This will be very similar to my old thread on the mechanics of DmC.
I will be listing all the mechanics(as far as I know) of DMC4 and the ones it has completely unique to it's self.
Jump, glide, and gun canceling.
Directional input attacks.
Gun Canceling.
Pause combos
Dynamic Parrying(Although it is not very practical in combat)
Buffering-(1:01)
Charge Attacks
Infinite combos(5:52)(0:13)
Gun charge attacks
D.T. Explosion(Any Nero combo)
Guarding
Inertia
https://www.youtube.com/watch?v=Urn_z0bzgs0
https://www.youtube.com/watch?v=1JZSTJekI3E
Things I cannot provide video evidence of(or can't be bothered to because I'm lazy).
Things DMC4 has that the previous entries and DmC don't have(as far as I know).
I will be listing all the mechanics(as far as I know) of DMC4 and the ones it has completely unique to it's self.
Jump, glide, and gun canceling.
Directional input attacks.
Gun Canceling.
Pause combos
Dynamic Parrying(Although it is not very practical in combat)
Buffering-(1:01)
Charge Attacks
Infinite combos(5:52)(0:13)
Gun charge attacks
D.T. Explosion(Any Nero combo)
Guarding
Inertia
https://www.youtube.com/watch?v=1JZSTJekI3E
Things I cannot provide video evidence of(or can't be bothered to because I'm lazy).
- Enemies and Bosses get different attacks as you increase difficulty levels.
- Enemies have immunity to certain attacks.
- Enemies can Devil Trigger.
- Secret missions.
- Ability to grapple to enemies
- Weapon Canceling.
Things DMC4 has that the previous entries and DmC don't have(as far as I know).
- D.T. Distortion
- Nero's Rev mechanic
- Guard flying
- Nero's Buster
- Lucifer Ecstasy Delay/Glitch
- Exceed Canceling
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