Goldsickle
Well-known Member
One of the complaints about this game is that the enemies' attacks are "too slow" and "too obvious".
But I recall enemies in previous games having noisy and slow attacks as well, like how the Bianco Angelo go "vroom vroom" before charging at you with an easy-to-dodge rocket thrust.
In the highest difficulty of the DmC demo, it seems that enemies randomly attack a second time.
If they miss, they will perform a second swipe without the initial delay.
One thing I noticed about the enemies' attacks is that the whole delay thing increases the chances of off-screen hits.
They will start up their attacks at the corner of the screen before disappearing off-camera without you noticing as you're moving around.
And when you least expect it, an enemy suddenly swipes you from outside of the screen.
At least it's not as bad as the Frost's ice shotgun blast, where they jump backwards as part of the start-up, increasing the chances of doing the attack off-screen.
But I recall enemies in previous games having noisy and slow attacks as well, like how the Bianco Angelo go "vroom vroom" before charging at you with an easy-to-dodge rocket thrust.
In the highest difficulty of the DmC demo, it seems that enemies randomly attack a second time.
If they miss, they will perform a second swipe without the initial delay.
One thing I noticed about the enemies' attacks is that the whole delay thing increases the chances of off-screen hits.
They will start up their attacks at the corner of the screen before disappearing off-camera without you noticing as you're moving around.
And when you least expect it, an enemy suddenly swipes you from outside of the screen.
At least it's not as bad as the Frost's ice shotgun blast, where they jump backwards as part of the start-up, increasing the chances of doing the attack off-screen.