http://www.ign.com/articles/2014/01/23/bound-by-flame-isnat-the-next-skyrim-but-thatas-okay
Yeah, I'm gonna buy it.
Yeah, I'm gonna buy it.
With a boob slider? XDIf there's a female character creation then i'm sold lol.
Why not be gender equal like Saint's Row and have a "male privates part" slider too?With a boob slider? XD
That and people want Snow Elf/Redhead action with another woman.Oh absolutely.
But more importantly because a female character adds variety in a male lead gaming world.
Developers say they're all for gender equality & yet miss opportunities like this.
Bound By Flame, Deep Down, & other PS4, X1 had opportunities while in the planning stages to make a female character part of the main story.
Instead they chose not to, it's ashame.
Silent protagonists also work like this since they don't talk - if that wasn't obvious already. They may not look like you and they might have extraordinary powers, but when you play through the game, you feel like you're choosing to do things rather than the character choosing to do something. In Mass Effect, you choose what Shepard's motives are, but it's still limited to how much dialogue the game has. With a silent protagonist, you make the story. If I wanted to, I could make the reason why Link was saving the world in Ocarina of Time was not because he was brave or selfless, but because he wanted some reward cake. They don't talk; players do the talking for them. It also helps if the game has sprites who are androgynous. The White Mage is considered female in Final Fantasy, but I could play it through a male White Mage who rather than being the typical macho Warrior or guile Thief, wanted to be a healer and be everyone's savior.That's the charm about titles with character creation & something many don't get at all.
Titles with a character creation lead is setup where it isn't locked specifically to a particular character, where every event, every puzzle is setup only for that particular character.
You have 15heroes in your group but the locked gate only opens for Batman.
You have a city in need of help but it only asks for Batman.
That and it can make games hilarious. Here comes neon-green hair man to save the day! Watch as he slings purple fireballs at demons from the sixth level of hell! Listen to his posh and incomprehensible accent! Feel the impact of boogaly-doos as he strikes his immortal enemies! All hail Gurkathal, Duke of the Yellow Cab!Titles with character creation asks for help from anyone & feels more like you're apart of that story not watching a specific character embark on a quest specifically for them. Everything just so happens to be designed only for Batman.
Isn't that how most heroes become heroes? Superman was just a regular guy until he changed into a costume and saved the world. Spider-Man, Batman, Cole MacGrath, and more were just regular people who decided to take action.In character creation it feels much more like a random stranger answered the cry for help.
Or outright hilarious with parodies.@Shin Muramasa
Yes they do but at times Silent protagonists seem creepy & odd.
Take SaintsRow vs SaintsRow2
The protagonist was 89% dialog free, spoke very little.
In SaintsRow2 & those after the character was given a voice & much more dialog & it much more apart of the events.
Basically what Delsin Rowe's going to go through since Cole was forced to live through the Ray Sphere Blast of Empire City while Delsin seems like your regular guy who ends up activating his powers. Chances are, had Delsin been late to whatever caused him to gain powers, I'd bet he'd still be the hoodlum his brother loves and is ashamed about. He's an "established" character instead of a create-a-character, though.No what makes it interesting is that neon-green hair man could be an enemy that's just saving the day by eliminating the competition.
4. Yes kinda but i'm thinking more like the average person, no ties to a great destiny, not the chosen one, not fated for anything important.
Just happens completely at random & dropped into unknown unfamiliar events that shapes him or her into a new person.
No skills that's tailored to fit every situation on the quest ahead. No only you can beat the coming evil.
It just all depends on what the character learns on the journey.
And Good or Bad, he or she decides which choices to make.
See VW? A lot of the comments in your vid compares this to KoA.
I'll take any positive feedback I can get. It looks like this game ended up getting a lot of "not-so-good" reviews overall.If there's 3positives & 3negatives then shouldn't the overall score be 2.5 out of 5 stars?
lol That's the review system for ya.
If there's 3positives & 3negatives then shouldn't the overall score be 2.5 out of 5 stars?
lol That's the review system for ya.
Seemed pretty important if they listed them.
Anyway i'd still like a demo.
I know what you're saying, i'm saying grading something that way leaves room for an unbalanced review.
A soundtrack may appeal differently to each individual, so a simple clear analysis would be suitable to judge something instead of bases for one's own tastes which is mixed in with the actual technical aspects of the game.
In other words a more technical review & less opinionated might be better.