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"6 Reasons Ninja Theory Will Revitalise Devil May Cry" - IGN

Gaflima

Son of no one.
I think that's interesting, so I decided to put here :) :

Capcom's Devil May Cry series is one of the most beloved Japanese action franchises ever made. Its smooth, action-packed gameplay and incredible sense of style are just two of the many reasons it has such a large and loyal fan base, but perhaps its biggest weapon is Dante. The series' iconic white-haired lead is playful, ridiculously cool and a bad-ass fighting machine. In short, he's an icon.

So when Capcom went to TGS 2010 and unveiled a westernised, Ninja Theory-developed reboot of Devil May Cry, complete with a dark-haired, punk rock redesign of Dante, fans of the series went ballistic. Fanboys May Cry might have been a more suitable name for the reboot. This was apparently just too much of a departure.

11_1326688003.jpg

"He is nowhere near shirtless enough for my liking."

But viewed dispassionately, a Devil May Cry reboot is far from a bad idea, and if any developer can pull it off, we think it's Ninja Theory. Here are some of the reasons we believe that the change of developer and approach will breathe some fresh life into the series.
A More Cinematic Story
The area where DmC stands to benefit the most from Ninja Theory's involvement is story and character. Both Heavenly Sword and Enslaved were extraordinary in these departments, and by taking the DmC franchise and focusing on relationships and emotive performances over the convoluted otaku-style plots of some of the previous games, we will hopefully get something with wider appeal that will make us more invested. Previous games in the series have always been more about style over substance, so hopefully this reboot will find an equal balance of both.

1_1326688091.jpg

Vibrant and beautiful.

Furthermore, using techniques picked up from working closely with actor-extraordinaire and performance capture expert Andy Serkis, Ninja Theory has become one of the industry's leaders in emotive character performances. Serkis brought the knowledge he gained from creating such incredible performance capture-driven characters as Gollum in The Lord of the Rings trilogy to Ninja Theory, and in turn the developer delivered some amazing results. Stories anchored in believable characters have driven both their previous titles, and from what we've seen of DmC so far, Ninja Theory seems to be applying what it learned from Serkis to this new title too.
A More Modern Approach to Gameplay
The gameplay in Devil May Cry has always been excellent, but it has also suffered a little from its adherence to old school Japanese gaming tropes. Japanese developers and publishers have been trying to modernise their output this generation - and catch up to western devs - and this is precisely why Capcom has brought U.K. developer Ninja Theory on board for the latest instalment.

In past outings, for instance, different areas have felt oddly disconnected. A new doorway usually meant that the screen would fade away and you would appear in a completely different area. While this is certainly part of the Devil May Cry tradition, I would like to see a bit more cohesion in the game's world. There should be an uninterrupted flow from one area to the next. This kind of thing has become a standard for the genre, with games like God of War and Darksiders showing us just how much more effective exploration can be when it doesn't feel like you're warping to a new area. It's a lot more confusing to try and follow the progression of the game through a bunch of disconnected, labyrinthine rooms if you aren't processing your journey in real-time. DmC looks to address this.

2_1326688139.jpg

Dante's bubble-maker was hardcore.

Battle arenas are also given a little more context. Previous titles had Dante (or Nero, the lead character of Devil May Cry 4) running into an area and triggering a cut scene, bringing up a force field and enemies that spawn into existence before you. While this does still happen in the new DmC, Ninja Theory has introduced an idea that makes this feel more organic. Limbo City has a demon dimension – a living force that that is trying to break through into the real world and actually transforms the city and makes it attack and hinder Dante.

"We wanted to find a reason why the walls would close in and trap you like the classic DmC's do," said creative director Tameem Antoniades to the US PlayStation Blog. "Not only does it trap you, but it spawns enemies like they were blood cells," he continued. "It's like a malignant cancer; it bleeds." It's this kind of approach that makes us think that Ninja Theory wants everything in DmC to occur in a more seamless way.
Sometimes A Big Gamble Pays Off
Regardless of how the different games in the series have scored critically, it seems as though the majority of Devil May Cry's fans consider the first game to be best. Satisfying the hardcore fans, in other words, is easier said than done.

Capcom took a crack at it, however. Devil May Cry 4 was quite a departure for the series, as most of the game was spent playing as Nero, another slick, white-haired sword and gun-wielder. While he looked similar, his gameplay approach was quite different. His sword was motor-powered and required powering up for devastating attacks, and his arm - the 'Devil Bringer' - was a glowing destructive force of its own.

3_1326688228.jpg

Air combos are a big focus in DmC.

This was clearly Capcom's attempt to try and freshen up the series before it became stale. It's gone one step further with DmC though, handing the series over to a western developer to completely re-interpret it. While this will surely upset some of the fans, the fact that the publisher would rather do something exciting and new that might surprise a lot of people than just go through the motions is telling. Imagine if Warner Bros. hadn't handed Batman over to Christopher Nolan?
An Origin Story
Speaking of Batman, there are actually some parallels that can be made between DmC and Batman Begins. Both are origin stories, meaning that there is room for creative license and free-reign, so long as this story doesn't completely re-write later events we've all come to know and love.

Even so, fans were in an uproar after their first look at Ninja Theory's younger, punk Dante. He's got dark hair! He's locked-up! He's smoking! He's got too much attitude! Yes, he does indeed have all of those things, but who cares? This is his untold origin story. So he's a rebellious youth - it doesn't really make that much difference to who he will become. Quite the opposite, as seeing his brawler-style fighting gives us some insight into his character and how he learned to fight on the street.

5_1326688435.jpg

This young man will become a legend.

Let's go back to Bruce Wayne. His origin story in Batman Begins has him scrapping in an unrefined style with fellow convicts while in prison. It also shows him plotting to murder the man that killed his parents. This couldn't be further from the Bruce Wayne we grew up loving, yet everything he went through is what ultimately made him a hero. Why would Dante's journey be any different?
A Unified Vision and Style
Once again, I'd like to stress that Devil May Cry games are very stylish and pretty, but one thing that I think Ninja Theory will improve on is the overall style and look of the DmC world. Something about a slick, modern, anime-esque character, walking around environments that look like The Vatican while fighting court-jester-style demons has always clashed for me.

Everything that we've seen from Ninja Theory's take on the franchise shows the developer completely embracing the artistic sensibility that has garnered it such respect in the industry, and applying it to this world in a way that brings a more unified artistic direction to the game. Anyone that has played Enslaved knows that its environments were absolutely stunning, and DmC seems to take it to the next level. Environments and buildings pop with a vibrant urgency that matches the look of the characters and enemies on screen. We can't wait to see all of the different environments in this game.
Hideaki Itsuno is Still Onboard as Co-Director
Fans may have the wrong idea about this reboot. The series hasn't just been handed over in its entirety for Ninja Theory to do as they please - Hideaki Itsuno, director of every Devil May Cry game since part two, is in fact working alongside Tameem Antoniades, creative director at Ninja Theory. This is a team effort.So while this may be a stylistic departure in every sense of the word, you can rest assured that it will still be a Devil May Cry game from within its very core.

Source:http://ps3.ign.com/articles/121/1216590p1.html
 

Angelo Credo

Kept you waiting, huh?
Heh.
IGN aren't exactly the most difficult website to buy out to sing your praises.

Not that I'm one for mindless hate, like I've said before, I'll give this game a fair chance, but it's hardly surprising to see an article like this come from IGN of all places.
 

Edsabre

Eagle-eyed Devil Hunter
Good read. It's nice to see some positive outlooks for the new DmC game, especially coming from a big source like IGN. I agree with what they had to say and it makes all the more excited to get my hands on it. :D
 

CoolDemon

X will never be Y
Heh.
IGN aren't exactly the most difficult website to buy out to sing your praises.

Not that I'm one for mindless hate, like I've said before, I'll give this game a fair chance, but it's hardly surprising to see an article like this come from IGN of all places.
I am disappointed though. DMC communities as this site gets treated as **** while IGN is given exclusive stuff such as gameplay video.
But it is never a good thing when a game has been bashed alot by many fans, and then a site known as IGN has one of their writers put up "6 reasons why Ninja theory will revatialize DmC" as in "6 reasons to buy DmC".
 

Angelo Credo

Kept you waiting, huh?
I am disappointed though. DMC communities as this site gets treated as **** while IGN is given exclusive stuff such as gameplay video.

They're a "reputable" (and I use that in the loosest sense of the term) review and news outlet that have been going strong for years and years, they're an established name in the gaming community for better or for worse and they're also very open to the idea of kissing executive ass for exclusives.
 

CoolDemon

X will never be Y
They're a "reputable" (and I use that in the loosest sense of the term) review and news outlet that have been going strong for years and years, they're an established name in the gaming community for better or for worse and they're also very open to the idea of kissing executive ass for exclusives.
Could you please explain the word "reputable"? Illustrate it also with using it in 2-3 setences? Thanks! :D

How do you by the way know what you know about them?
 

Angelo Credo

Kept you waiting, huh?
Could you please explain the word "reputable"? Illustrate it also with using it in 2-3 setences? Thanks! :D

How do you by the way know what you know about them?

>Reputable: having a good reputation, high standard, generally respectable.

I use the term fairly sarcastically in regards to IGN, I've seen a fair number of reviews come from them about games that complain about things like needless repetition, obvious rehashing, no innovation in certain games and yet I'd always be willing to bet the last of the money in my wallet that the same reviewer will give big budget games such as CoD and the like near perfect scores even though those sorts of games embody the very complaints that they've previously written about.

I'm always wary of anything written by the folks of IGN.
 

CoolDemon

X will never be Y
>Reputable: having a good reputation, high standard, generally respectable.

I use the term fairly sarcastically in regards to IGN, I've seen a fair number of reviews come from them about games that complain about things like needless repetition, obvious rehashing, no innovation in certain games and yet I'd always be willing to bet the last of the money in my wallet that the same reviewer will give big budget games such as CoD and the like near perfect scores even though those sorts of games embody the very complaints that they've previously written about.

I'm always wary of anything written by the folks of IGN.
Thank you very much for taking time to explain.
And i would be wary as well. Today i saw a video "10 reasons why you should be interested in Guild Wars 2". It was made by a gamer.

IGN...isn't a gamer.
 

Pale Rider

Wickedly good
An Origin Story
Speaking of Batman, there are actually some parallels that can be
made between DmC and Batman Begins. Both are origin stories,
meaning that there is room for creative license and free-reign, so
long as this story doesn't completely re-write later events we've
all come to know and love.
Even so, fans were in an uproar after their first look at Ninja
Theory's younger, punk Dante. He's got dark hair! He's locked-up !
He's smoking! He's got too much attitude! Yes, he does indeed
have all of those things, but who cares? This is his untold origin
story. So he's a rebellious youth - it doesn't really make that much
difference to who he will become. Quite the opposite, as seeing his
brawler-style fighting gives us some insight into his character and
how he learned to fight on the street.
This young man will become a legend.
Let's go back to Bruce Wayne. His origin story in Batman Begins
has him scrapping in an unrefined style with fellow convicts while
in prison. It also shows him plotting to murder the man that killed
his parents. This couldn't be further from the Bruce Wayne we
grew up loving, yet everything he went through is what ultimately
made him a hero. Why would Dante's journey be any different?

LoL...origin story? Brawler-style fighting giving more insight into this character?! I didn't know he'd become "the Dante"!


Vibrant and beautiful.
Furthermore, using techniques picked up from working closely with
actor-extraordinaire and performance capture expert Andy Serkis,
Ninja Theory has become one of the industry's leaders in emotive
character performances. Serkis brought the knowledge he gained
from creating such incredible performance capture-driven
characters as Gollum in The Lord of the Rings trilogy to Ninja
Theory, and in turn the developer delivered some amazing results.
Stories anchored in believable characters have driven both their
previous titles, and from what we've seen of DmC so far, Ninja
Theory seems to be applying what it learned from Serkis to this
new title too.

Lol again... Vibrant and beautiful world is good for a game that's supposed to be a DMC GAME!?!




It's decided... I'm gonna unsubscribe from IGN and delete the bookmark!
 

ToCool74

"Fair" DmC Skeptic
Premium
Wow, could this article be anymore biased towards the new DmC game?

Not saying its wrong to praise but jeeeeeeeeeeeeeez...
 

V's patron

be loyal to what matters
Good find.
Makes mind look like dog chow.

Let me play the role of skeptic.

#6 would be cool if he made a public appearance talking about his role in the game's development.
#1 remains to be seen as we know little of this game's story.
#2 is plausible but we need something more substantial like a demo.
#3 is too early to call.
#5 likewise.
#4. Fans would have been better supportive if NT fixed the splintered canon rather than wipe it clean.
 

CoolDemon

X will never be Y
"We wanted to find a reason why the walls would close in and trap you like the classic DmC's do," said creative director Tameem Antoniades to the US PlayStation Blog. "Not only does it trap you, but it spawns enemies like they were blood cells," he continued.


WALLS? Doesn't he mean doors?
 

ImPoSsSibLe to CaTcH

Well-known Member
Wow what a surprise IGN gets paid to write an article yet again. It looks like they're the most devoted on helping capcom and ninja theory on their crusade on saving D*C.
 

ReRave

smug jerk
WALLS? Doesn't he mean doors?
Gee, what an important fact to pull out of that message... -.-

It's sad that IGN has whored itself out in the past and people don't believe anything they say anymore. This pretty much has decreased my count of reliable sources to exactly ONE: Metacritic.com, and that only works in hindsight. Dammitall.
:mad:
 

mrrandomlulz

Monsuuuta moonssuta mo mo mo mo monsuuta
Woah wait a second IGN were the same people who said dark souls would be better than skyrim
when it comes down to reviews ign are reliable when you
balance the writer review with the user review
but when it comes to articles I go straight to cracked.com

so here are my reasons it's gonna suck
1. No Dante
Dante has been the protagonist of devil may cry since the first and even during 4 Dante was one of the main protagonist and dante has always been about cool and that's what this new Dante is supposed to be according to tameem
in other words this new Dante says smoking (one of the easiest ways to get cancer) is cool
2. Unreal engine
unreal is great for shooters but when it comes down to hack and slash , the outcome will be terrible
and I have to remind you that it ports terribly to ps3 ( luckily I own a 360 and a ps2 to play 3 and 4) majority of the dmc games were for ps2
3. Demon and angel mode
tameem said that certain weapons were exclusive to demon mode sand certain weapons to angel mode
as far as I can tell that means ”you haz t0 g0 into d3v1l tr1gger to us3 c3rtain w3apons n00b l0l0l"

As far as ninja theory is concerned all 3 of these complaints are
about the hair
 

ReRave

smug jerk
so here are my reasons it's gonna suck
1. No Dante who cares? <= see the thread.
Dante has been the protagonist of devil may cry since the first and even during 4 Dante was one of the main protagonist and dante has always been about cool (sorry but Dante might be cool for anime-fans, but I played the game for gameplay only up til now for a reason. The story is so horrifyingly cheesy and idiotic, i couldn't play the game in front of my girlfriend out of shame for the character) and that's what this new Dante is supposed to be according to tameem
in other words this new Dante says smoking (one of the easiest ways to get cancer/ Dante supposedly was a heavy drinker.) is cool Smoking has not been spotted in any trailers since 2010. I bet they cut it out already, which is a shame, because smoking implies a very rebellious attitude ( I don't smoke anymore, but I did back when I was 16)
2. Unreal engine
unreal is great for shooters but when it comes down to hack and slash , the outcome will be terrible (the trailers so far beg to differ very much)
and I have to remind you that it ports terribly to ps3 (simply no, PS3 hardware is just inferior, though it's my favourite console) ( luckily I own a 360 and a ps2 to play 3 and 4 How does your point about the engine concern you then?) majority of the dmc games were for ps2 (true that, but irrelevant, since it's multiport now.)
3. Demon and angel mode
tameem said that certain weapons were exclusive to demon mode sand certain weapons to angel mode
as far as I can tell that means ”you haz t0 g0 into d3v1l tr1gger to us3 c3rtain w3apons n00b l0l0l"
Actually he said something more of the sort of "Every weapon will have a demon form and an angel form". Sounds cool to me. Also that last part was pretty exagerated.
As far as ninja theory is concerned all 3 of these complaints are
about the hair Boy, you really don't watch interviews for the content, but for the faces, hu?

Not trying to convince you, that I am right and you're not, but that's my take on your reasons.
 
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