What expanses would some of you make on DMC to add more depth to the combat?
I have three different ideas, none of them are particularly good, but bare with me
The first idea is a small tweak, which would be for Dante specifically. I'd like his normal rebellion air melee to become aerial rave, helm breaker to become forward melee, and to add an aerial stinger, mapped to back forward melee. In addition, I would also like for his air swordmaster melee to become aerial prop shredder.
My next idea is a bit more involved, and would probably overcomplicate things for advanced players, which would be the use of auto style switch combos. What I mean by this is that i'd like to introduce a system where a player can input a single command in the middle of a combo in order to chain together moves that are normally very difficult or impossible to chain together. I wouldn't create a ton of these, because this mechanic would completely destroy the game if used too much. Rather, I would analyze each move and possible combo string and prioritize the most difficult switches, while also creating new combo strings inghe process
Lastly, i'd like there to be a character that uses two sword, with one mapped to standard melee, and one mapped to special. This would open up many different normal melee combos, considering you could either input standard>special, special>standard, special+standard, standard>pause>special, or special>pause>standard in and combination, making many more moves available
Well, those are some little ideas I've had over the past few days. Feel free to post yours!
I have three different ideas, none of them are particularly good, but bare with me
The first idea is a small tweak, which would be for Dante specifically. I'd like his normal rebellion air melee to become aerial rave, helm breaker to become forward melee, and to add an aerial stinger, mapped to back forward melee. In addition, I would also like for his air swordmaster melee to become aerial prop shredder.
My next idea is a bit more involved, and would probably overcomplicate things for advanced players, which would be the use of auto style switch combos. What I mean by this is that i'd like to introduce a system where a player can input a single command in the middle of a combo in order to chain together moves that are normally very difficult or impossible to chain together. I wouldn't create a ton of these, because this mechanic would completely destroy the game if used too much. Rather, I would analyze each move and possible combo string and prioritize the most difficult switches, while also creating new combo strings inghe process
Lastly, i'd like there to be a character that uses two sword, with one mapped to standard melee, and one mapped to special. This would open up many different normal melee combos, considering you could either input standard>special, special>standard, special+standard, standard>pause>special, or special>pause>standard in and combination, making many more moves available
Well, those are some little ideas I've had over the past few days. Feel free to post yours!