Welcome at the Devil May Cry!
Are you tired of spamming the same move over and over, getting hurt cause doesn't always work, and getting those disappointing low Style rankings end mission?
Don't worry, you've come to the right place. Our friend Dante, expert in stylish demon ass-kicking, will show you how to pull off cool combos and rip em a new hole!
Now, there's A TON in DMC3's combat system, but don't worry, we're gonna go slowly. Starting with the basic stuff, ending up talking about he most advanced concepts.
We're gonna use Dante's shop for this one. Don't worry, he doesn't mind.
So, let's start with the basics, shall we?
Can't go more basic than this. It's how you move in the game. You could say "What's so important about moving around?", but that's the thing, it's extremely important. The concepts of positioning and evading are something you wanna master if you want to become a kickass demon hunter!
First off, there's something you never wanna do in combat, and that is trying to evade incoming enemy attacks by stopping your moves and running away. That's a big no. Usually the recovery time from attack animations to running will make you get hit, so get used to not do that. There are more reliable tools to dodge.
The good old jump! It's not just for getting over obstacles. It's actually an extremely useful tool in combat as well. Why? Because it has invincibility frames at startup.
Scratching your head? Don't worry, I'll explain. Basically invincibility frames are bits of an animation that make you untouchable while they're playing. The jump animation has invincibility frames at its start.
See? That poor guy missed Dante while he was jumping. Poor thing was sure to hit him, aaawww.
Don't forget about this notion, use jump to avoid incoming attacks. And don't forget that you can jump back or forward, if you wanna reposition yourself.
However, as much as jumping is important, landing is equally essential. But... what if you don't want to land?
That's right. Nobody forces you to immediately land after a jump. You have the option of staying in the air. For example, if you avoid an attack by jumping, but another enemy is about to hit you as you land. You don't wanna get that hit, do you? Then stay airborne!
There are a wide number of tools to keep yourself afloat, some of which are pretty hard to use, and we'll get to talk about them later.
For now, just know that Dante's trusty twin pistols, Ebony and Ivory, are very good and reliable. Just shoot repeteadly after you jump.
Be careful though, cause the longer you keep shooting, the faster you descend, so keep in mind that you can't stay in the air forever using the pistols.
You can use other easy methods though, like Flicker with Cerberus or Sky Dance with Agni & Rudra, although those are used more to juggle enemies airborne, another thing we'll see later.
Sometimes there might be some danger in the air so you don't wanna jump. What to do, then? Well, just roll away!
Don't underestimate the roll, it's a good tool to reposition yourself into a less dangerous position.
If you have the Trickster Style equipped, you can completely ditch roll and use the dash instead.
It's extremely reliable to succesfully avoid attacks, as it's got invincibility frames just like jumping. Be careful though, cause the recovery time can be kinda tricky. Pun intended.
As you level Trickster up, you gain up to 3 dashes to perform in a row, which is extremely useful to get out of dangerous situations, and you also gain Sky Star, an invaluable tool to dodge airborne threats, as it has invincibility as well.
That's it for now! We're gonna continue next time, now get out and get yourself some pizza!

Are you tired of spamming the same move over and over, getting hurt cause doesn't always work, and getting those disappointing low Style rankings end mission?
Don't worry, you've come to the right place. Our friend Dante, expert in stylish demon ass-kicking, will show you how to pull off cool combos and rip em a new hole!
Now, there's A TON in DMC3's combat system, but don't worry, we're gonna go slowly. Starting with the basic stuff, ending up talking about he most advanced concepts.
We're gonna use Dante's shop for this one. Don't worry, he doesn't mind.

So, let's start with the basics, shall we?
THE MOVEMENT
Can't go more basic than this. It's how you move in the game. You could say "What's so important about moving around?", but that's the thing, it's extremely important. The concepts of positioning and evading are something you wanna master if you want to become a kickass demon hunter!
First off, there's something you never wanna do in combat, and that is trying to evade incoming enemy attacks by stopping your moves and running away. That's a big no. Usually the recovery time from attack animations to running will make you get hit, so get used to not do that. There are more reliable tools to dodge.
Jumping
The good old jump! It's not just for getting over obstacles. It's actually an extremely useful tool in combat as well. Why? Because it has invincibility frames at startup.
Scratching your head? Don't worry, I'll explain. Basically invincibility frames are bits of an animation that make you untouchable while they're playing. The jump animation has invincibility frames at its start.

See? That poor guy missed Dante while he was jumping. Poor thing was sure to hit him, aaawww.

Don't forget about this notion, use jump to avoid incoming attacks. And don't forget that you can jump back or forward, if you wanna reposition yourself.
However, as much as jumping is important, landing is equally essential. But... what if you don't want to land?
Staying airborne
That's right. Nobody forces you to immediately land after a jump. You have the option of staying in the air. For example, if you avoid an attack by jumping, but another enemy is about to hit you as you land. You don't wanna get that hit, do you? Then stay airborne!
There are a wide number of tools to keep yourself afloat, some of which are pretty hard to use, and we'll get to talk about them later.
For now, just know that Dante's trusty twin pistols, Ebony and Ivory, are very good and reliable. Just shoot repeteadly after you jump.

Be careful though, cause the longer you keep shooting, the faster you descend, so keep in mind that you can't stay in the air forever using the pistols.
You can use other easy methods though, like Flicker with Cerberus or Sky Dance with Agni & Rudra, although those are used more to juggle enemies airborne, another thing we'll see later.
Rolling
Sometimes there might be some danger in the air so you don't wanna jump. What to do, then? Well, just roll away!

Don't underestimate the roll, it's a good tool to reposition yourself into a less dangerous position.
Dashing

If you have the Trickster Style equipped, you can completely ditch roll and use the dash instead.
It's extremely reliable to succesfully avoid attacks, as it's got invincibility frames just like jumping. Be careful though, cause the recovery time can be kinda tricky. Pun intended.
As you level Trickster up, you gain up to 3 dashes to perform in a row, which is extremely useful to get out of dangerous situations, and you also gain Sky Star, an invaluable tool to dodge airborne threats, as it has invincibility as well.
That's it for now! We're gonna continue next time, now get out and get yourself some pizza!

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