Not really sure there was a point to it. Sure, it's one of the best looking in the franchise, but it plays all kinds of meh.
Anyway, does anyone remember where the list of combos from the demo was? I can't find it.
Here you go.^_^
Rebellion
Δ,Δ,Δ,
Δ or Y,Y,Y,Y : Standard 4 hit Slash; it is possible to quickly cancel to another move after the first 3.
Δ,Δ - Δ,Δ,Δ or Y,Y - Y,Y,Y :
Δ,
Δ -
Δ,
Δ : Third swipe resembles much to Nero's "Roulette", it carries the enemy back to the air.
Drive: Δ/Y charge(hold until glows) follow up with extra Δ,Δ or Y,Y(Optional) Similar to DMC4 where Dante can throw two extra sonicbooms. Cancel is possible after first sonicboom.
Stinger : Double tap foward on the joy stick and press
Δ/Y. Mashing the button will follow-up a Million Stab but now called "
Trillion Stab" and a final short-stinger.
Cancel is possible after initial Stinger and Trillion Stab.
High Time: O/B : The classic launcher. Press once to execute a regular launch, hold to launch Dante into the air as well.
*Air*
Helm Breaker: O/B : Classic Helmet Breaker.
Angel Mode Rebellion (Osiris)
To activate the Angel Mode, it is required to hold L2 or LT in order to execute the presented moves/specials.
Δ,
Δ,
Δ or Y,Y,Y : Osiris standard.
Cancel possible anytime during combo.
Δ,
Δ -
Δ,
Δ,
Δ or Y,Y - Y,Y,Y : Third press executes a 2-hit animation where Dante swings it like nun-chucks from right arm to left. Fourth and fifth work like overhead propellers.
Cancel possible after third press.
*Air* Δ,Δ,Δ or Y,Y,Y
Prop: O/B then optional O/B follow-up: Classic Swordmaster Prop Shredder but includes a reverse counter-clockwise Prop Shredder.
Cancel possible after first Prop.
*Air*
Rake : O/B : It allows Dante to drag the aerial target back in front of Dante - resetting the amount of possible combos.
Angel evade (not official name): Double tab the Evade button to trigger a teleport similar to Nero's Table Hopper except it teleports Dante behind the auto locked target. It resembles closer to Vergil's Air Trick except the distance of the teleport is much smaller and invincibility frames are granted when Dante disappears/after the white smoke appears.
Executable in the air.
Air Dash: X/A : Grants Dante the ability to Dash in the air. This is nowhere similar to Trickster's Dash. There are no invincible frames and it is possible to quickly stop the dash by letting go.
Angel Lift : □/X optional □/X : Dante latches onto target then drags himself towards target and allows a extra follow up punch/uppercut.
Demon Mode Rebellion (Arbiter)To activate the Devil Mode, it is required to hold R2 or RT in order to execute the presented moves/specials.Δ,Δ,Δ or Y,Y,Y : Standard heavy and slow 3 hit combo. Cancel possible after first and second hit.
Δ,
Δ -
Δ or Y,Y - Y : Third hit is an over head lumberjack hit. It also sends a limited-distance shockwave towards the target.
Cancel possible after first and second hit.
Flush : Double tap foward on the joy stick and press
Δ/Y. Dante throws Arbiter's metal blade to his target. The sonicboom itself seems to have no distance limit.
Tremor: O/B: An overhead hit that launches the target up into the air.
*Air* Δ/Y : Works similarly to Flush except performed in the air.
O/B : An Arbiter version of Helmet Breaker except it contains armor breaking properties.
Demon Evade: Double tab the Evade button to trigger a teleport - away from the target's attack and slows down time for a second. This maneuver requires proper timing. It was said to be able to harm targets[Needs confirmation].
Demon Pull: □/X optional □/X : Dante grabs the traget towrds him and a follow up kick - similar to DMC3's "thrust kick". It can be used to tear an enemy's shield away.
General
Δ/Y - Attack
□/X - E&I: General shooting.
O/B - Special
X/A - Jump
L1/R1 LB/RB - Evade button; grants easy use if player needs an adjacent evade button and if added with a direction, Dante can evade in the air.
L2(Hold) - Angel Mode
R2(Hold) - Demon Mode
Left Analog - Movement
Right Analog - Camera
L3 + R3 Simultaneously- Devil Trigger