I did find Sigma 2 exceedingly enjoyable, especially the finishers on wounded enemies. Mostly because by being "wounded" they were actually oftentimes more of a threat. That, and it was the game that had the scythe, and I love me some scythe action.
I did find Sigma 2 exceedingly enjoyable, especially the finishers on wounded enemies. Mostly because by being "wounded" they were actually oftentimes more of a threat. That, and it was the game that had the scythe, and I love me some scythe action.
In some ways, shuriken cancelling allows the player to simulate a free-form combo system because of how much frame adv you'll have. But Team Ninja was sufficiently smart to put command moves instead of relying solely on combos to pull off specific moves
the combinations can extend to infinite if the devs are not lazy to make them with this system.
I did find Sigma 2 exceedingly enjoyable, especially the finishers on wounded enemies. Mostly because by being "wounded" they were actually oftentimes more of a threat. That, and it was the game that had the scythe, and I love me some scythe action.