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DmC Practice Dojo

Personally, I don't like the idea of a training mode.

To me, it gets rid of the point of you becoming an advanced players by playing through missions. It just annoys me knowing that, after putting so much effort in DMC 1, 3, and 4 to become the level of player that I am now, that someone could just reach the same level by just beating up a dummy in DmC.

Now, I wouldn't mind training sessions like Bayonetta's loading screen or Viewtiful Joe's tutorials but, to me, placing a training mode in a hardcore game like DMC does lower it down to casual standards. Besides, Training Mode is really only good for games that have alot of moves to memorize, like in fighting games, but DMC has never had a large variety of moves and, so far, DmC's movelist doesn't seem to be that huge. Plus, you learning or experimenting combos in the middle of a mission is actually a better form of practice because of the fact that you have to adapt at the same time. And, because it is in the heat of battle, you gain experience much faster (that's why they have a "CPU" mode for the dummies in Practice modes).

In summary, having a training mode in DmC isn't bad but just unnecessary (kind of like the Styles in DMC 3 and 4). It might be fun to have but doesn't really make the game any better.

Oh, by the way, does it seem like this game is very easy to button mash through? Or is it just me?
 
Who said they are showing you all the secrets, though?
How you can chain each combo effectively is still up to experimentation. DMC3 at least had showings of how moves are made, this one just gives you a moment to actually test them out.

Really what's so bad about players getting really good at... well, playing.

@inco9nito: Seriously...
 
Here is the reason why i don't think training mode is necessary in a DMC game:

1) The combat is about fighting multiple enemies and use attack, dodge, counter skills from attacks in multiple directions. How is jus beating up a dummy(which does not attack back) improve your gameplay?

2) Boss battles - They are always - for most part strategic - where attacks have to be memorized and detected for dodge, counter timings which training mode does not support. In DMC, we have a boss battle in, almost, at the end of every mission.

The only reason i would need a training mode is in a 2-D game where i am fighting jus one enemy and that enemy can be set in different modes like ranged attacks, jumping, crouching, blockable which are essential parts of combat on a one to one combat situation.

I think people are more obsessed with executing lavish air combos using JC that they really forget other major elements of DMC gameplay. JC is jus an air trick which anyone can learn with enough practice which the dojo can help accomplish. But, really, don't think will help getting better at the game .

One other possible reason i would want a training mode is if combos are really hard to execute or getting accustomed with the gameplay would be hard. As far as the gameplay seen so far, Controls have been streamlined and don't think this game has such "hard to execute" moves that it would require a training mode.
 
It isn't necessary, but it's a welcome feature, just like in fighting games, you don't absolutely need the training mode, you can learn playing matches, but it's a lot more easy to test your options and practice combos and links on training mode.

And it's not about executing moves, but combos and skills with different abilities and a strict timing.

If you take StarRave for example, there is nothing complicated about pressing O, X and O, just tapping the desired style on the d-pad, it's a fairly simple execution, now tell me anyone who can do it on their first try consistently, it's very hard because of things other than the complexity of the moves themselves. And in that case, have an opponent with infinite life helps a lot, you don't want your enemies dying all the time, before you can master it, and you also don't want to make a lot of progress in the game just trying to learn one technique, instead of trying to play stylish, you want that SSS rank, you want to look good killing your enemies, not just attempting one skill only and failing most of the time, and then all your enemies are dead.

I really can't see a reason for anyone to think of training mode as a bad thing. People loved it in Bayonetta, people loved the modded training mode in DMC4 for PC, why is this one a bad thing?
 
1) The combat is about fighting multiple enemies and use attack, dodge, counter skills from attacks in multiple directions. How is jus beating up a dummy(which does not attack back) improve your gameplay?

It might have a setting to fight back so you can practice parrys and dodges.
 
For those of you who think this is a problem/isn't necessary, why? It's good to be able to practice. You shouldn't force a person to adapt to a nigh-impossible situation right away. DMC has always been about difficulty. A practice room would prepare them for the hard road ahead.
 
so much wining about the dojo. it's still gonna be in the game and if you don't feel like using it then don't. i don't really see the point of arguing about this. i think it's a nice feature to the game and no it's not really that relevant but who CARES?!
 
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