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Ashes of the Singularity

Dark Drakan

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New large scale RTS Ashes of the Singularity has just entered early access on Steam courtesy of Stardock and new studio Oxide Games. As I am an avid RTS fan, I will post info on any new ones I see as I want the genre to make a comeback.

The new IP is seeking to combine the scale of games like Supreme Commander or Planetary Annihilation with the nuanced interlocking unit counter system and territory control mechanisms of games like Company of Heroes.

The game is unoptimised at the moment so only those with high end machines are recommended to purchase it in its current state.

That’s a Lot of Units! Large Scale RTS Ashes of the Singularity Enters Early Access


PRESS STATEMENT

If you follow strategy games you probably have heard of Ashes of the Singularity. This new real-time strategy game being developed by Stardock and Oxide Games aims to bring a new level of scale to the genre through the use of a new type of 3D engine called Nitrous.

Having a game that can have tens of thousands of fully realized individual units comes at a price: The game requires DirectX 11 or later and at least 4 cores on your CPU. But in return, the game promises to deliver something unprecedented: You get to fight a war, not a battle.

Stardock states that Early Access is targeting only veteran RTS players and users with powerful PCs in order to spend the next several months working out the kinks and getting feedback on gameplay and user interface.

 

Dark Drakan

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Ashes of the Singularity demonstrates Nvidia, AMD GPUs working side-by-side

In DX12, we can create shared adapter resources, however, which allow any two compliant DX12 cards communicate and share resources. These resources may need to be staged in CPU memory so that both GPUs can access them. The adapters can also synchronize with each other via the introduction of fences, which can be shared across adapters. The fences can also be used to directly synchronize with the CPU.”
 

Dark Drakan

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Ashes of the Singularity beta is now live


The Beta 1 release of Ashes of the Singularity, with single-player skirmish, co-op multiplayer, and ranked multiplayer modes, is available now from Steam and GOG. Stardock said Beta 2 is expected to be released next month, and that should make things even more interesting, with DirectX 12-enabled multi-GPU support, including mixes of AMD and Nvidia cards—something we learned a bit about last year. You can find out more about the game at ashesofthesingularity.com.


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SOURCE
 

Dark Drakan

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Ashes will offer single-player action, ranked and custom multiplayer, and an Ascendancy Wars mode that “will walk the player through the story and how to play the game.” More importantly, it will portray large-scale combat without abstraction, using self-organizing formations called “meta-units” that handle the detail work autonomously. The Ashes FAQ describes meta-units as similar in some ways to traditional RTS groups, “except that each part of a meta-unit is aware of every other unit in its group and they work together in predetermined ways.”

Ahead of the March 31 launch date, Ashes of the Singularity remains available on Steam in Early Access.
 

Dark Drakan

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The expansion promises to:
  • increase the player count from 8 to 16
  • double the size of the largest map type
  • introduce two new story-driven campaigns
  • add strategic zoom to help manage world-sized battles
  • include new units
  • support upgradeable defensive structures
Players can pre-order Escalation beginning August 25, 2016. Those who already own the game can upgrade for $14.99, and new players can pick up Escalation, which includes all content from the base game, for $39.99. Stardock has yet to announce Escalation’s release date.
 
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