Re: Style Help
DOPPELGANGER
The 6th Style - Though not the most useful style it does have its own benefits, using after image doubles EVERYTHING Dante does, DT'd enemies stun near instantly when DT'd, basic gunshots become excptionally powerful & you still keep your DT specific abilities & strengths (Though you still lose the ability to fly with Nevan & Glide with Rebellion)
Doppelganger shines in the form of combos, though VERY hard to perform you are rewarded with combos that genuinely look unique, there are of course several tachniques in Doppelgangers arsenal to further define the combos that can be performed.
After Image
Command - R1 + O
"After Image" (AKA "AI") IS Doppelganger, this creates a duplicate of Dante, he keeps the same weapons that he was activated with & is unable to switch them, he follows the same commands as the original dante:
Rebllion + shotgun
ex: R1 + O - /\ /\ /\ - []
This is a very simple combo, the AI (After Image) is activated & is mimicking the Rebellion basic combo, then a shotgun blast, meanwhile the normal Dante is doing the exact same thing at the exact same time. Here is another Example:
Rebellion/Beowulf
ex: R1 + O - R2 - /\ /\ /\ - R1 back /\ (Hold) - /\
This is a slightly more advanced combo, Dante has activated then switched weapon, causing the AI to KEEP Rebellion equipped, they both then proceed to do Beo combo 1 & Rebellion Combo 1, Then while the AI does a rising high-time then a Helm splitter Dante is charging a Beast uppercut & will finish with a rising Dragon.
The After image itself gains adds nothing to the Style meter, this was most likely a ****ermeasure to Doppelganger being spammed to SS DMD using Super Dante. That is the VERY basics of the Doppelganger style, i will now go in to detail of advanced abilities that can be used in Doppelganger.
ADVANCED ABILITIES
2 Player
Command - Start (On second control pad)
This is farely obvious, once activated a second player can utilize the After Image, this has benefits & Drabacks, the camera will wtill only Center around Dante, on the upside combos can be fuly defined, there are no limitations, it also allows Dante to stand back whilst the AI is able to walk in to a large crowd of enemies without fear.
Delay
Command 1 - L1(x 2)
Delay is a commonly known advanced ability of Doppelgangers which delays the actions of the AI, pushing L1 once will delay the AI fo 1/2 a second, pushing it twice will delay it for a full 1 sec. An Example would be:
Rebellion
ex: R1 + O - L2 - L2 - /\ /\ - R1 Back /\ (Hold) - [] [] [] [] []... - Relese /\
This is a simple delay combowhat you are seeing is 2 hits of the basic Reb combo, then a hightime, then several gunshots before landing in to a "Drive." Meanwhile the AI has started the same combo 1 second later & is now juggling the enemy mid air whilst you are preparing drive, as he lands & prepares you have hit the enemy in the air, in which he will land in to the AI's delayed Drive.
Delaysing can only be used once per activation & CAN NOT be turned back, once he is delayed will always be that way until he is de-activated.
Gun Cancelling
As you probably know by now, Artemis, Shotgun have a small lag time whilst K ann & Spiral have a large lagtime, this all can be used for Gun Cancelling. this is the practice of cancelling an AI's attack with a gunshot, it can be used to synch attacks:
Agni & Rudra/Rebellion - Ebony & Ivory/Shotgun
ex: R1 + O - R2 + L2 - [] /\ - /\ - /\ ( Mash /\)
This combo is a prime example of Gun cancelling, the shoguns recovery time has prevented Rebellions first attack to come out whilst E & I's 0 recovery time has allowed Agni & Rudras fist attack to connect, this leads to a synched Million Slash + Million Stab.
Mid-Combo Activation
this is of course activating DG i the middle of a combo, it once aagin adds more variety to the combos that can be performed in DG:
Beowulf
ex: /\ - /\ - ... - /\ - R1 + O - R1 Back + /\ (Hold) - /\ + Release + Hold) - /\ (Release)
this is an advanced combo that also utilizes "Silent Inputs" Dante is activating the AI & Preparing a Rising Dragon ALL during the multi-kick part of Beo combo 2. After the Kick has finished he has immediatel strarted off the Rising dragon while also preparing the final hit of Beo Combo 2, it end with the enemy falling in to the Downward Heel Kick. & yes, it looks sweet.
De-activation Attack
this is a rarely used move (Due to its limited creation capabilities) it mainly revolves around Beowulf but can be used with a few other attacks. It is Deactiviting the AI mid-charge, this cause the AI to finish his move instantly (whether pre-delayed or not) this can make some combo finishers look extra cool:
Beowulf
ex: R1 + O - /\ /\ /\ - R1 + Back /\ (Hold) - R1 + O - /\ (Release + Hold)
What you are seeing here is a very simple De-activation combo, Both the AI & Dante are doing basic combo 1, then during the Chrageing of Beast Uppercut the AI is de-activated which cause it to finish the attack, while the enemy has beemn raised Dante has released his Rising Dragon & cought it in mid air. Looks cool no?
Silent Input
these are inputs MID comboniation, these are VERY hard to catch out & are a big part of DG combos. They are inputs of one move while another weapon is performing another move/charging. These can vary combos greatly but are very hard to actually utilize propperly:
Beowulf/Rebellion + E & I
ex: R1 + O - R2 - R1 Back /\ (Hold) - [] [] [] X [] [] [] X [] [] [] - /\ (Release + Hold)
this is a very simple example of Silent inputs, while the Doppelganger is charging the Rising dragon, Dante has Rising hightimed & is now Juggling the enemy while rebound cancelling, the AI will not attack untill you release, once released he has performed a rising Dragon whilst Dante has performed a Helm Splitter.
Auto-Attack
command - L1 double-Tap
One of the largest parts of Doppelgangers Arsenal of hidden abilities, this Forces the AI to do the next attack in the string you are performing. This Varies combos GREATLY & can make it look like more than one person is playing, these are easy to do in basic form but VERY hard when you add them to combos. They can only be done once per activation & Forces the AI to be in the 1 second Delay after being used.
Agni & Rudra/Cerberus
ex: R1 + O - /\ - ... - /\ - L1 L1 R2 - R1 + Forward + /\
This is fo course slightly more advanced, what is happening is Both Dante & AI are performing the first 2 hits of A & R Combo 2, after the second hit Dante has FORCED the AI to finish the combo (The small flurry of slashes ending with a kick) meanwhile he has switched weapons & started a Revolver with Cerberus
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Once you have become well acquainted with all the abilities you can start performing combos, mixing & matching the abilities to suit. An example of an "Advanced" Dopelganger combo is here (Try & keep up
)
Rebellion/Beowulf
ex: R1 + O - /\ - ... - /\ - R2 - R1 Back /\(Hold) - L1 L1 /\ (Release + Hold) - (Release /\) - /\ - /\ - ... - /\ - . - R1 + Back + /\ - /\ (Hold) - R1 + Forward /\ (Hold) - (Release /\)
That is an exceptionally advance comboi'll now explain exactly what s happening. Dante & AI are both performing Rebellion combo 2, after the second hit Dante has switched weapon & is preparing a Rising Dragon while the AI is now doing a Rising Hightime. He has also started an auto attack (double Tap L1) this cause the Helm splitter to come later than usual, which will MAKE the rising dragon have the finishing strike instead of the H-Splitter (the enemy will rise instead of Knockback) during the rising dragon Dante is holding /\, FORCING the AI to charge Drive, once the enemy has fallen Dante has released /\ (Causing the AI to prepare Drive) while that is happening he has started off combo 2, but MID Multi-Kick he has done a "Hightime" "Silent Input" (Keep in mind the AI is now delayed) he prepares the Hell Kick as the Drive hits, smashes the enemy down IN TO the AI's Delayed Hightime, as for a Finale he is NOW charging Dash straight, he relases at the EXACT time as the AI's Stinger
I hope you followed that suficiently:\ it is a tad confusing