I Saw the Devil
Provably old but I don't see it anywhere. I found this on another tread.
DMC1 Sound DVD booklet
This is Laryna6 of Yahoo and ff.net and mediaminer.org and lj and AIM and IGN and so on and so on. I'm posting these things here because Gryffindorstef of lj, who I think is Veronika here, asked me to. I hope you like them.
This was transcribed by Laryna6, and if you post it as yours the 6 hours I spend doing it will cause me to be very cross with you. This was done as a thank you to chaoticchicken and janegray of lj for transcribing scripts of Lucia's disc of DMC2 and Dante's game in Viewtiful Joe respectively, and also for the transcriber's future reference. The transcriber is well aware there is a thin line between passion and obsession, and has it clearly marked so as to be sure she does not inadvertently wander back onto the normal side. It was also made as complete as possible so that the transcriber would not have to go back and add things in later. And for the sake of doing a good job. (The transcriber is considering submitting this to gamefaqs.com)
This transcription is of the text and interviews and so on in the DMC1 Sound DVD The Sacred Heart booklet. To help you read it:
-pages will be signaled by
Pg.X or a description
And separated by two blank lines.
-a single blank line indicates a gap in the text
- [ ] contains descriptions of the positions of things on the page, and of pictures/screenshots. Pictures are page backgrounds unless indicated otherwise
- [sic] means the preceding word is exactly the way it is in the booklet, and is not a typo.
- (Japanese text) means Japanese text. Any other parentheses except within brackets are parentheses present in the booklet.
- each song is accompanied by composer's commentary and game description. It should be easy to tell which is which.
And on to the booklet:
[Devil May Cry logo with women with handguns, upper left]
[Artbook picture of Dante with one normal eye and one slit pupil]
Devil May Cry Sound DVD
The Sacred Heart
[Ornamental iron gate (there's a term for it, the kind they have in old churches) blocking off a hallway]
[grayscale spread of an ancient-looking castle-type wall, highly ornamental]
[red and black picture of Dante pointing a gun through an open shuttered window]
The Sacred Heart
To all the dedicated fans of "Devil May Cry":
More than a year has passed since the game went on sale and based on what we have seen,
We can say that this is a game that really delivers when it comes to sound and images.
This is just not another typical soundtrack and official strategy guide DVD.
The material written for "Devil" is in a class all its own. It is a very stylish and unique work.
I think everyone, whether they have played the game or not, will be highly pleased with the results.
"Devil May Cry" Producer Hiroyuki Kobayashi
[Alastor on the right]
[very faint grey-on-black possible illustrated background]
001: Devil Sunday
The Theme of Sparda
002: Pubic[sic] Enemy
003: Psycho Siren
004: Red-hot Juice
005: Ultra Violet
The Theme of Vergil
006: Lock & Load
The Theme of Dante
007: Flock Off!
009: Mental Machine
010: Evil Vaccuum
011: Anarchy in the U.W.
012: The Theme of Eva
013: Legendary Battle
014: Bloody Bladder
015: I'm Coming!
016: Blue Orgasm
017: Dante & Trish~ Seeds of Love
018: Pillow Talk
019: Super Pubic [sic] Enemy
[Purple and yellow-tinged illustration of a highly ornamented hall]
[upper right] 2000 years ago. The forces of evil led by Mundus,
Emperor of the Underworld, began their invasion of
the world of men. Their intelligence surpassing that
of humans, men were powerless against this evil force.
Then one man appeared. Though evil, he was a lone
swordsman who saw the light of justice. His name was
Sparda. After a fierce life-and-death fight, he left
the evil forces.
These actions of Sparda have been passed down in legend
from generation to generation in the world of men.
The present. In a corner of Metropolis, there is a man
with a mysterious occupation. His name is Dante. He
is the son of the legendary dark knight Sparda. While
exterminating the demons and evil spirits that infest
the city he continues his quest for his sworn enemy.
It is to take revenge against Mundus, Emperor of the
Underworld, who was resurrected years earlier and
who took the lives of his beloved mother and brother.
Track 001: Devil Sunday ~The Theme of Sparda~
[Sparda artbook illustration]
[upper left, Sparda artbook illustration]
[Pink-tinted Trish artbook illustration]
It will be okay
You can do it.
[Sparda devil form]
[middle left Mundus statue seated screenshot]
In the name of my father,
I will kill Mundus!
(one line of Japanese text)
This is the first composition. It builds up expectations of what is to follow
by being heretically sublime. "What does heretical feel like?" I asked. The
director said, "Maybe it feels a lot like Desslok." [sic] Perhaps. In any event,
I sought my own answer by trying to create something heretical in the
style of Bach. Part of the melody is the theme for Sparda and fragments of
it can be heard throughout the game. I tried to subtly convey in this
composition the feeling that "Sparda had also visited this cathedral."
[left background a red-tinted marionette.]
[right background a green-tinted Sin Scissors]
An infinitely deadly atmosphere flows forth from the
darkness. Demons that have long overrun an ancient
castle begin moving about in search of prey. They have
but one desire: to strike fear and despair into all living
things. Probably in the eyes of these beasts licking
their lips, the man looks pitifully lost in the castle.
But the blood flowing through the body of Dante is
half evil. Unleashing a laser barrage from Ebony and
Ivory held in both hands, a smile of invincibility plays
across Dante's face.
Track 002: Pubic Enemy
Track 003: Psycho Siren
If I kill each one that comes,
eventually I should hit
the jackpot sooner or later.
[left red-orange tinted Death Scythe]
[right purple tinted Shadow]
[1/3 down right]
The stage compositions are solemn, however, whenever there is fighting they quickly switch to violent guitar sounds. This
becomes the "nucleus" of the sound of the "devil." This composition
symbolizes that direction. I don't think the courage of Dante when he is
fighting can be put into a composition per se, so after carefully selecting
the tempo, chords, drum and guitar phrases one by one, this is what
resulted. It goes well with the Dante's magnificent movements and the
sound of gunfire, and invigorates the fight sequences.
"Strong! + immanent death! + extreme danger = Siren?"
might be too simplistic a concept. But because there had not been any music
which brought Siren to life as a main melody, I came up with this
composition. At first, it seemed crazy and I wondered if it would fit in with
the game, however, as one gets into the game, the composition fits rather
well and it turned out to be one of my favorite compositions. If you listen
to it closely, Siren might sound like the cry of victory in "Fist of the North
Star." Realizing this may bring smiles of satisfaction to some, however,
I think this composition builds up the excitement in the fighting scenes.
[2/3 down left]
[2-page spread of blurred Phantom]
[upper left] Track 004: Red-hot Juice
[1/4 down, left Phantom screenshot.]
Crashing through the skylight of the cathedral,
a gigantic monster looking part spider and part
scorpion drops down right in front of Dante.
Glancing at the much smaller Dante, it gloats over
its greatness while sneering and ridiculing Dante.
The fires of hell bubble up through openings in its
shell-like skin. However, Dante senses the stupidity
beneath this hideous exterior. The ability to think
clearly is most important for this fight.
You puny pathetic thing
I'll step on you like an ant!
This is the only boss composition that was mad before the picture.
When I wrote it, the Phantom did not have an actual form yet, so I tried
to make a catchy tune that conveyed devilishness. Fortunately, it has a
feeling of speed and at the same time a feeling heaviness, and the
composition itself has good form. At the time I wrote it I was influenced
by music I liked in a fighting game of another company and I think
I blended that into the bass line and drum part.
[Indigo tinted Vergil artbook picture]
Track 005: Ultra Violet ~The Theme of Vergil~
[top half Dante & Nero purple tinted]
[bottom half silhouettes of the boys with wooden swords]
For some reason Dante did not feel animosity towards the man wielding the large sword standing before him. He was swept up in feelings he could not understand.
Narrowly parrying each lunging attack, doubts turn to conviction. The amulet that was a keepsake of his mother springs to mind. Carved on it together with his own name is that of another – Vergil.
[middle: a screenshot of Nero Angelo from the back]
Vergil, Dante, Happy Birthday.
Fragments of Sparda's theme are concealed in the intro. Vergil also has
the blood of Sparda in him and I wanted to convey that image in this
composition. The guitar brings out the sense of fighting, and I had
decided to sue a pipe organ for the melody from the start. I thought
about using something like metal or Yngwie [sic], but because I wanted to use
melody not normally heard, I wove in a synthesizers [sic] and breakbeats to
produce a new mood. Actually, the fast melody of the pipe organ in the
first half is Vergil's theme. You can also hear this theme in the intro part
of the last fight when he appears the second time.
[Dante on the right, pointing Ivory and surrounded by red light]
Track 006: Lock & Load ~The Theme of Dante~
Two automatics pulsing at the end of each arm.
Alternately growling, a double-barrel shotgun held level.
With each flash of gunfire, bloody red smoke rises
from the devil's chest.
Loading the barrels with shot each time,
white smoke overflows from the breech.
The melody playing from the guns is like a requiem.
Bullet holes carved into the corpses are like offerings of
flowers to the dead.
No one knows when it will end;
it as a feast of jet-black and red.
Time to go to work guys!
[Dante with Ifrit]
This composition is probably familiar because is used in commercials
and in the title screen. Initially, it was just written as a standard fighting
music, but the director decided to use it for Dante's theme. When you
first hear it, it may be difficult to determine which is the main melody,
but I think that the overall impression is that it sounds pretty good.
In the fighting music in the early stage, "Pubic [sic] Enemy", I wanted to
convey the image of Dante not yet having a clear understanding of the
situation and that the fight was somewhat of a struggle. This composition
then clearly expresses his predominance.
[two page spread, with tan tinted architecture on the outer halves of each page, red lighening in the middle halves, and Griffon spread across it]
Track 007: Flock Off!
[2/3 down, left]
[2/3 down, right]
He refused to acknowledge defeat. Son of the
legendary Dark Knight, it would take more than that insignificant
being to defeat him.
This confidant of the Emperor of the Underworld who had lost its wings and fallen to earth looked up into the great sky where it had once flown freely, and summoning its remaining strength, beseeched its dark lord in anguish. Oh Great Mundus! Please give me the strength one more time to fight this fellow! Let me soar through the great sky and give me the strength to control even the wind and lightening!
Dripping blood from its beak, and struggling hard to remain conscious, the monster cried out its loyalty to its lord and master, hopes lingering until they were lost.
Master! Please grant me
one last surge of power
the power to finish him!
For a bird, the Griffon is immense. The director said, "Imagine a
tyrannosaurus rex landing," so I decided to make it heavy. But still it's a bird.
Once it takes flight, it can attack from the air with lightening speed. After
much trial and error in trying to convey this image, I doubled the tempo in
the last half. It sounds about four times faster than the drum phrase just
preceding it. I think it turned out to be an interesting piece of music.
[two-page grey tinted spread of arches looking down into a courtyard they surround]
[two-page green tinted spread of three Blades]
[1/3 down, left]
Track 008: Karnival
[2/3 down, left]
Monsters in shapes that bring to mind reptiles dash
through a ravine enshrouded in thick mist. While
their shields deflect the repeated thrusts and slashes
of Dante's sword and their helmets deflect his bullets,
they steadily pursue their prey. These monsters are
not like the others that Dante has met thus far; they
move with the precision resulting from skillful
leadership. They are soldiers from hell, created to
assist Mundus in his subjugation of the world of man.
There is no denying that these assassins set on killing
Dante are much more formidable. It is proof that the
world is steadily being devoured by the Underworld.
Can't let a single one of
those suckers live.
[2/3 down, right]
Within the moans and screams eddying about, I repeated
layers of percussion to give the impression of a ritual or
ceremony in order to convey the sense of tension in the
Underworld. From this stage one is thrust into the last
half of the battle, so the music at this stage actively raises
the tension to another level. I wonder if you are able to
tell that the music does not change even when engaging
in battle in order to maintain the tension.
[two-page spread of Sargassos, tinted green on this page and red on the next, and other stuff, Nightmare? And architecture.]
Track 009: Mental Machine
Humans what sweets.
Within the monster's womb assassins that should have
been defeated laid in waiting for Dante. A gigantic
skull floating in space, a monster resembling a spider
spewing forth fire, even that jet-black knight waited.
But something was different. There was not the
feeling of animosity that was openly displayed in
previous confrontations. It was no more than as
empty illusions reappearing in Dante's memory, yet it
persisted, a hollow feeling of former sensations
returning again and again like attacks on the field
of battle. He needed to defeat all of them if he was
to escape this nightmare.
Even though it is a being of the Underworld, its body is that of a
machine. I thought that if the enemy jumps about, the music should, too.
I really let the energy flow when I wrote this one, but the director wanted
"it always to be changing shapes," and I had difficulty building that up
into the image. I was able to express that by including a unique synthesizer
sound that grows on you in the high-speed sequence phrasing that come
intermittently from the start of the composition. Actually the music used
to pull you into a different dimension was produced by lowering the
pitch of the Nightmare fight music. Even though it's light, I think it
perfectly brings out the mood.
You should know better than to trust a stranger.
[two-page spread Dante with Alastor pointing Ebony (inscription and cameo visible) against an architectural sketch backdrop tinted red shading to green]
Track 010: Evil Vaccuum: [sic]
Even as a child
I had powers.
blood in me