But there are still a lot of other features in DmC
E that you can't get on the vanilla PC version.
And it would be unfair to deny all PC users the product just because a minority of them were being smug.
Vash makes actually good points here. Especially when he says that the stylish community for DMC4 and DmC is primarily on PC. And also when he talks about hiding information. Capcom needs to watch this video.
Well, and that's the rub. People bein' smug are just bein' punks about it. Like I said, it's obvious that there are reasons to want those Definitive Edition features on PC.
I don't understand why people are so up in arms about them not talking about it; the guys at Capcom-Unity aren't in any position to speak on such matters, they might not even
know (they
aren't the dev team after all), so speaking on it could give out the wrong information and rile the community up
either way - they say it's coming and it's not? They riot that it isn't. They say it isn't coming and then it does? They riot at their comments that it's supposedly not and feel jaded when it does.
Like seriously, benefit of the doubt would be nice for them, methinks.
Well maybe DmC: DE is not coming to PC because
they still can't get the freaking thing locked at 60FPS on the god damn next gen consoles without drops while on PC it never drops below 60FPS even once and has loads of power to spare and maybe Capcom doesn't want PC too look better than consoles yet again so they don't have to put effort into future ports.
Now...I'm not exactly an expert on the technology, but from what I know
locking something at a specific framerate is to take something that can run higher and locking it lower so as not to tax the system and cause drastic dips in fps - like DmC on PS3/Xbox360, the game itself
can run at a higher framerate than 30 (we see it on gaming rigs that can handle framerates like that, like
120), but it was
locked at 30. Similarly, the new consoles can certainly handle a lot more than their predecessors, allowing the game to run at the higher framerate it's capable of because the systems can now handle it.
So to speak - not being locked at 60 doesn't sound like anything unreasonable. I don't think I've heard of any game on the new consoles that
is locked, because I don't think they can handle higher than it. What's the point of locking it? It's a cap on how high framerate can go, not how
low.