayn Rand one character explains to another that (in the book’s world) Atlas, the Greek titan who holds up the world, is shaking, bleeding, and knees buckling as he struggles to hold the weight of the world. The character then proceeds to say that he would advise Atlas to shrug.

I believe that is what is happening. The world goes in cycles: “Atlas” holds up the world until it becomes too heavy, then he shrugs. The world falls apart and you have things like women being oppressed and more recently gamers’ wallets being abused. Then when he regains his strength Atlas picks the world back up again and you have things like the second and now third wave of feminism was well as the American Revolution.

Metaphors aside, the world is in the part of its cycle were things fall apart and decay. However, it is society that is decaying. While it is possible to stop the games industry from getting worse, the only way it can be done is if enough gamers say no to the way they are being treated. Don’t buy DLC, don’t buy an unfinished game at full price, and don’t let a development team disrespect you. We are all people and we can either stand together and stop the games industry from getting worse, and in doing so protect the things we are all about in the first place: the games, or we can shrug our shoulders and not care. The choice is yours, but keep in mind that there have been many instances of a higher power taking advantage of a lower power until it becomes too extreme to handle and the lower power rebels. History likes to repeat itself. Why let the situation get worse before it gets better? Stand up now and prevent things from getting worse.
 
Erhm... Nice essay, Meg... but, erhm... I do think you are taking this just a liiiiiiiittle bit too seriously. Just a wee bit.

I do dislike that some game companies charges for something that is already in the game. That's just being greedy and rude... but, well... that's about it. If I don't want it, I won't buy it. Plain and simple.

Because I got the freedom of choice. A game is just a media of entertainment, and the companies behind them aren't worth anything if no one buys their products. So if people don't like something, don't buy it.

It's just games, Meg.
 
Erhm... Nice essay, Meg... but, erhm... I do think you are taking this just a liiiiiiiittle bit too seriously. Just a wee bit.

I do dislike that some game companies charges for something that is already in the game. That's just being greedy and rude... but, well... that's about it. If I don't want it, I won't buy it. Plain and simple.

Because I got the freedom of choice. A game is just a media of entertainment, and the companies behind them aren't worth anything if no one buys their products. So if people don't like something, don't buy it.

It's just games, Meg.
*headdesk* You completely missed the point of my essay! :(
 
I don't think I am.
I understand your points... I just think that you are thinking too much about it when it is actually that simple.
 
I actually agree with this essay. I, too, hate DLC. I don't buy DLC at all, and I buy my games used most of the time. So far, the only company that's still got integrity with the whole DLC thing is Nintendo and it's subsidiaries.
 
I don't think I am.
I understand your points... I just think that you are thinking too much about it when it is actually that simple.
You know when writing this I had a feeling you would disagree.

It's about looking at the bigger picture and seeing that this kind of stuff happens in other areas of life. The state of the games industry is just a small part of a much larger problem.
 
You know when writing this I had a feeling you would disagree.

It's about looking at the bigger picture and seeing that this kind of stuff happens in other areas of life. The state of the games industry is just a small part of a much larger problem.

Aha.
 
Meg sheeps will be sheeps. I am in between and working on becoming a wolf. :)

I am waiting with buying Skyrim because of many reasons.
One of them is that then i can buy a whole pack of Skyrim with expansions and DLCs if possible. And possibly cheaper price.
 
too much to read, but i think i got the point(probabley not)
man i've been like this my whole life, lol and im not even jewish, but aint no one lowballin me
when it comes to games it reminded me of when i got fight night champion, trailer promised blood, cuts, one-punch ko's
got the game, no such thing, online was a jab spam fest, played it for a good bit still, cleared it and all, but took it back and got all my money back, little bitches
 
Well, I agree with the essay to an extent. Though the fact that you started this (brilliant nevertheless!) conversation about games and then elaborated to transform - or evolve if you would prefer - the topic in something much more important somehow perplexed me for a moment to be completely honest. Let's see.

About games:
I don't know where you guys are from, but I grew up in Greece, and lived there for most of my life. Of course, being a total geek from an early age, I was fascinated with games since the first game boy. But let us talk about the a bit later than that, to when the first Playstation appeared. Let us talk about prices. Back then, to buy a game for the Playstation, you needed about 20.000 drachmae (around 60 euros). However, that was pretty much awesome and easy at that time. When we used drachmae, you could probably use around 5.000 drachmae to buy your everything from the Supermarket for about 5 days. So you can guess from that, that back then (until 2002) we had money, and we loved using it to buy stuff like games and the rest. Hold that thought.

Point two for back then:
At that time, each time I bought a game, it served me well for days, even months. Even the fighting games in which the most you could try and do was unlock every hidden character, some hidden costumes, and some extras, along with the individual character's story took longer and was more worthwhile. A plus was that I didn't have an internet connection back then. So when I played Tekken 3, and found out that /somehow/ Jin Kazama had an alternative school-costume I was fascinated and wanted to try out different methods to see if the other characters had new costumes as well. And this was a fighting game. You fight, you win, that ends. Many people could be bored with it. So let's go somewhere else. Platform games for example. I remember playing Crash Bandicoot 3: Warped and Gex 3: Enter the Gecko, for god knows how long. For the record, I never finished Gex. So back then, each game you bought was an insurance. You bought it, it served you well for a long time, without needing a new playthrough or anything like that. Hold that thought as well.

About games now:
How are games now though? If a game is ported to many different consoles/Operating Systems I see that each version has differences. Not only differences in graphics which is quite understandable, but differences in gameplay and more importantly: IN PRICES. I don't know what Sony's problem is, but when I went in a Fnac, saw Dragon Age II for PC priced 40 Euros, for Xbox-360 55 Euros and for Playstation 3 70 Euros, I wanted to cry. Because this might seem not so much different than the prices in the past. But, right now, I possesed money to buy a game priced that much in every some months. And I bought it. You know what happened next? I completed the game (twice) in two weeks. I liked it. It was okay enough. If I had my games right now I would maybe play it again. BUT! Back then->Enough money->One game->Months. Right now Not-enough-money-need to save them up a lot->one game->One week AND seeing in the Internet, that new stuff, missions, etc are available for DLC in which I need to pay more is pretty much, a theft. Yeah I would like to get the new stuff/weapons/characters and what not, but I cannot. Will not. Also, now the games you buy, are loling in front of your face when you open them. They start off as: Hello:) Go Online and do that to get this and the other thing. Well excuse me, but I bought a game, in order to sit my ass down when I'm bored and melt all day playing it. I shouldn't have need to have an Internet Connection to acquire BASIC stuff. Or PAY MORE because they were bored to include Vergil's corrupted costume in UMvsC3. Just no way. I'll wait until you give out a full version. But this sucks as well. Everyone else is playing out, and I - or anyone in my position - would have to wait some years<_<
And even when I buy them, they last a week. There are awesome games that do not last only that: Skyrim, etc. but they are a few.

When I bought the first PS3 Prince of Persia, they made a DLC with A CONTINUATION OF THE STORY. And no I didn't buy it. I read what happened online. Seriously, if DmC comes out and after that come some super DLCs with more costumes and more missions, I'd start buying OLD games in platinum versions with all the stuff in them and never bother to buy a new game again.

So for the record, yeah, I already am kinda showing them that I disapprove of all that stuff.
 
To be honest i liked it but i felt that you digressed too much by bringing in the examples that are mismatched with your topic.
Am i supposed to be reading about occupy wall street or douchebag developers?

i think your essay would have been better if it did show examples of developers underhandness outside of dlcs.
Some examples wold have been nice.
 
I have to disagree with you, meg. I don't belive that the revolution will come from the gamers but rather from the game makers. Think of it in terms of movie making, a studio's string of films beggin to drop in quality, they start making crowd pleasing, factory line movies that have selling valew.

Let's take gore movies, for example; you start with Saw which is succesful for more than just the gore, the surprice ending left people s'ing in their pants, so the studion beggins to produce one each year making it more brutal and giving it a 'shocking' twist ending on all 26 of them. thi formula is so succesful that everyone awound them take notice and start immitating what they see. Now the theaters are swarming with torture porn and it becomes the standard of the horror industry. What happened then? Another horror movie comes in and shatters sells that year, an inovative movie that relies and what the other film lost. Paranormal Activity, a film in the spirit of the Blair Witch Project shocks everyone with a small budget, no gore, and, more importantly, a bigger emphessisim on frighting the audience rather than shocking them. Then while googleing that movie people learn that there is a foreign gold mine of horror movies that they've never knew existed and they beggin to see alternate revenews of the genre they didn't know existed.

When the gamers finally get tired and restless of all that you talked about they will go looking for the developers that are in it for the gaming, not the capital, and those developers exist, even in Japan where they game makers are been groomed into salery men by the corperate side of their bussiness because they too will get tired of it and branch out on their own and start from scratch. All it takes is one game to lead people to look elsewhere, whether it be the game that makes them trow their controlers at the floor saying 'I'm tired of the same old crap' or the one that makes them go 'well, that was new.'
 
From my stand point i find the problem that games have become a primarily source of income for many developers. And that is a issue because game making should be about making something great.

That is why i am trying to get a safe job in a other field before i decide to persude a career in Game design. I want to make games that people will like to play and that i will be proud of.

Money is the least concern.
 
I'm not trying to be rude, but what was the point of this essay? I get that DLC makes you mad but what does that have to do with anything about the reboot or this forum? Has there been anything about DmC having downloadable content or is this about something that NT or Capcom has done because I don't get the reason for any of this. Also,(again, not trying to be rude) if you want people to listen to you, you shouldn't bring up things like women gaining basic rights to being free of companies charging you for DLC/not completing games or bring up the book that Andrew Ryan was based off of to help with your argument.
 
I'm probably not getting this at all (I'm not too bright, you see) but something is niggling at me.

What happens to all the hundreds and hundreds of employees if gamers "take a stand" and stop buying products? The bigwigs at the top can just dust off their Porsches and drive off into the sunset, laughing maniacally with fifty dollar bills flying out of the open windows but for regular people who work for companies such as Capcom, Activision, EA, Bethesda, DICE etc, what happens to them if the work dries up because gamers aren't happy? People have to earn a living and in this current economic climate, you have to hang on to the work you have because you need to live. Activision employed something stupid like 500+ people for Modern Warfare 3 ALONE...if gamers turn around and say "I'm not buying your stuff anymore" then it isn't going to be Bobby Kotick who suffers. It'll be Dave or Jenny or whoever makes the tea and delivers the internal mail.

Also worth noting, I feel, is that there is this assumption that developers always make a profit. They don't. Which is why some indie devs charge sometimes disproportionate sums of money for their work (Your Doodles Are Bugged is a case in point - full price, it's only a fiver less than the GOTY edition of Oblivion and nowhere near as content rich or long-lasting). As one dev put it after pirates distributed his game: "we have a passion for games but passion doesn't pay the bills or put food in the mouths of our families". Triple A titles will do well, more often than not, but to lump the entire gaming industry together might be a tad unfair. Many have a passion for making great games but need money to do it.

I think the financial implications of what is being asked here need a closer look. There is more to this than the higher power ripping off the lower. Having owned one business and now part of another, passion drives you but money sustains you. You should always strive to please your customers but there is a balance to be maintained and it can be very tricky sometimes.

One final thought/question/load of nonsense: How does one know they are going to be buying an unfinished product? Do you mean one with bugs/glitches/issues etc or one without all the DLC attached? If it's the former, then you have no way of knowing for sure that your copy will contain those issues - Skyrim, for example, has got a tonne of issues but hardly any of them are affecting me and I'm 6 profiles into the game. If you mean the latter, then not all DLC is produced as part of a financial plan to squeeze more out of gamers. There are some devs (Gearbox software for example) who wait to see what fans want, if they want it, before discussing possible DLC. They might have the idea that DLC will happen at some point but need feedback first so that fans get what they want. Also, deadlines must be met - some games, like with films and books, have to be ready by X-date and if that means putting some stuff as DLC later on when they have the time and money to finish it, then that's what they have to do. Some other devs have to wait and see if their game is popular enough before adding to it - investors play a large part in this sort of thing sometimes.

/load of old rubbish.
 
I don't know how it works in the gaming industrie but in the animation industry most people don't work for a single company all of their careers. You are signed up for a project, it ends, and you part ways, on to the next game and company. There is alot of uncertenty in that field if your not an exect, you go from game to game. So employees from Activision and all the others provably will loose their jobs anyway. Besides, a company will change before it sinks.
 
It is not a matter about not buying products it's (at least that's how I see, I could very well be wrong) about showing the creators/producers and all the rest, WHAT we want, HOW we want it and have them make it, so we can buy it. Both parties become happy that way. We continue buying/playing they continue producing/being paid for their work.

For my part, I am not a fan of online stuff. Call me old-fashioned, but I prefer, that when I get a game, it's all that there is to it. I prefer to give more money at the beginning, if that will allow me to have the extra stuff, rather than having to download them back home. I never had a very good relationship with the Internet. It continues to fail me quite frequently. In more ways than one. But the best example, which is (kinda) tied with this, is that my rooter, or my ps3, or some other thing back home, were probably either not working properly or dunno what else. Why I say that? Because I never managed to connect to the Playstation Network. Therefore, even if I wanted to buy the new DLC-thing, I couldn't. Also, what happens when you have no internet? Back in the day, having a console and a TV was like all you needed. They are furniture, you buy them once, you have them forever, you take them with you. But not the Internet. Each time you move (I've moved quite a few times) I had to wait for months to establish a new connection with my house, and even then, it does the annoying stuff of being suddenly slow, being cut off, needing a rooter-restart and all these. I know that to say that while actually being in the Internet (lol) and posting in a forum, might sound a bit foolish, but as much as I love the internet (as we all do) it has proved itself unreliable. Playing is for relaxing etc. I don't want to rely on something like that to play, or to access new stuff for my console games. For the PC, this changes of course, because of many other factors. I'm speaking strictly about consoles;)

The only excuse I understood since the beginning is the possible deadline. I understand that, and know that they can't really help it.
But when they do smart/annoying moves like -> The first 100 buyers (or those who pre-order or whatever) get a special edition of the game with more characters etc. For the other, more unlucky ones, please use the DLC to access the extra stuff;) - then I'm seeing quite a marketing way of toying with us to gain money, and nothing more.
 
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