Been thinking if you want to make some art that has momentum and flow to it, you need to dedicate time to it, not actually a lot of time, but at least as much as you would towards going through a crafting tech tree in an mmo for instance. And you have to think about it at least as much as you do...
Yeah I suppose that's true, characters often tend to quickly either change a lot, or they become a kind of immortal being outside of the events of the story, like Ash Ketchum. Only in that they grow very slowly or become defined as always being this one thing. Or a character changes rapidly...
I know this is a bit inflammatory.
But I've often felt this is the case.
Capcom or those who work on Devil May Cry resent Dante being the main character of the Devil May Cry series because he was created by Kamiya who left the company.
They don't necessarily hate him, but they want him to be...
I'm thinking how I'm gonna get together songs for an album, as in record them. I've done four of them recently as good demos out of a list of nine, but I'm trying to not lose momentum and let a gap develop between the two halves. Or how I can sustain the work I've been up to in other words.
Crossover in games, so not specifically the series like Smash, Tekken or Cod, but I want crossovers like Tekken featuring Virtua Fighter and Walking Dead Characters, or Cod games featuring Lara Croft to end, in general games as live service stuff I would like to see go away.
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