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Demi-fiend
Demi-fiend
In other news, the sky's also blue...
DreadnoughtDT
DreadnoughtDT
It's alright, but enemy officers either having metric boatloads of health or no-selling my attacks is bothersome and dampens the experience for me.
TWOxACROSS
TWOxACROSS
Judeau said "Woot," and I immediately questioned the translators and everything they stand for.

Game is fun, although sometimes bosses can be a hassle more than a challenge :/
WolfOD64
WolfOD64
Bosses have always been hit or miss in Musou games, ESPECIALLY in Fist of the North Star: Ken's Rage. The game is still built around the appeal and flaws of the Musou series. If you don't love Dynasty Warriors or Samurai Warriors like I do, it won't change your mind. Also, @DreadnoughtDT, the officers are like that in practically every Musou game.
DreadnoughtDT
DreadnoughtDT
No, no they're not, because in the other ones I've played they at least FLINCH WHEN YOU HIT THEM.
TWOxACROSS
TWOxACROSS
@DreadnoughtDT - I played a few levels last night and the officers in Berserk flinch. They just happen to also block a lot, and get those buffs when they're low on HP.
TWOxACROSS
TWOxACROSS
@WolfOD64 - yeah, bosses are weird. Particularly I got stuck in loops of them doing the same move that just wouldn't let me do anything and wasted my Frenzy meter; it also sorta sucks when they Frenzy right after you do, and then...also waste your Frenzy by knocking you out of things.
TWOxACROSS
TWOxACROSS
I like musou games quite a bit, although I'm more partial to the BASARA series (actually just ordered the JP-only Sengoku BASARA 4 for PS4), and Hyrule Warriors is still probably one of my all-time favorites for the amount of variety in character functionality and all the neat mechanics they added.
TWOxACROSS
TWOxACROSS
Also - do you have a bit of a problem with the Behelit missions? Some of them seem rather unclear, especially ones with a time limit :/
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