Since gaming has become mainstream and catering to the masses is pretty much a necessity, diversity, innovation and variety is pretty much non existent in the world of modern gaming as is taking serious risks, unless you are a massive company who can afford to take risks and **** people off.
Very few games today are taking the risk of doing things that would offend the oversensitive public.
Things like intentional sexism, objectification, torture, extreme violence, extreme gore and rape.
Movies and novels handle those things just fine, but when they're put into a game, people get very offended and cause weak developers/publishers to wimp out and remove said material(see Splinter Cell Blacklist's interactive torture feature removed).
Personally I want gaming to push for that stuff more, I want to see that stuff more in gaming just to see how it can be used to make far better games and even better stories, because all these dark, gritty and emotional story heavy games are been there, done that and have gotten so damn boring and predictable because none of them cross the line and just stay the same predictable crap, but embracing the very brutal stuff that would make modern gamers whine and cry is something I would want to check out.
For example, Kojima is taking a more narrative approach to this with MGS5 Phantom Pain by featuring extreme violence, gore, torture, intentional sexual objectification and implied rape, something you don't often see a developer want to have in his game and is pushing for it. It's offending the softies out there and that means it's going to be too intense for them and that's something I gotta see.
Then there's the mighty Grand Theft Auto 5 which took a more gameplay oriented approach to it with an interactive torture segment that offended a lot of people, but unlike the wimps at Ubisoft, Rockstar kept it in their game and it was a new experience that the sadist in me enjoyed, never tortured someone in a AAA game before.
I personally want more games to push for stuff like that, crossing the line is something that needs to be done more because if people don't cross the line then everything is just gonna be the same and get boring real fast.
I'll even go as far as to say that I want to see a brutal on screen rape scene in a game, that is something that could make for one hell of an intense moment in a dark story, I would say an interactive rape scene, but that would just result in said game being rated an adult porn game or something, yeah a lot will be offended by it, but it would change all these story heavy bores into more intense experiences.
Like say, The Last of Us, we all knew from the beginning that Joel and Ellie would survive and walk off into the sunset kind of stuff, hence the predictable crap, but how much of an experience do you think that game would have been story wise if Ellie was tortured and killed in a brutal way near the end of the game?
No one would have seen it coming and it would have been intense.
Going all Game of Thrones and killing off a loved character in brutal and offensive ways would be something new and interesting for gaming.
But what do you all think? Should games cross the line to deliver new experiences or just stick to the predictable safe stuff we have now?
Very few games today are taking the risk of doing things that would offend the oversensitive public.
Things like intentional sexism, objectification, torture, extreme violence, extreme gore and rape.
Movies and novels handle those things just fine, but when they're put into a game, people get very offended and cause weak developers/publishers to wimp out and remove said material(see Splinter Cell Blacklist's interactive torture feature removed).
Personally I want gaming to push for that stuff more, I want to see that stuff more in gaming just to see how it can be used to make far better games and even better stories, because all these dark, gritty and emotional story heavy games are been there, done that and have gotten so damn boring and predictable because none of them cross the line and just stay the same predictable crap, but embracing the very brutal stuff that would make modern gamers whine and cry is something I would want to check out.
For example, Kojima is taking a more narrative approach to this with MGS5 Phantom Pain by featuring extreme violence, gore, torture, intentional sexual objectification and implied rape, something you don't often see a developer want to have in his game and is pushing for it. It's offending the softies out there and that means it's going to be too intense for them and that's something I gotta see.
Then there's the mighty Grand Theft Auto 5 which took a more gameplay oriented approach to it with an interactive torture segment that offended a lot of people, but unlike the wimps at Ubisoft, Rockstar kept it in their game and it was a new experience that the sadist in me enjoyed, never tortured someone in a AAA game before.
I personally want more games to push for stuff like that, crossing the line is something that needs to be done more because if people don't cross the line then everything is just gonna be the same and get boring real fast.
I'll even go as far as to say that I want to see a brutal on screen rape scene in a game, that is something that could make for one hell of an intense moment in a dark story, I would say an interactive rape scene, but that would just result in said game being rated an adult porn game or something, yeah a lot will be offended by it, but it would change all these story heavy bores into more intense experiences.
Like say, The Last of Us, we all knew from the beginning that Joel and Ellie would survive and walk off into the sunset kind of stuff, hence the predictable crap, but how much of an experience do you think that game would have been story wise if Ellie was tortured and killed in a brutal way near the end of the game?
No one would have seen it coming and it would have been intense.
Going all Game of Thrones and killing off a loved character in brutal and offensive ways would be something new and interesting for gaming.
But what do you all think? Should games cross the line to deliver new experiences or just stick to the predictable safe stuff we have now?