After watching the Dante Must Die mode on a stream, I think it's safe to say that there should be a harder mode out there.
Dante Will Die should not just be slightly harder... it should be so hard, that it would make Dante Must Die on DMC3: SE on Turbo look like a cakewalk.
Enemies shouldn't have just more health -- they should have much more aggressive A.I.
Dante shouldn't die in one hit -- let's just have the enemies take out (much) larger chunks out of his health bar than in regular Dante Must Die mode.
The Drekavac and Dreamrunner enemies should make the player's life a living nightmare. The kind where they make the player wanting to go back to DMC3 DMD mode for a little "R and R".
Not only with more aggressive A.I. -- but with much larger health bars and with no attacks being telegraphed. Next to no recovery time for their attacks, either. The player must always be kept on their toes. This means much faster attack patterns. This holds true for all other enemies as well. Make it happen.
Last, but most certainly not least:
It should silence the critics.
(I know that they will never be silenced, because if this ever happened, they'll just claim that DmC is being cheap instead of hard. But at least now they won't say, "It's too easy," anymore) :ermm:
Edit: The same holds true for a "Vergil Will Die" mode as well, because I'm sure that it will also end up being too easy.
Dante Will Die should not just be slightly harder... it should be so hard, that it would make Dante Must Die on DMC3: SE on Turbo look like a cakewalk.
Enemies shouldn't have just more health -- they should have much more aggressive A.I.
Dante shouldn't die in one hit -- let's just have the enemies take out (much) larger chunks out of his health bar than in regular Dante Must Die mode.
The Drekavac and Dreamrunner enemies should make the player's life a living nightmare. The kind where they make the player wanting to go back to DMC3 DMD mode for a little "R and R".
Not only with more aggressive A.I. -- but with much larger health bars and with no attacks being telegraphed. Next to no recovery time for their attacks, either. The player must always be kept on their toes. This means much faster attack patterns. This holds true for all other enemies as well. Make it happen.
Last, but most certainly not least:
It should silence the critics.
(I know that they will never be silenced, because if this ever happened, they'll just claim that DmC is being cheap instead of hard. But at least now they won't say, "It's too easy," anymore) :ermm:
Edit: The same holds true for a "Vergil Will Die" mode as well, because I'm sure that it will also end up being too easy.