Dominus
Well-known Member
I'd say both games were disappointing to mee. I expected MGR to top one of my previous favorite Clover games (God Hand) but it came up short. The game was too short, lacked weapon switching, had very few weapons , and integrated blade mode too much. In the final build I hoped they would have made the spines in random enemies so using blade mode was more of a risk... The boss battles were more polished than DmC's (by a long shot), but it seems DmC actually beat MGR in weapon variety.. The combat for MGR felt solid, but I would have preferred more "evade/movement" options, more combos, and less slow motion effects (+ bad camera). DmC on the other hand had didn't have a multitude of slow motion effects or QTEs, but had unskippable cutscenes, colored enemies, and the combos lacked the surgical precision of the previous DMC games. Both stories were barely passable, but MGR gets props for actually having cool action and personalities in their cutscenes. DmC started off well but slowly fell into a dumb plot (same with MGR?).
It's kind of weird but now I actually want a darker MGR than we got, and one with a more open world feel... Maybe for MGR:2... I know Kojima is known for cutting trailers in a specific way to hide the story, but from the trailers we were given for MGR:R I totally thought it would have a dark side to its narrative, and also that his original team would end up betraying him (or something).
All in all neither game wins.
P.S. I'm a cynic.
It's kind of weird but now I actually want a darker MGR than we got, and one with a more open world feel... Maybe for MGR:2... I know Kojima is known for cutting trailers in a specific way to hide the story, but from the trailers we were given for MGR:R I totally thought it would have a dark side to its narrative, and also that his original team would end up betraying him (or something).
All in all neither game wins.
P.S. I'm a cynic.