It's not a matter of opinions. And it's not even the topic of my post.
I've always said that DMC4 was glitched as F. But at the same time, it was one of those rare lucky ass cases where glitches added depth to combat, instead of damaging it. Here, it just breaks the combat.
Okay, I can choose not to use it, but it's still there. You know what I mean? This new dev team for DMC4SE seems to have messed it up a bit.
I was talking about me having the opinion of you not looking at things fairly. You can say "it's not a matter of opinions," but that's just another way of saying "you're wrong."
No matter how much you insist, it's not going to change my viewpoint on the matter.
I know what you're talking about. And yeah you're wrong. Ever since we got the first actual info about the game, meaning the first full trailer, I've praised what I liked (overall combat and gameplay, old cast comeback) and criticized what I disliked (sh8 business practice, costume choices, Vergil's ending, and now this).
Works the same as Dante. Regular Distortion. It's just that Vergil's damage output seems to exceed even that of Dante. Damage is crazy. There's this guy who could deplete around 3/4 of Sanctus's health by just a normal punch, and a distorted one.
Well the video stated DMD, but I can't be 100% sure cause he was killing enemies so fast they didn't have time to DT. Also he was doing a speedrun, so he was avoiding combat as much as possible.
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