So that you have an idea of who's asking and can gear your answer accordingly:
Skill Level and Experiences:
I'm a casual player of both Devil May Cry and Bayonetta, though I enjoy watching and learning the structures of high level play of both franchises.
I played both franchises in this order:
(2013) Bayonetta --> HD Collection [Devil May Cry --> Devil May Cry 2 --> Devil May Cry 3] --> (2014) Bayonetta 2 --> (2015) Devil May Cry 4: Special Edition
I tried out Bayonetta and it blew me away. I was amazed. I got into Devil May Cry because I wanted to experience the very first incarnation of its combat system. I ended up being invested in DMC's lore (****). I found Bayonetta 2 controller-droppingly incredible and developed the opinion of Bayonetta's gameplay being much more fun while DMC's lore and characters were more interesting.
I've experienced the superficialities of both combat systems, and that pool of experience is where I draw my opinion from. Browsing these forums, though, I observe an implication that Bayonetta is overrated and that Devil May Cry's combat system is amazingly deep - namely 4.
From conversational context clues on these forums, in comments sections of YouTube, and in combo videos themselves, I get the impression that Devil May Cry's combo system is much more about creatively chaining basic moves together to create a nigh-infinitude of combo possibilities whereas Bayo is more about dialing a restricted list of combos that already exist for you.
I don't know, though, and my contextual impressions don't grant me a comfortable level of competence. Do fill me in, please. This doesn't even begin to cover opinions on story differences, character and level design differences, musical preferences - etc.
Skill Level and Experiences:
I'm a casual player of both Devil May Cry and Bayonetta, though I enjoy watching and learning the structures of high level play of both franchises.
I played both franchises in this order:
(2013) Bayonetta --> HD Collection [Devil May Cry --> Devil May Cry 2 --> Devil May Cry 3] --> (2014) Bayonetta 2 --> (2015) Devil May Cry 4: Special Edition
I tried out Bayonetta and it blew me away. I was amazed. I got into Devil May Cry because I wanted to experience the very first incarnation of its combat system. I ended up being invested in DMC's lore (****). I found Bayonetta 2 controller-droppingly incredible and developed the opinion of Bayonetta's gameplay being much more fun while DMC's lore and characters were more interesting.
I've experienced the superficialities of both combat systems, and that pool of experience is where I draw my opinion from. Browsing these forums, though, I observe an implication that Bayonetta is overrated and that Devil May Cry's combat system is amazingly deep - namely 4.
From conversational context clues on these forums, in comments sections of YouTube, and in combo videos themselves, I get the impression that Devil May Cry's combo system is much more about creatively chaining basic moves together to create a nigh-infinitude of combo possibilities whereas Bayo is more about dialing a restricted list of combos that already exist for you.
I don't know, though, and my contextual impressions don't grant me a comfortable level of competence. Do fill me in, please. This doesn't even begin to cover opinions on story differences, character and level design differences, musical preferences - etc.