May be we should have a thread where did DMC take some of its core elements from?????:shifty:
The upper-cut(most used move) seems to be from street fighter.
Also style meter is similar to number of hits in succession. However, hits will stop accumulating and drop to zero at the end of the combo but style meter will not drop to zero until we get hit(only a matter of time and drops steadily with time).
Juggling - I first saw juggling in a tekken game on PS 1. So may be the concept got evolved more into aerial combat. Actually, Street fighter too has aerial moves but not as freely as DMC. Although tekken(PS 1) does not allow aerial juggling, we can juggle with ourselves grounded.I think Street fighter 3rd strike has good juggling combined with wall bounce and such. In Street fighter alpha 3, V-ism lets us juggle but only after reaching the ground and jumping back up unlike DMC where both ourself and enemy can be airborne.But idea of juggling has been before DMC, that i am sure.
Taunting - Again from street fighter games or any other game prior. IDK..But i have seen taunting in street fighter.
Button mashing - Chun li(Street fighter) has button mashing move which gives a lot of hits(automatic) in short time but not great damage in case of DMC(unless coupled with DT charge or any other passive attack). Button mashing move was signatory of all melee weapons for dante in DMC 3. In DMC 4 though, gilgamesh didn't have a button mashing move.
Devil trigger/Super combo system - Brief release of a very heavy attack(automatic hits). Street fighter has a super combo gauge which utilized will result in a heavy damage with great number of hits than any regular manual combo.Combo gauge once used will need to replenished with regular attacks and manual combos plus skill-full play. Devil trigger works in a similar way, except works better on little bit of improvisation depending on the situation. Like in DMC 4 , Devil trigger gives distortion and extra sky star, extra air-hike than jus dealing heavy damage like street fighter. DT also needs to be replenished with regular attacks and skillful play once used up.In DMC 3, Its big advantage is charging it and in case of vergil summoned swords charging which will deal great damage if mixed with regular attacks and is dependent on Devil trigger.
So DMC takes some core elements from 2-D action games of capcom.