Gaflima
Son of no one.
Recently, the Russian website "Gameland", did a preview with some new contents. I, Chocolateghost , Ultima and DeadLegend translate that, was difficult, but here it is:
Source:http://www.gameland.ru/ps3/dmc/previews/51826/The aim of the next release of Devil May Cry, as decided at Capcom's Japanese subsidiary, is to increase the number of fans of the famous action game in the third person. "We wanted this game to become the motto of" rebirth "- explains Motohide Esiro, who assumed the duties of a producer -. Based on the existing universe Devil May Cry was made. And with this task, we decided the best way to do this is to have a team that thinks differently from Japanese designers, but at the same time, understand what makes it an interesting series. "
In thinking about this, the department of Capcom USA, suggested to involve Nina Theory in the project - the publisher had several encounters with Taamem Antoniades and other key figures in the British studio. Many other candidates were discussed, but ultimately Capcom thought it would be really interesting to join forces with the Ninjas. Ninja Theory's strength is creating great narrative, and Capcom in fighting; and with the supervision of the director of DMC3 and DMC4 Hideki Itsuno, the result of this union can take the series to have a more of a fresh air.
Capcom Japan wanted to see the hero Dante differ from his predecessors - "We asked for Ninja Theory to make such a design, which would correspond to Western notions of freshness," - said Esiro. As a result, DMC Dante- one of the most popular characters of Marvel vs Capcom 3, lived through several cosmetic changes - changed the shape of the nose, with bruises under the eyes, black hair and without muscles. "Yes, we changed the color of the hair and not only, but all this is due to the plot - tirelessly repeats Antoniades - Let us explain why it appears that way." As recently announced by the developers, the events in DmC has nothing to do with what happened in the original series.
Some other concern is the graphics engine. Tameem Antoniades has already mentioned that a stable 60 frames per second should not count, and for dynamic games in the spirit of Devil May Cry is extremely important. However, the director is sure that the developers will still save the smoother animation and blows, and responsiveness of management to provide, - DmC will not be feel slow like, say, DMC4. And I hope that Ninja Theory will actually keep the promise.
Although for the sake of entertainment at Ninja Theory now and then, now mount the rollers with the gameplay as if Dante makes a spectacular finishing in mid-combo, most likely, in a word when he will only show the last fatal blow to the enemy.
Ninja Theory, in my opinion, copes with the design and external appearance of the monsters of the city. Every time, I admire the puppets - they look all like high-tech. It's funny that there is also a puppet with saws. My first association - Resident Evil. If one considers, as did DMC1, perhaps it is a conscious reference to the history of the series.
Before passing into a state of Devil Trigger and turning demon, Dante made up for health, and his punches become more powerful. Now, the "Devil Trigger," Dante looks like the hero of the previous releases - white hair, a red cape. And the world around him fades, turning into white and gray tones - as if he used the style of Quicksilver from DMC3 .
In the very first trailer, which debuted at TGS 2010, Dante threw enemies and the car, rather than using the sword chain. Indeed whether it also can somehow manipulate the elements of the scenery (and not just the enemies), is still unknown.
In one of the trailers with a record DmC shown how Dante is sending a very similar context to the finishing moves (the enemy is near the wall, and it pierced by Dante). But at Ninja Theory is not yet ready to tell whether it is an element of gameplay, or just a beautiful scene for the movie.
Angelic and demonic abilities will be useful not only to Dante in combat, but also in the platform.
Ninja Theory has now explained that DmC exists in two universes; the first- the normal world which is familiar to people, the other- the demonic world where demons manipulate our world 'behind the scenes' . For example, in our world, as shown in one of the DmC trailers, there is a poster which promotes burgers. But in the Demonic dimension, it's in fact call to sin, indulging gluttony. But in Dante's eyes, the demonic forces or even buildings stand in his way.
For now, the demonstrations of gameplay are difficult to assess to perfidy of this town. The impression is that the city is not actually bothered or offended of Dante. It's in fact trying to test his abilities and make him adapt to them. That's brilliant! Here, give him a collapsing road and let him run around and float about in this disastrous road. He owns a sword and guns, which he wields no worse than Nero! Wonderful! The blue 'hook' from his sword is also his platforming device, in which he takes advantage of when escaping the city. The sealed doors and walls are also returning, signifying even more danger. But Dante seems not very happy about testing his abilities at all, quite frankly. He seems like a school boy, caught by an uncontrollable force, and here you see him trying to get away from the monsters and demons. Tameem Antoniades hastens to dispel doubts about the willingness to get involved in the fight of our hero; " Our Dante- is an angry rebel, he has a prosperity for violence, and thus gives him an image of a certain coarseness. In a scene which you mentioned earlier, he seems to be tolerant when it comes to being defeated by demons, but not when he is controlled. And he's also angry not because he has to fight, but because he found out that they have discovered him: he can no longer not follow specific rules, but rather those who pulled him into the dimension. And because Dante now has to fight for that."
The plot of Ninja Theory are going to be closely linked with the gameplay. The biography of Dante in DmC differs from the classical: he is now half-breed to the forces of evil, and half to the inhabitants of heaven.Unnecessary reminder of its origin - Demon and Angel regimes that succeeded the styles from DMC3 and DMC4. The idea of regime is to a more compact way to organize the existing character and ability to provide greater change in weapons and change styles as two different options, but at the same time increase the accessibles at any moment of the battle arsenal. Illustrating the concept was carefully published in the year entries of gameplay. Though Dante enters the arena with only a sword and pistols (this condition is also referred to as the normal mode) as soon as he turns to the angel's power, the sword transforms into a scythe (hello guitar Nevan from DMC3), surrounded by a halo of pale blue light. And in the demonic mode in the hands of the character - a burning red axe. "The angelic mode, we give priority to speed: it refers to a lot of skills that involve hail strikes" - explains Eshiro. By the same demonic practices are the essence of which - to strike the enemy, perhaps one-two punch, but to make them, so that will not find any traces of it. "You'll have no interruptions to switch between the four types of weapons, in addition to the standard sword and pistol" - The producer promises. If we assume that of these four will be on two forms, the prospects are fascinating. Useful for testing platforms (as well as to manipulate objects), skills are also distributed between modes. They already mentioned the "dash" and skills which allows the character to fly up to the subjects, for example, refer to the angelic forces. And the ability with which Dante drags to his enemies - to the demonic. In fact, just similar to the hand of Nero in DMC4, but now the player has the freedom to choose. Indeed, in the fourth part of the options was either an enemy easier to Nero and you can drag up to your hand, or heavier (like, say, Bianco Angelo) - and then the hero will draw to it.
In preparing an article on the DMC , I went to Capcom asking for an interview: I had long been eager to talk with the creators of the next Devil May Cry . The publisher said the agreement: Alex Jones (Capcom USA), co-producer of news and Tameem Antoniades Director (Ninja Theory) for taking the time to answer my questions - exclusively for the "Land of the Games."
We have heard that DmC - a project in which Ninja Theory develops in the field of storytelling unite with experience on the part of Capcom to create action. And how Capcom is involved in devising the combat system and gameplay in general?Alex Jones: In terms of battles, DMC - it is virtually a joint work of Capcom Japan, and Ninja Theory, that for the game, which commissioned an independent studio, is quite unusual. Controlling the process of developing the combat system is Hideaki Itsuno, chief ideologue of three of the four previous Devil May Cry (two, if we consider that the second part did not work from the beginning.. - Ed.). He also had a hand in several well-known fighting games from Capcom. Itsuno-san is very closely associated with the team, which designs combat in Ninja Theory, to make sure everything meets the expectations of the players. He also participated in discussions about the conceptual aspects - what do the enemies do as they spread on the game - and in the editing of frames in the animation of certain hits. The contribution of Capcom in the creation of rules that pass the battle in this game is great.
I noticed that you're trying to include a reference to DmC previous games (such as Dante is a trick similar to the classic Helm Breaker). Is there any issue of DMC, who inspired you stronger than others, and how you like it?Tameem Antoniades: We were inspired by all the previous Devil May Cry , however, in my view,we were most strongly influenced by our team communicating with Capcom,which has created these games. The fact that we are working together with people like Hideaki Itsuno, they opened up access to a wealth of knowledge about the Devil May Cry and the know-how in the field of creation of such action, especially in regards to the combat system. Partnership with Capcom allowed us insight into how they approach the design of the battles, get into all the details, and it's just wonderful.
How hostile is the demonic world - Purgatory (Limbo), as you call it - in relation to Dante? That DMC1 sealed doors can injure the character, if he is nearby. And the city now, judging by the fragments demonstrated with the gameplay, as if the hero is trying to help develop their abilities.By the way, how modern everything will be? Will Dante gain skills in telephone booths, or dodging cars?AD: When we started, we have set ourselves the goal of including not to play back specific items that are most likely to appear on the show as a way to beat the limitation of irony. Add a demon door just to make them be there - we do not fit into that, such things could only stay there on the condition that there will be some important gameplay reason for their existence. And when we were studying ways to turn the door with the demonic seal an important, exciting element of the game, Ninja Theory have proposed the concept of the living world that is changing dramatically, trying to stop or kill Dante. This is a very suitable story and atmosphere we have invented the game's universe, so it was doubly remarkable.Purgatory,is more modern (the city in previous DMCs ), but we have not yet decided how to visually "fictionalize" getting skills, etc. I can only say that, as with any other important element of the DMC , we want to find a balance between the conventions of previous issues, and modernity.TA: In the original DMC doors blocking your path, forcing you to fight. Here we are doing the same thing, but the city is trying to crush, to intimidate and generally do everything possible to kill the hero. The whole city is alive, angry, and wants to destroy Dante!Purgatory - a reflection of this demonic world in which we live. It is not so one-to-one copies the reality, as you expect. Here dwell the demons, they do not drive cars and do not get a phone call. If you want something to compare with the local places, imagine hell in "Constantine", or gloom in the "Night Watch".
Why did it take you to enter the regime of the Demon Angel? Why not just provide a set of Dante's weapons that he can change on the fly and skills useful in the platform trials (such as in DMC4)?AD: We've had a few reasons, actually. First of all, in our view, it provides both depth and simplicity, because you can switch between these states not only to succeed in combat, but also because of all abilities have a non-combat use. everything is systematic so that the player to use the entire range of abilities Dante more easier, no matter what the situation arises to. We would not have achieved the desired speed shuffling abilities, if taken advantage of the system of regime change, which is presented in DMC3 andDMC4 . In addition, we wanted to combine combat skills to help you navigate the world, or to manipulate it.The fact that we have a regime of an angel / demon story also reinforces the central theme and essence of the conflict, through which Dante is in the game. And when the in-game gameplay features are also story related, this could make the passage more memorable.
Why did you decide to use the music, instead of the usual text message to inform players about the "rating of style," which they receive, while fighting with the enemy? Previously, those who played badly, he could not enjoy a lengthy combination, and now it turns out, from the soundtrack now of how little that he hears?AD: In the near future, we will tell more about this system, but for now I'll just say this: we have decided to highlight how music conveys how well the player fights, but this does not mean that we do not use other ways to inform users about their performance in combat. But since the typical music has always been a part of theDevil May Cry , we felt that it would be very correct to link it more thoroughly with some gameplay features.
It is logical that the action is "fast, but weak" and "slow, but more devastating" attacks, but when Dante, the character traditionally associated with rapid methods, brandishing a much slower, whether it is contrary to the expectations of fans?AD: I would say that although Dante is clearly associated with rapid methods - and we, believe me, these will be enough - in my opinion, it is primarily associated with the stylish techniques, does not necessarily mean that the lightning, and to a certain degree of challenge (to a game designer), I think. And although, of course, your remark is true to a certain extent, we want to see the difference between different kinds of weapons was a serious gameplay motivated than just a "combination of speed / damage." Ultimately, however, if a particular skill, whether it be slow or fast, makes the game more interesting, we will motivate gamers to use this skill so that it's fun and interesting, and they look cool when they use it, I do not think that ( for fans), there will be any cause for concern.
When I watched the demonstration of gameplay in the TGS, I was very surprised that Dante chops the marionette, while in Devil Trigger, and it did not die, but it seems to be - the most common enemy which is weak. Is this a demo where you have made changes or are there some secrets of how to deal quickly with ordinary enemies?AD: Apparently, I've not very well explained, that was final, and that is the interim solution. Most likely, the hitpoints of the enemies in the demo was more than would be the final version, and at the end of the development cycle we will spend a lot of time tuning the balance of power to all the battles and they would be seen as exciting and well thought out.
How virtuous are angels in DmC? The promotional poster with all of these winged maidens, lusting for Dante, makes me thoughtful ...AD: Some angels are quite free of morals, and even though we are still in the future for more detail about the world and telling the story, I can tell you that the angels in DmC, which traditional notions of good and evil, right and wrong do not apply ... so, you know, there is a chance (which they will not be a particularly pious)!
In the trailer from TGS is an episode in which Dante kills a marionette from a single shot from a pistol and the bullet ricochets, getting into another marionette. Does this mean that even his basic pistol can now compete with a sword on the number of damage or even cause further damage?AD: Firearms - a very serious challenge for the designers of the game like ours, where, excuse me for this metaphor, fighting with swords, etc. are the main dish, and guns - a side dish. The difficulty lies in the fact that even the garnish should be attractive so that it made sense to leave, but of course, mashed potatoes should not overshadow the steak - all I'll stop - so, yes, finding a balance between how to encourage users to use a firearm in the same time, take the main role in the cold - this is probably the most difficult aspect of the thinking throughout of the combat system in terms of design. And in order to solve this problem, you usually need to think not only about how much damage can / should apply the same gun, and go further - to determine how to use them to make better use of melee skills. And it takes a lot of time between the present time and ending the cycle of development.
Why are you staying on the engine, Unreal, and did not use MT Framework, or have your own?AD: From a practical point of view, Ninja Theory's extensive experience with the Unreal - they've done it a game. Unreal -is an excellent platform on which to make great games, and it allows the team to focus on creating content rather than to getting used to new technology. In addition, the Ninja Theory have their own very important technical changes to the animation system of Unreal, to fit the engine under the highest standards of DMC with respect to game animation and animation in the commercials.
You are not going too turn to the "Divine Comedy", as did the authors of the first DMC? I thought that in that case it would be very logical, if Dante's journey through hell, accompanied by Virgil. But in the TGS trailer with a conductor Dante - a girl, so it turns out, Virgil would have changed gender? AD: Actually, I think we will try to contact other monuments of medieval literature for inspiration - to be "Don Quixote" or the "Canterbury Tales." In today's video games, they positively deficit obscenity and vulgarity!