• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

DmC vs MGR: A neutral person's perspective

I'd say both games were disappointing to mee. I expected MGR to top one of my previous favorite Clover games (God Hand) but it came up short. The game was too short, lacked weapon switching, had very few weapons :(, and integrated blade mode too much. In the final build I hoped they would have made the spines in random enemies so using blade mode was more of a risk... The boss battles were more polished than DmC's (by a long shot), but it seems DmC actually beat MGR in weapon variety.. The combat for MGR felt solid, but I would have preferred more "evade/movement" options, more combos, and less slow motion effects (+ bad camera). DmC on the other hand had didn't have a multitude of slow motion effects or QTEs, but had unskippable cutscenes, colored enemies, and the combos lacked the surgical precision of the previous DMC games. Both stories were barely passable, but MGR gets props for actually having cool action and personalities in their cutscenes. DmC started off well but slowly fell into a dumb plot (same with MGR?).

It's kind of weird but now I actually want a darker MGR than we got, and one with a more open world feel... Maybe for MGR:2... I know Kojima is known for cutting trailers in a specific way to hide the story, but from the trailers we were given for MGR:R I totally thought it would have a dark side to its narrative, and also that his original team would end up betraying him (or something).

All in all neither game wins.
P.S. I'm a cynic.
 
Lets agree they both suck (or are both disappointing).

Well for MGR its more shocking since its PG.

I'm surprised that DmC wasn't as bad it would turn out it would be since its NT.

Yes I have higher expectations for PG than NT.
 
^ If i recall correctly PG had less than 2 years to develop Metal Gear Rising.

That explains why it wasn't polished. Compromisses had to be done, and i recall reading Kojima or a PG spokesman expressing they wished they had more time.
 
^ If i recall correctly PG had less than 2 years to develop Metal Gear Rising.

That explains why it wasn't polished. Compromisses had to be done, and i recall reading Kojima or a PG spokesman expressing they wished they had more time.
No they didn't. What you got was what you get. P* was the one who pushed to change it and Kojima was like f*ck it. Do what you want. He was hardly involved with MGR.

The dude's been working on Metal Gear Solid V. Yea, MGS V isn't no popcorn Metal Gear game. Rome wasn't built in a day and MGS V looks like an effing masterpiece. Metal Gear Fruit Ninja is an ok time killer but it's pretty forgettable.

And the word Revengeance still bugs the f*ck out of me. It's such a stupid word.
 
Back
Top Bottom