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A Question About the Weapons

This, there isn't much strategy needed to beat them. I remember playing ninja gaiden sigma 1, I completed the game once and thought it was hard. The difficulty was on ninja dog.....

Ha ninja gaiden 2 on master ninja is a fierce difficulty i still hate is ninjas
 
Every DMC game had easy boss battles once you figure out their attack patterns. What I like about DmC's bosses is the different ways you can beat each boss.

I'm not saying they are the best bosses because all of them can be beat with DT at the right time.
 
Every DMC game had easy boss battles once you figure out their attack patterns. What I like about DmC's bosses is the different ways you can beat each boss.

I'm not saying they are the best bosses because all of them can be beat with DT at the right time.

Every game is like that even the super hard ones. Stuff just gets easier after getting used to them. However, the DmC boss fights were rather easy on the get go and learning their patterns was quite easy considered that they cued their attacks and didn't have that large of an attack pool plus weren't that aggressive for some reason....but still harder and better than most DMC2 boss fights and DMC2 boss fights that are harder are due to being super cheap (Argosax and Trismagia). Plus knowing the pattern is only half the battle you must be quick and skilled enough to counter. The enemies in DmC put up more of a challenge....I guess that non scripted AI with varying aggression levels are just more challenging than set pieces with health bar. Just give enemies like the Witch, Dreamrunner, and Butcher some more attacks and tricky abilities and that alone makes them tougher than the bosses in DmC.

By different ways you mean the different scripted or structured sequences that you must follow because I recall everytime I fight a boss in DmC there is usually one thing I must do for said fight such as needing to DT to actually finish off Vergil creating a long and confusing moment where I am stuck cause I don't know what the game want me to do or killing the Hunter when he is on the Ferris Wheel can crash the game.....well it happened to me but not by accident I wanted to see what would happen if I killed the Hunter when he is on the Ferris Wheel or having to do the same pull sequence to have Poison fall into the fans or the only way to defeat Spawn is to wail on Lilith or having to mash a button with Eryx to wail on Bob then angel whip yourself into an overhead enemy beat down sequence. I guess being able to reflect the Hunter knife back at him or parry and stunning Poison so you can pull off a Demon Pull and have Dante slam her face to the ground using the whip as means doing damage were pretty cool or reflect Mundus's meteors back to him.

DmC's boss fights are modern day styled boss fights akin to how God of War and Bayonetta does it whereas DMC boss fights are more traditional "Here is a boss/super enemy with a large health, a more complex pattern than regular enemies and a larger more destructive movepool and could potentially have a boss gimmick so beat it up" basically a large scale enemy fight.
 
I wasn't really talking about the scripted events in DmC boss battles, I was trying to say, instead of following the cues the boss gives you, you can ignore them and fight any way you want.

Take poison for example. You can obliterate her with demon evade and well timed DT. You can parry her and slam her face down. You can traditionally wait for her head to be exposed and attack her fingers. And the same thing applys to all the bosses.

I still think DmC bosses are a joke but having more freedom, well let's say the game gives you the option for 'added' cut scenes, to make it more cinematic. I also noticed that you can skip some traversal cut scene just by moving fast enough, like when Dante first received E&I. You can angel dash past the motorhome and he'll just jump and grab his guns .
 
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I wasn't really talking about the scripted events in DmC boss battles, I was trying to say, instead of following the cues the boss gives you, you can ignore them and fight any way you want.

Take poison for example. You can obliterate her with demon evade and well timed DT. You can parry her and slam her face down. You can traditionally wait for her head to be exposed and attack her fingers. And the same thing applys to all the bosses.

I still think DmC bosses are a joke but having more freedom, well let's say the game gives you the option for 'added' cut scenes, to make it more cinematic. I also noticed that you can skip some traversal cut scene just by moving fast enough, like when Dante first received E&I. You can angel dash past the motorhome and he'll just jump and grab his guns .

Minus the cinematic aspects you can dispatch any enemy in DmC how you feel like it and this concept holds true in many other action games like DMC, Ninja Gaiden, and the sorts.

Also, as for cinematic features isn't DMC4 like that with Nero's buster, sure it doesn't pan into Nero's face and isn't as cinematic but the camera angle changes up for a more closed up view and it displays a quite over the top action sequence not possible during regular gameplay like a cinematic an example being finishing off Sanctus Diabolica using the Buster has Nero finish him off in a slow motion effect and repeats him punching Sanctus 3 times...like in one of those TV shows or anime when the hero finishes off the villain in a repeated series of frames before finishing him off.

Also, I wouldn't say "the option for added cutscenes" apply for all the bosses considering the cutscenes in the Vergil boss fight just happens regardless what you do, you really can't skip the cues for Spawn considering you have to yank Lilith out so you can beat her to defeat Spawn, and with Bob you have to take place in those added cutscenes and cinematics nor do I recall any extra optional cinematics for Bob, Vergil, Spawn/Lilith, and Mundus.

Bob and Spawn are sort of counterarguments to Poison considering the only way to deal damage to Bob is to smash his button rendering him immobile or how you need to weaken Spawn so you can yank Lilith out to wail on her to defeat Spawn...although unlike Bob's big red button there are many ways you do damage to Spawn and he has the benefit of the doubt with the grapple points on his body making it hard to grapple into him turning it into a pseudo tug of war.

I'm not totally sh*tting on the DmC boss fights, they might not be as deep or challenging as a traditional boss (well Vergil is sort of is) as shown in DMC and NG but they at least have some cool concepts going for them even if they have a fair share of problems some just being how easy to exploit certain mechanics to your advantage or well some just being too cinematic for their own good that doesn't make them as fun as boss fights in other games.......to me that is you might enjoy them more......granted looking back on NT's history of boss fights (which is very small with 2 games) this is their best attempt.
 
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