I was specifically responding to this.
That pretty much implies you're saying it's random.
Why would I do that when I can just let go of the lock on button and target the enemy I want to lock on to by pushing the control stick towards the enemy I want, then locking back on. The toggle switch mainly serves as a purpose to lock on the the next nearest enemy that's closest to you and it works best against a room of 2 - 3 enemies. Aside from that, the toggle system not used to effectively target enemies more than that.
That's...kinda what I stated in the post you responded to, but you cut it out for some reason:
"That pretty much implies you're saying it's random."
Well to claify what I meant, I meant that the AI automatically selects targets for you. You have no direct control on what enemy you want to isolate.
"The toggle switch mainly serves as a purpose to lock on the the next nearest enemy that's closest to you and it works best against a room of 2 - 3 enemies."
I'm not sure how you felt about it, but I felt it was defintely outdated and cumbersome. I want to target something straight away, no messing about with buttons here and there. Your attacks are also limited when you disengage the lock-on, in that you can't aceess the R1 specific moves. Something in particular I'm reffering to is Evade. By the time you see the enemy attack you have to hold R1 and then Evade, you can't dodge straight away unless in Trickster. It just got cumbersome to have important functions locked to R1.
There were other things I didn't like about the lock-on as well:
When you hold R1, Dante can only walk, he can't run. His movement slows down greatly. In DmC Dante retains full movement at all times whatever he targets (unless shooting). In DMC4Dante is also restricted to movement within a specific enemy radius. Leaving you open to enemy attacks external to Dante's radius. In DmC its like every enemy can act as a focus point for Dante, but he's never restricted to that focus point or slow movement whenever you target an enemy. Its this free flow movement that made DmC feel more fluid than previous games.
Then you have another thing I didn't like with R1 lock-on. When you hold R1 you can only Evade in two directions, if you try to Evade up or down Dante will vault over the enemy. It also meant you can't Evade multiple enemies properly because you were restricted to one specific enemy radius.
Thats why I can understand DMC4 did a few things better than DmC, but mechanically DmC was a complete reworking of really stale mechanics that had to go. Bayonetta and MGR use much more modern mechanics as well, so it was necessary to remove the limitations of the R1 lock imo.