Okay, so here's my analysis of DMC's flaws, which seemingly are a primary motivator for the Reboot.
1) "Dante's not cool"- This is the first because its the most odd reason for rebooting a character. The point of rebooting a character is to give the character a new start and, more importantly, a new image. But thats not the case with Dante. Dante is cool, he's just cool in his own way. I think Capcom might see it differently because people are attracted to other games. The demographic that DMC attracted ended up going to other hardcore games, but it wasn't because Dante wasn't cool, he just wasn't epic enough to compete with guys like Kratos or War.
2) "DMC isn't getting much money"- Definitely Capcom's initial reason for the rebot. DMC was in a state of character inconsistency and didn't progress in neither story nor gameplay. It had a good premise to go off of, but nothing was done to bring the story to a solid conclusion at any point. Plus, like said already, DMC was losing its attraction to people. God of War pretty much took the genre to new heights in terms of story and Bayonetta took it far with gameplay, how is Dante going to compete when all he has is two guns and a sword? Which brings me to my next point...
3) "DMC just isn't progressing"- It isn't, and its not going to. They cut the only person who can progress the game, so now Capcom has to restart everything because they can't finish what was already started.
4) "DMC has an incosistent storyline"- And why? Because Dante had to change according to what Capcom wanted. That's the thing about worrying about a game/character's money intake. You think you know what's best for the game to draw up cash, but you might end up ruining the game in the process. That's why if the game is good the first time, then keep it the way it was and make it better so that you won't end up messing it up to the point where you have to restart everything. Take guys like the developers of God of War, they had something good and instead of saying "oh, the game might not draw up the same attention, let's change it," they continued the series and pushed it forward.
5) "DMC's gameplay wasn't good enough"- Which isn't really true because its gameplay pioneered an entire genre of games. DMC was the first of its kind, so of course it had good gameplay. However, it was inconsistent. Styles weren't implemented until DMC3, and really should have stayed there becuase why would Dante make up styles, get rid of them, then use them again? Considering DMC1 and DMC2, Styles are exactly all that important, they were fun, but obviously not necessary. In fact, blending the Styles would've been great, having the moves from SwordMaster and GunSlinger added onto weapon movesets would've been awesome with RoyalGuard and Trickster being evasive and blocking moves for the O button. Pretty much, they could've made it better.
So these serve are reasons for Capcom's reboot, but do you think they are truly legit? Do you think that if they thought of things more clearly, they would change their minds and turn back?
1) "Dante's not cool"- This is the first because its the most odd reason for rebooting a character. The point of rebooting a character is to give the character a new start and, more importantly, a new image. But thats not the case with Dante. Dante is cool, he's just cool in his own way. I think Capcom might see it differently because people are attracted to other games. The demographic that DMC attracted ended up going to other hardcore games, but it wasn't because Dante wasn't cool, he just wasn't epic enough to compete with guys like Kratos or War.
2) "DMC isn't getting much money"- Definitely Capcom's initial reason for the rebot. DMC was in a state of character inconsistency and didn't progress in neither story nor gameplay. It had a good premise to go off of, but nothing was done to bring the story to a solid conclusion at any point. Plus, like said already, DMC was losing its attraction to people. God of War pretty much took the genre to new heights in terms of story and Bayonetta took it far with gameplay, how is Dante going to compete when all he has is two guns and a sword? Which brings me to my next point...
3) "DMC just isn't progressing"- It isn't, and its not going to. They cut the only person who can progress the game, so now Capcom has to restart everything because they can't finish what was already started.
4) "DMC has an incosistent storyline"- And why? Because Dante had to change according to what Capcom wanted. That's the thing about worrying about a game/character's money intake. You think you know what's best for the game to draw up cash, but you might end up ruining the game in the process. That's why if the game is good the first time, then keep it the way it was and make it better so that you won't end up messing it up to the point where you have to restart everything. Take guys like the developers of God of War, they had something good and instead of saying "oh, the game might not draw up the same attention, let's change it," they continued the series and pushed it forward.
5) "DMC's gameplay wasn't good enough"- Which isn't really true because its gameplay pioneered an entire genre of games. DMC was the first of its kind, so of course it had good gameplay. However, it was inconsistent. Styles weren't implemented until DMC3, and really should have stayed there becuase why would Dante make up styles, get rid of them, then use them again? Considering DMC1 and DMC2, Styles are exactly all that important, they were fun, but obviously not necessary. In fact, blending the Styles would've been great, having the moves from SwordMaster and GunSlinger added onto weapon movesets would've been awesome with RoyalGuard and Trickster being evasive and blocking moves for the O button. Pretty much, they could've made it better.
So these serve are reasons for Capcom's reboot, but do you think they are truly legit? Do you think that if they thought of things more clearly, they would change their minds and turn back?