I for one am all for suggestions in combat. I think that every player has their own style and that kind of gets conveyed when playing a game like DmC. Eventually you will hit a wall and want something more for your style. I suggest changing up your approaches or trying different set ups. Not everything needs to be a fast and constant canceling game, but maybe you can try a timing approach instead where you utilize kablooey and charged eryx attacks to your liking.
Also, not to sound like a salesman, but Vergil's downfall just came out. In that expansion you can see many more options available to you as far as cancels go. Just check out another thread on this forum to get a glimpse of what you can do. He has two teleoprt dodges to vanish up or down, both of which can cancel moves. There's also his version of pulling and grabbing which also serve as teleports. When you upgrade your swords you can embed a sword in an enemy and teleport them to you or you to it as long as that embedding is still there. He also has timing moves in which you do more powerful versions of charge moves when you release them at the right time (Dante has this too for certain moves). Toss his doppelganger in the mix and factor in the resource management you need to do with his DT bar and you have some meaty substance there.