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capcom can reboot one of their "dead" franchises, which one?

Yess!! Dino crisis .. that series needs a revival after the third game killed it
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Clock tower or Mega man for me. I miss Clock tower and I just think Mega man wasn't given a fair run of things after what happened to it.
 
Breath of Fire. With the current dearth in the JRPG market and the new surge of interest from the West, a well established IP of fantasy combat and dragon transformations could clean up.
 
........hmmmm............Rival Shools and Star Gladiator as well as Darkstalkers but do it differently than before.

With Darkstalkers and Star Gladiator they can put a strong emphasis on story while Rival Schools could be more.....unique since its about high school.....I think RPG elements work in its favor like you can create your own character (Soul Calibur style or Dragon's Dogma style) and give a set fighting style from the various roster of characters or customize it and its about your character's adventure in that school (forgot what school Batsu and co. attend though) as an (foreign) exchange student or a new kid in school similar to Persona 4's plot (minus the well....you know and be realistic and not so much detail on story/narrative since this is a fighting game). The plot is like before but more emphasis on this school rivalry and your character's life at that school. The characters can easily be reworked/rebooted to fit more modern contemporary stereotypes of modern day high school students/teachers and tropes from both the Japanese and Western perspective (you'll have Batsu who is the badass school student who doesn't pay much attention in school and gets into fights.....the most common stereotype about high school males used in Japanese media and Tiffany....somewhat of the ditzy, cheerleader pretty girl leaning more towards to hot blonde/cheerleader stereotype you see in western media and even a new jock/meat head character. Kyoko the hot teacher, who every prepubescent teen male wants to bang and a sports coach and like how we had characters who represented a club/activity from a school like Natsu was a volleyball player and the little girl was a tennis player....a kick boxing/karate dude or a track star who has speedy and has furious kicks.

This game would be soooo kooky and interesting people will want to try it and mixed with the RPG elements make it stand out from most fighting games with that and its style.

With DarkStalkers I say a drastic increase in tone is order. By that I mean not only since its transition to 3D be a pretty one but a gory and violent one. Yes Darkstalkers should be a rated M game. It would stand out more from SF and MvC since people practically say DS is a halloween version of SF. I mean DS was pretty twisted and f*cked up already and even had pools of blood and stuff. It can be like Samurai Shodown (which latest game was rated M). Plus stuff like blood being splashed by various specials from certain characters (Jedah and etc) would be hard to convert into 3D without toning it down...thus eliminating one unique trait about DS and lets not forget Lord Raptors regurgitated transformations and sticking out organs and stuff. It doesn't need to be Mortal Kombat gory and brutal...God no....not to my Hsien-Ko and BB Hood, but it can somewhat like Samurai Shodown fatalities but more.....monster/halloween like...heck maybe even cartoonish....take some cues from Bayonetta.


7:20-7:38 NOW THAT IS WHAT I'M TALKING ABOUT!!!

8:35-8:40 I can see Pyro doing something like that.

9:00-9:10.....just....beautiful..*sniff*

4:38-4:45 Now that was pretty......f*cked up.

However, Darkstalkers fatalities should be like a middle finger to the loser in a sense it takes some skill to pull off and not so simple of drain your opponent's health to zero and enter a quick series of inputs while they stand their all confused. Plus they should be more humiliating and tailored to the character's style like Lord Raptor is something stupid and funny, Morrigan can be seductive (or similar to Bayonett'as Torture and Execution attacks) so if I watched my characters gets f*cked up and slaughtered I can at least get a stiffy from it or be shamed. Dmitri's can be like he bites/or grabs his opponent and sucks him dry (Midnight Bliss sort of) and toss their lifeless, drained, barely recognizable body away. Pyro's can be like Enja's from the video and Frankenstein can discharge 10 megawatts of voltage energy and shock them to a burning crisp or black corpse or for humor's sake a pile of cartoonish ash with eyes.
 
I would love those series back! :3 I liked Haunting Ground which was sort of a Spirtual Clock Tower sequel.

But yesh, time travel and dinosaurs please! ^^
yeah Haunting Grounds was a great game I would love another Clock Tower game that played similar to it besides the dog companion
 
Hewie wasn't bad put I would rather not have another dog in the game
I wouldn't mind a dog again, although I just feel like the idea was done for Haunting Ground and they don't need to do it again. But I would like to see a more advanced version of it, like different ways to hide or to use the enviroment to stun and attack foes. Clock Tower had that a little bit.

And those puzzles, I miss the puzzles. But none of that 'put the stone in and mix in the blender' thing. Every time I get to that in Haunting Ground I need a little cheat cheat to remember what to do, because you have to keep running around to find the right one.

I know they said Haunting Ground was originally a Clock Tower game, but was it supposed to be originally a direct sequel to Clock Tower 3 or just a new story, new characters like the Silent Hill games often do?
 
I wouldn't mind a dog again, although I just feel like the idea was done for Haunting Ground and they don't need to do it again. But I would like to see a more advanced version of it, like different ways to hide or to use the enviroment to stun and attack foes. Clock Tower had that a little bit.

And those puzzles, I miss the puzzles. But none of that 'put the stone in and mix in the blender' thing. Every time I get to that in Haunting Ground I need a little cheat cheat to remember what to do, because you have to keep running around to find the right one.

I know they said Haunting Ground was originally a Clock Tower game, but was it supposed to be originally a direct sequel to Clock Tower 3 or just a new story, new characters like the Silent Hill games often do?
I believe it was a new story it was supposed to Clock Tower 4 but then they changed it for some reason while some of the environments and character models were taken from Resident Evil. But anywho I like dog companions but it can be annoying when the ignore commands like when you needed them to help solve a puzzle or get a certain item.
 
I believe it was a new story it was supposed to Clock Tower 4 but then they changed it for some reason while some of the environments and character models were taken from Resident Evil. But anywho I like dog companions but it can be annoying when the ignore commands like when you needed them to help solve a puzzle or get a certain item.
Maybe they thought it would sell better as different game. Clock Tower's been out for years, I don't think even the second or first game were on playstation, or they didn't come out where I was. I just know from the graphics of the footage I've seen they go back a long way, I think even before Resident Evil. So I don't know, maybe the older games weren't easy to get at the time.

I think that dog command issue did come up sometimes in the game. It's worse if you change the costume on the dog to a German Shepard so it's more aggressive because it's less likely to listen to you. And I hated the 'planets' puzzle for that, but that was mostly because I was doing it wrong first time, but often I just winded up Hewie on his own if he didn't follow and just found him when I needed him for something.

But I definitely would like to see another like that with all the advancements that have been made with games today. The same with Dino Crisis. There's some good ideas there that they could used in a reboot.
 
Maybe they thought it would sell better as different game. Clock Tower's been out for years, I don't think even the second or first game were on playstation, or they didn't come out where I was. I just know from the graphics of the footage I've seen they go back a long way, I think even before Resident Evil. So I don't know, maybe the older games weren't easy to get at the time.

I think that dog command issue did come up sometimes in the game. It's worse if you change the costume on the dog to a German Shepard so it's more aggressive because it's less likely to listen to you. And I hated the 'planets' puzzle for that, but that was mostly because I was doing it wrong first time, but often I just winded up Hewie on his own if he didn't follow and just found him when I needed him for something.

But I definitely would like to see another like that with all the advancements that have been made with games today. The same with Dino Crisis. There's some good ideas there that they could used in a reboot.
Clock Tower is older because it came out on the SNES then ported to PS1 but if we were to count "Sweet Home" which is supposed to have been remade into Resident Evil from the NES RE is older. Lol but there's 4 Clock Tower games, Clock tower first fear, Clock Tower, Clock Tower 2, and Clock tower 3. I love dressing Hewie in the stuffed animal costume and Fiona in the frog costume. And those plants scared me just for the fact that their screams were loud and high pitched.
 
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