Given that this game is almost impossible to emulate (kemulator and sjboy can get past the menus and the sony ericsson sdk runs it without text at only 7 fps and only on 32 bit systems), I decided to film all the movesets on this video.
I also am posting here a program that allows viewing all the models+textures+action tables of this wonderful java game,all included on the following link: https://mega.nz/#!vlsj1JCI!ADEp5Ic_yS17Ad3py_UTscxt1rK1U0ig1HHYDxcI37E
HOW TO USE:
1: Open PVMicro5.0E.exe (included)
2: Drag a .mbac file inside the window (dante.mbac, for example).
3: Load the texture on File->Scene Information Window. On the texture part,select Add. For dante, select dante.bmp, for example.
4: Load animations on him the Animation part, clicking Add. Dante's animations begin with [d], while enemies like Cerberos have all files with the same name.
5: Press play and enjoy.
If there's a dmc mobile wiki page, i allow this content to be added there!
I also am posting here a program that allows viewing all the models+textures+action tables of this wonderful java game,all included on the following link: https://mega.nz/#!vlsj1JCI!ADEp5Ic_yS17Ad3py_UTscxt1rK1U0ig1HHYDxcI37E
HOW TO USE:

1: Open PVMicro5.0E.exe (included)
2: Drag a .mbac file inside the window (dante.mbac, for example).
3: Load the texture on File->Scene Information Window. On the texture part,select Add. For dante, select dante.bmp, for example.
4: Load animations on him the Animation part, clicking Add. Dante's animations begin with [d], while enemies like Cerberos have all files with the same name.
5: Press play and enjoy.
If there's a dmc mobile wiki page, i allow this content to be added there!