Goldsickle
Well-known Member
I've never been a fan of "damage increase" upgrades in a game where you can replay the stages or with a "new game+".
It's hard to put into words but all I can say it's something to do with 'balance'.
This game's upgrade mechanics seems to be like Bayonetta's, where you can toggle between turning them off or on, even after you obtain the upgrades, meaning they're not permanently stuck on you.
Some of the upgrades include damage increase for some of the moves and combos.
While I might obtain them for completion's sake (and maybe for Achievements/Trophies), I might have them turned off so the enemies don't die on me too quickly.
It's hard to put into words but all I can say it's something to do with 'balance'.
This game's upgrade mechanics seems to be like Bayonetta's, where you can toggle between turning them off or on, even after you obtain the upgrades, meaning they're not permanently stuck on you.
Some of the upgrades include damage increase for some of the moves and combos.
While I might obtain them for completion's sake (and maybe for Achievements/Trophies), I might have them turned off so the enemies don't die on me too quickly.