I'm aware of the new difficulty settings, and I did mean Nephilim when I say normal. And it's not like I can make my first playtrough (when the story matters the most) on a higher difficulty.
Btw, Hell and Hell is a ridiculous setting, Dante Must Die is the max difficulty I consider. But that's not the matter. Even on the Special Edition's normal setting, the last Vergil boss fight of DMC3 was still just enough of a challenge to be, you know, worthy of an final boss.
The main issue of DmC's Vergil boss is not the damage witch can increase in latter playtroughs, but the design of the fight. I mean, you can parry almost anything he throws at you, and attacks like slash dimension and that dash that I forgot the name are rendered useless because you can avoid them by just moving around.
Vergil has way too many openings for you to abuse, to the point that he's actually easier to fight than a sub-boss like the Drekavac.
I mean, I have this all powerfull Dante, that I spent the last 19 missions powering up. By the time I was fighting demonic waves in Mundus tower, I was having a blast to see myself overpowering those waves not because of them being "easy" on me, but as the result of all the experience from previous battles Dante had gone trough.
But then you get to Vergil, your final boss, the last challenge of the game, there is all this dramatic music setting up for the epic battle between the two oposing forces, brother vs brother, the two sides of the same coin collide, etc, etc...
You get what I mean? The cutscenes implies that Vergil was at least on the same level as Dante seeing how he kept his confident and even got that punch to throw dante against the wall, but on the actual battle it was like "well, is that all you've got".
And it really was. =(