Because Dragon's Dogma's western influence can be recreated easier with the whole castles and fighting dragon's archetype. DmC's western influence however required more work that Capcom didn't feel like doing.
They didn't outsource it because they're incapable of making a Western-style game. They were literally too lazy to do it themselves & didn't want to risk another one of their own mismanaging the budget like 4. If they really wanted make a fullblown, Western-style game they'd have hired Sony SM, or Vigil, or Visceral. Instead, hired the smallest Western studio they could find and gave them a pauper's budget.
oh you cheap capcom you.. but i don't think any other western studio could do as good as NT with the physics for action h/s, one thing i love most about.. and capcom actually did right choosing NT for the super risky job
BUT THE GAME DID FAIL. IT DIDN'T EVEN SELL 2 MILLION COPIES. IT DIDN'T HAVE STUPID F##KING DETAILS LIKE RAINSTORM INERTIA AND GUARD FLYING SO THAT MEANS IT'S A FAILURE. PURE AND SIMPLE.
STOP DEFENDING THIS POS GAME EDGY TRYHARD HIPSTERS. DONTE'S GONE AND IS NEVER COMING BACK.
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